virtualx-engine/doc/classes/EditorContextMenuPlugin.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorContextMenuPlugin" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Plugin for adding custom context menus in the editor.
</brief_description>
<description>
[EditorContextMenuPlugin] allows for the addition of custom options in the editor's context menu.
Currently, context menus are supported for three commonly used areas: the file system, scene tree, and editor script list panel.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_popup_menu" qualifiers="virtual">
<return type="void" />
<param index="0" name="paths" type="PackedStringArray" />
<description>
Called when creating a context menu, custom options can be added by using the [method add_context_menu_item] function.
</description>
</method>
<method name="add_context_menu_item">
<return type="void" />
<param index="0" name="name" type="String" />
<param index="1" name="callback" type="Callable" />
<param index="2" name="icon" type="Texture2D" default="null" />
<param index="3" name="shortcut" type="Shortcut" default="null" />
<description>
Add custom options to the context menu of the currently specified slot.
To trigger a [param shortcut] before the context menu is created, please additionally call the [method add_menu_shortcut] function.
[codeblock]
func _popup_menu(paths):
add_context_menu_item("File Custom options", handle, ICON)
[/codeblock]
</description>
</method>
<method name="add_menu_shortcut">
<return type="void" />
<param index="0" name="shortcut" type="Shortcut" />
<param index="1" name="callback" type="Callable" />
<description>
To register the shortcut for the context menu, call this function within the [method Object._init] function, even if the context menu has not been created yet.
Note that this method should only be invoked from [method Object._init]; otherwise, the shortcut will not be registered correctly.
[codeblock]
func _init():
add_menu_shortcut(SHORTCUT, handle);
[/codeblock]
</description>
</method>
</methods>
</class>