8fb897ecfa
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).
This fixes externs include issues with modern emcc using the closure
compiler.
(cherry picked from commit eaedc92c61
)
90 lines
3.4 KiB
Python
90 lines
3.4 KiB
Python
#!/usr/bin/env python
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Import("env")
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javascript_files = [
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"audio_driver_javascript.cpp",
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"http_client_javascript.cpp",
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"javascript_singleton.cpp",
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"javascript_main.cpp",
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"os_javascript.cpp",
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"api/javascript_tools_editor_plugin.cpp",
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]
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sys_env = env.Clone()
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sys_env.AddJSLibraries(
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[
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"js/libs/library_godot_audio.js",
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"js/libs/library_godot_display.js",
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"js/libs/library_godot_fetch.js",
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"js/libs/library_godot_os.js",
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"js/libs/library_godot_runtime.js",
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"js/libs/library_godot_input.js",
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]
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)
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if env["javascript_eval"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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for lib in sys_env["JS_LIBS"]:
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sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
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for js in env["JS_PRE"]:
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sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
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for ext in env["JS_EXTERNS"]:
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sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
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build = []
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if env["gdnative_enabled"]:
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build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
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# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
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sys_env["LIBS"] = []
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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# Configure it as a main module (dynamic linking support).
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sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
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# Force exporting the standard library (printf, malloc, etc.)
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sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
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# The main emscripten runtime, with exported standard libraries.
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sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
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# The side library, containing all Godot code.
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wasm_env = env.Clone()
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wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries.
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wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
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wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
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wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)
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build = [sys[0], sys[1], wasm[0]]
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else:
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build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
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if env["threads_enabled"]:
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build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"])
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sys_env.Depends(build[0], sys_env["JS_LIBS"])
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sys_env.Depends(build[0], sys_env["JS_PRE"])
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sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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engine = [
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"js/engine/preloader.js",
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"js/engine/config.js",
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"js/engine/engine.js",
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]
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externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
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js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
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env.Depends(js_engine, externs)
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wrap_list = [
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build[0],
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js_engine,
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]
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js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
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# Extra will be the thread worker, or the GDNative side, or None
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extra = build[2] if len(build) > 2 else None
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env.CreateTemplateZip(js_wrapped, build[1], extra)
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