e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
42 lines
1.7 KiB
C++
42 lines
1.7 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_TRIANGLE_CALLBACK_H
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#define BT_TRIANGLE_CALLBACK_H
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#include "LinearMath/btVector3.h"
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///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
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///This callback is called by processAllTriangles for all btConcaveShape derived class, such as btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape.
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class btTriangleCallback
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{
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public:
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virtual ~btTriangleCallback();
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virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0;
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};
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class btInternalTriangleIndexCallback
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{
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public:
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virtual ~btInternalTriangleIndexCallback();
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virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) = 0;
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};
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#endif //BT_TRIANGLE_CALLBACK_H
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