690c5669e2
Clean up the gradle build logic used to generate the Godot Android binaries
288 lines
11 KiB
Groovy
288 lines
11 KiB
Groovy
plugins {
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id 'io.github.gradle-nexus.publish-plugin'
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}
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apply from: 'app/config.gradle'
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apply from: 'scripts/publish-root.gradle'
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ext {
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PUBLISH_VERSION = getGodotPublishVersion()
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}
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group = ossrhGroupId
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version = PUBLISH_VERSION
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allprojects {
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repositories {
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google()
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mavenCentral()
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gradlePluginPortal()
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maven { url "https://plugins.gradle.org/m2/" }
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}
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}
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ext {
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supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
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supportedFlavors = ["editor", "template"]
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supportedFlavorsBuildTypes = [
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"editor": ["dev", "debug", "release"],
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"template": ["dev", "debug", "release"]
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]
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// Used by gradle to specify which architecture to build for by default when running
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// `./gradlew build` (this command is usually used by Android Studio).
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// If building manually on the command line, it's recommended to use the
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// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
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// The {selectedAbis} values must be from the {supportedAbis} values.
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selectedAbis = ["arm64"]
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rootDir = "../../.."
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binDir = "$rootDir/bin/"
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androidEditorBuildsDir = "$binDir/android_editor_builds/"
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}
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def getSconsTaskName(String flavor, String buildType, String abi) {
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return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
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}
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/**
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* Generate Godot gradle build template by zipping the source files from the app directory, as well
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* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
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* The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
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*/
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task zipGradleBuild(type: Zip) {
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onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
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doFirst {
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logger.lifecycle("Generating Godot gradle build template")
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}
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from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
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include '**/*'
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archiveFileName = 'android_source.zip'
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destinationDirectory = file(binDir)
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}
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/**
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* Returns true if the scons build tasks responsible for generating the Godot native shared
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* libraries should be excluded.
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*/
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def excludeSconsBuildTasks() {
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return !isAndroidStudio() && !project.hasProperty("generateNativeLibs")
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}
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/**
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* Generates the list of build tasks that should be excluded from the build process.\
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*/
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def templateExcludedBuildTask() {
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// We exclude these gradle tasks so we can run the scons command manually.
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def excludedTasks = []
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if (excludeSconsBuildTasks()) {
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logger.lifecycle("Excluding Android studio build tasks")
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for (String flavor : supportedFlavors) {
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String[] supportedBuildTypes = supportedFlavorsBuildTypes[flavor]
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for (String buildType : supportedBuildTypes) {
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for (String abi : selectedAbis) {
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excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
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}
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}
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}
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}
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return excludedTasks
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}
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/**
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* Generates the build tasks for the given flavor
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* @param flavor Must be one of the supported flavors ('template' / 'editor')
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*/
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def generateBuildTasks(String flavor = "template") {
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if (!supportedFlavors.contains(flavor)) {
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throw new GradleException("Invalid build flavor: $flavor")
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}
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def buildTasks = []
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// Only build the apks and aar files for which we have native shared libraries unless we intend
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// to run the scons build tasks.
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boolean excludeSconsBuildTasks = excludeSconsBuildTasks()
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boolean isTemplate = flavor == "template"
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String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/"
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for (String target : supportedFlavorsBuildTypes[flavor]) {
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File targetLibs = new File(libsDir + target)
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String targetSuffix = target
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if (target == "dev") {
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targetSuffix = "debug.dev"
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}
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if (!excludeSconsBuildTasks || (targetLibs != null
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&& targetLibs.isDirectory()
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&& targetLibs.listFiles() != null
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&& targetLibs.listFiles().length > 0)) {
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String capitalizedTarget = target.capitalize()
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if (isTemplate) {
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// Copy the Godot android library archive file into the app module libs directory.
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// Depends on the library build task to ensure the AAR file is generated prior to copying.
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String copyAARTaskName = "copy${capitalizedTarget}AARToAppModule"
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if (tasks.findByName(copyAARTaskName) != null) {
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buildTasks += tasks.getByName(copyAARTaskName)
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} else {
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buildTasks += tasks.create(name: copyAARTaskName, type: Copy) {
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dependsOn ":lib:assembleTemplate${capitalizedTarget}"
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from('lib/build/outputs/aar')
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include("godot-lib.template_${targetSuffix}.aar")
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into("app/libs/${target}")
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}
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}
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// Copy the Godot android library archive file into the root bin directory.
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// Depends on the library build task to ensure the AAR file is generated prior to copying.
