virtualx-engine/editor/multi_node_edit.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

259 lines
7.8 KiB
C++

/**************************************************************************/
/* multi_node_edit.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "multi_node_edit.h"
#include "core/math/math_fieldwise.h"
#include "editor_node.h"
bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
return _set_impl(p_name, p_value, "");
}
bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) {
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es) {
return false;
}
String name = p_name;
if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
name = "script";
}
Node *node_path_target = nullptr;
if (p_value.get_type() == Variant::NODE_PATH && p_value != NodePath()) {
node_path_target = es->get_node(p_value);
}
UndoRedo *ur = EditorNode::get_undo_redo();
ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS);
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get())) {
continue;
}
Node *n = es->get_node(E->get());
if (!n) {
continue;
}
if (p_value.get_type() == Variant::NODE_PATH) {
NodePath path;
if (node_path_target) {
path = n->get_path_to(node_path_target);
}
ur->add_do_property(n, name, path);
} else {
Variant new_value;
if (p_field == "") {
// whole value
new_value = p_value;
} else {
// only one field
new_value = fieldwise_assign(n->get(name), p_value, p_field);
}
ur->add_do_property(n, name, new_value);
}
ur->add_undo_property(n, name, n->get(name));
}
ur->add_do_method(EditorNode::get_singleton()->get_inspector(), "refresh");
ur->add_undo_method(EditorNode::get_singleton()->get_inspector(), "refresh");
ur->commit_action();
return true;
}
bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es) {
return false;
}
String name = p_name;
if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
name = "script";
}
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get())) {
continue;
}
const Node *n = es->get_node(E->get());
if (!n) {
continue;
}
bool found;
r_ret = n->get(name, &found);
if (found) {
return true;
}
}
return false;
}
void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
HashMap<String, PLData> usage;
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es) {
return;
}
int nc = 0;
List<PLData *> data_list;
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get())) {
continue;
}
Node *n = es->get_node(E->get());
if (!n) {
continue;
}
List<PropertyInfo> plist;
n->get_property_list(&plist, true);
for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
if (F->get().name == "script") {
continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
}
if (!usage.has(F->get().name)) {
PLData pld;
pld.uses = 0;
pld.info = F->get();
usage[F->get().name] = pld;
data_list.push_back(usage.getptr(F->get().name));
}
// Make sure only properties with the same exact PropertyInfo data will appear
if (usage[F->get().name].info == F->get()) {
usage[F->get().name].uses++;
}
}
nc++;
}
for (List<PLData *>::Element *E = data_list.front(); E; E = E->next()) {
if (nc == E->get()->uses) {
p_list->push_back(E->get()->info);
}
}
p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
}
void MultiNodeEdit::clear_nodes() {
nodes.clear();
}
void MultiNodeEdit::add_node(const NodePath &p_node) {
nodes.push_back(p_node);
}
int MultiNodeEdit::get_node_count() const {
return nodes.size();
}
NodePath MultiNodeEdit::get_node(int p_index) const {
ERR_FAIL_INDEX_V(p_index, nodes.size(), NodePath());
return nodes[p_index];
}
StringName MultiNodeEdit::get_edited_class_name() const {
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es) {
return StringName("Node");
}
// Get the class name of the first node.
StringName class_name;
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
Node *node = es->get_node_or_null(E->get());
if (!node) {
continue;
}
class_name = node->get_class_name();
break;
}
if (class_name == StringName()) {
return StringName("Node");
}
bool check_again = true;
while (check_again) {
check_again = false;
if (class_name == StringName("Node") || class_name == StringName()) {
// All nodes inherit from Node, so no need to continue checking.
return StringName("Node");
}
// Check that all nodes inherit from class_name.
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
Node *node = es->get_node_or_null(E->get());
if (!node) {
continue;
}
const StringName node_class_name = node->get_class_name();
if (class_name == node_class_name || ClassDB::is_parent_class(node_class_name, class_name)) {
// class_name is the same or a parent of the node's class.
continue;
}
// class_name is not a parent of the node's class, so check again with the parent class.
class_name = ClassDB::get_parent_class(class_name);
check_again = true;
break;
}
}
return class_name;
}
void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) {
_set_impl(p_property, p_value, p_field);
}
MultiNodeEdit::MultiNodeEdit() {
}