virtualx-engine/scene/main/multiplayer_peer.h
Fabio Alessandrelli 7536d15fe3 [MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
2022-10-27 18:08:58 +02:00

146 lines
5.5 KiB
C++

/*************************************************************************/
/* multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MULTIPLAYER_PEER_H
#define MULTIPLAYER_PEER_H
#include "core/io/packet_peer.h"
#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
class MultiplayerPeer : public PacketPeer {
GDCLASS(MultiplayerPeer, PacketPeer);
public:
enum TransferMode {
TRANSFER_MODE_UNRELIABLE,
TRANSFER_MODE_UNRELIABLE_ORDERED,
TRANSFER_MODE_RELIABLE
};
protected:
static void _bind_methods();
private:
int transfer_channel = 0;
TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
bool refuse_connections = false;
public:
enum {
TARGET_PEER_BROADCAST = 0,
TARGET_PEER_SERVER = 1
};
enum ConnectionStatus {
CONNECTION_DISCONNECTED,
CONNECTION_CONNECTING,
CONNECTION_CONNECTED,
};
virtual void set_transfer_channel(int p_channel);
virtual int get_transfer_channel() const;
virtual void set_transfer_mode(TransferMode p_mode);
virtual TransferMode get_transfer_mode() const;
virtual void set_refuse_new_connections(bool p_enable);
virtual bool is_refusing_new_connections() const;
virtual bool is_server_relay_supported() const;
virtual void set_target_peer(int p_peer_id) = 0;
virtual int get_packet_peer() const = 0;
virtual TransferMode get_packet_mode() const = 0;
virtual int get_packet_channel() const = 0;
virtual bool is_server() const = 0;
virtual void poll() = 0;
virtual int get_unique_id() const = 0;
virtual ConnectionStatus get_connection_status() const = 0;
uint32_t generate_unique_id() const;
MultiplayerPeer() {}
};
VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode);
class MultiplayerPeerExtension : public MultiplayerPeer {
GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
protected:
static void _bind_methods();
PackedByteArray script_buffer;
public:
/* PacketPeer extension */
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
GDVIRTUAL2R(Error, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
GDVIRTUAL0R(PackedByteArray, _get_packet_script); // For GDScript.
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
GDVIRTUAL2R(Error, _put_packet, GDNativeConstPtr<const uint8_t>, int);
GDVIRTUAL1R(Error, _put_packet_script, PackedByteArray); // For GDScript.
EXBIND0RC(int, get_available_packet_count);
EXBIND0RC(int, get_max_packet_size);
/* MultiplayerPeer extension */
virtual void set_refuse_new_connections(bool p_enable) override;
GDVIRTUAL1(_set_refuse_new_connections, bool); // Optional.
virtual bool is_refusing_new_connections() const override;
GDVIRTUAL0RC(bool, _is_refusing_new_connections); // Optional.
virtual bool is_server_relay_supported() const override;
GDVIRTUAL0RC(bool, _is_server_relay_supported); // Optional.
EXBIND1(set_transfer_channel, int);
EXBIND0RC(int, get_transfer_channel);
EXBIND1(set_transfer_mode, TransferMode);
EXBIND0RC(TransferMode, get_transfer_mode);
EXBIND1(set_target_peer, int);
EXBIND0RC(int, get_packet_peer);
EXBIND0RC(TransferMode, get_packet_mode);
EXBIND0RC(int, get_packet_channel);
EXBIND0RC(bool, is_server);
EXBIND0(poll);
EXBIND0RC(int, get_unique_id);
EXBIND0RC(ConnectionStatus, get_connection_status);
};
#endif // MULTIPLAYER_PEER_H