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String copyAARToBinTaskName = "copy${capitalizedTarget}AARToBin"
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if (tasks.findByName(copyAARToBinTaskName) != null) {
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buildTasks += tasks.getByName(copyAARToBinTaskName)
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} else {
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buildTasks += tasks.create(name: copyAARToBinTaskName, type: Copy) {
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dependsOn ":lib:assembleTemplate${capitalizedTarget}"
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from('lib/build/outputs/aar')
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include("godot-lib.template_${targetSuffix}.aar")
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into(binDir)
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}
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}
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// Copy the generated binary template into the Godot bin directory.
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// Depends on the app build task to ensure the binary is generated prior to copying.
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String copyBinaryTaskName = "copy${capitalizedTarget}BinaryToBin"
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if (tasks.findByName(copyBinaryTaskName) != null) {
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buildTasks += tasks.getByName(copyBinaryTaskName)
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} else {
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buildTasks += tasks.create(name: copyBinaryTaskName, type: Copy) {
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dependsOn ":app:assemble${capitalizedTarget}"
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from("app/build/outputs/apk/${target}")
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into(binDir)
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include("android_${target}.apk")
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}
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}
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} else {
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// Copy the generated editor apk to the bin directory.
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String copyEditorApkTaskName = "copyEditor${capitalizedTarget}ApkToBin"
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if (tasks.findByName(copyEditorApkTaskName) != null) {
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buildTasks += tasks.getByName(copyEditorApkTaskName)
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} else {
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buildTasks += tasks.create(name: copyEditorApkTaskName, type: Copy) {
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dependsOn ":editor:assemble${capitalizedTarget}"
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from("editor/build/outputs/apk/${target}")
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into(androidEditorBuildsDir)
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include("android_editor-${target}*.apk")
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}
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}
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// Copy the generated editor aab to the bin directory.
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String copyEditorAabTaskName = "copyEditor${capitalizedTarget}AabToBin"
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if (tasks.findByName(copyEditorAabTaskName) != null) {
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buildTasks += tasks.getByName(copyEditorAabTaskName)
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} else {
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buildTasks += tasks.create(name: copyEditorAabTaskName, type: Copy) {
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dependsOn ":editor:bundle${capitalizedTarget}"
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from("editor/build/outputs/bundle/${target}")
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into(androidEditorBuildsDir)
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include("android_editor-${target}*.aab")
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}
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}
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}
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} else {
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logger.lifecycle("No native shared libs for target $target. Skipping build.")
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}
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}
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return buildTasks
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}
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/**
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* Generate the Godot Editor Android apk.
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*
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* Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
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* must have been generated (via scons) prior to running this gradle task.
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* The task will only build the apk(s) for which the shared libraries is available.
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*/
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task generateGodotEditor {
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = generateBuildTasks("editor")
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}
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/**
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* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
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*/
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task generateGodotTemplates {
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = generateBuildTasks("template")
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finalizedBy 'zipGradleBuild'
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}
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/**
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* Generates the same output as generateGodotTemplates but with dev symbols
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*/
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task generateDevTemplate {
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// add parameter to set symbols to true
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project.ext.doNotStrip = "true"
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gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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dependsOn = generateBuildTasks("template")
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finalizedBy 'zipGradleBuild'
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}
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task clean(type: Delete) {
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dependsOn 'cleanGodotEditor'
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dependsOn 'cleanGodotTemplates'
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}
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/**
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* Clean the generated editor artifacts.
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*/
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task cleanGodotEditor(type: Delete) {
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// Delete the generated native tools libs
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delete("lib/libs/tools")
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// Delete the library generated AAR files
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delete("lib/build/outputs/aar")
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// Delete the generated binary apks
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delete("editor/build/outputs/apk")
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// Delete the generated aab binaries
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delete("editor/build/outputs/bundle")
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// Delete the Godot editor apks & aabs in the Godot bin directory
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delete(androidEditorBuildsDir)
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}
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/**
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* Clean the generated template artifacts.
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*/
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task cleanGodotTemplates(type: Delete) {
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// Delete the generated native libs
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delete("lib/libs")
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// Delete the library generated AAR files
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delete("lib/build/outputs/aar")
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// Delete the app libs directory contents
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delete("app/libs")
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// Delete the generated binary apks
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delete("app/build/outputs/apk")
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// Delete the Godot templates in the Godot bin directory
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delete("$binDir/android_debug.apk")
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delete("$binDir/android_dev.apk")
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delete("$binDir/android_release.apk")
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delete("$binDir/android_source.zip")
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delete("$binDir/godot-lib.template_debug.aar")
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delete("$binDir/godot-lib.template_debug.dev.aar")
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delete("$binDir/godot-lib.template_release.aar")
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// Cover deletion for the libs using the previous naming scheme
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delete("$binDir/godot-lib.debug.aar")
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delete("$binDir/godot-lib.dev.aar")
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delete("$binDir/godot-lib.release.aar")
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}
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