a3dda2df85
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
94 lines
4.4 KiB
C++
94 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* tile_set_editor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TILE_SET_EDITOR_H
|
|
#define TILE_SET_EDITOR_H
|
|
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/resources/tile_set.h"
|
|
#include "tile_data_editors.h"
|
|
#include "tile_set_atlas_source_editor.h"
|
|
|
|
class TileSetEditor : public VBoxContainer {
|
|
GDCLASS(TileSetEditor, VBoxContainer);
|
|
|
|
static TileSetEditor *singleton;
|
|
|
|
private:
|
|
Ref<TileSet> tile_set;
|
|
bool tile_set_changed_needs_update = false;
|
|
|
|
Label *no_source_selected_label;
|
|
TileSetAtlasSourceEditor *tile_set_atlas_source_editor;
|
|
|
|
UndoRedo *undo_redo = EditorNode::get_undo_redo();
|
|
|
|
void _update_atlas_sources_list(int force_selected_id = -1);
|
|
|
|
// List of tile data editors.
|
|
TileDataTextureOffsetEditor *tile_data_texture_offset_editor = memnew(TileDataTextureOffsetEditor);
|
|
TileDataPositionEditor *tile_data_position_editor = memnew(TileDataPositionEditor);
|
|
TileDataIntegerEditor *tile_data_integer_editor = memnew(TileDataIntegerEditor);
|
|
TileDataFloatEditor *tile_data_float_editor = memnew(TileDataFloatEditor);
|
|
TileDataOcclusionShapeEditor *tile_data_occlusion_shape_editor = memnew(TileDataOcclusionShapeEditor);
|
|
TileDataCollisionShapeEditor *tile_data_collision_shape_editor = memnew(TileDataCollisionShapeEditor);
|
|
TileDataTerrainsEditor *tile_data_terrains_editor = memnew(TileDataTerrainsEditor);
|
|
TileDataNavigationPolygonEditor *tile_data_navigation_polygon_editor = memnew(TileDataNavigationPolygonEditor);
|
|
|
|
// -- Sources management --
|
|
Button *sources_delete_button;
|
|
Button *sources_add_button;
|
|
ItemList *sources_list;
|
|
Ref<Texture2D> missing_texture_texture;
|
|
void _source_selected(int p_source_index);
|
|
void _source_add_pressed();
|
|
void _source_delete_pressed();
|
|
|
|
void _tile_set_changed();
|
|
|
|
void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
_FORCE_INLINE_ static TileSetEditor *get_singleton() { return singleton; }
|
|
|
|
TileDataEditor *get_tile_data_editor(String property);
|
|
void edit(Ref<TileSet> p_tile_set);
|
|
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
|
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
|
|
|
TileSetEditor();
|
|
~TileSetEditor();
|
|
};
|
|
|
|
#endif // TILE_SET_EDITOR_PLUGIN_H
|