215 lines
7.4 KiB
C++
215 lines
7.4 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
///This file was written by Erwin Coumans
|
|
|
|
#include "btMultiBodyFixedConstraint.h"
|
|
#include "btMultiBodyLinkCollider.h"
|
|
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
|
#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
|
|
#include "LinearMath/btIDebugDraw.h"
|
|
|
|
#define BTMBFIXEDCONSTRAINT_DIM 6
|
|
|
|
btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
|
|
:btMultiBodyConstraint(body,0,link,-1,BTMBFIXEDCONSTRAINT_DIM,false),
|
|
m_rigidBodyA(0),
|
|
m_rigidBodyB(bodyB),
|
|
m_pivotInA(pivotInA),
|
|
m_pivotInB(pivotInB),
|
|
m_frameInA(frameInA),
|
|
m_frameInB(frameInB)
|
|
{
|
|
m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
|
|
}
|
|
|
|
btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
|
|
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBFIXEDCONSTRAINT_DIM,false),
|
|
m_rigidBodyA(0),
|
|
m_rigidBodyB(0),
|
|
m_pivotInA(pivotInA),
|
|
m_pivotInB(pivotInB),
|
|
m_frameInA(frameInA),
|
|
m_frameInB(frameInB)
|
|
{
|
|
m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
|
|
}
|
|
|
|
void btMultiBodyFixedConstraint::finalizeMultiDof()
|
|
{
|
|
//not implemented yet
|
|
btAssert(0);
|
|
}
|
|
|
|
btMultiBodyFixedConstraint::~btMultiBodyFixedConstraint()
|
|
{
|
|
}
|
|
|
|
|
|
int btMultiBodyFixedConstraint::getIslandIdA() const
|
|
{
|
|
if (m_rigidBodyA)
|
|
return m_rigidBodyA->getIslandTag();
|
|
|
|
if (m_bodyA)
|
|
{
|
|
if (m_linkA < 0)
|
|
{
|
|
btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
|
|
if (col)
|
|
return col->getIslandTag();
|
|
}
|
|
else
|
|
{
|
|
if (m_bodyA->getLink(m_linkA).m_collider)
|
|
return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int btMultiBodyFixedConstraint::getIslandIdB() const
|
|
{
|
|
if (m_rigidBodyB)
|
|
return m_rigidBodyB->getIslandTag();
|
|
if (m_bodyB)
|
|
{
|
|
if (m_linkB < 0)
|
|
{
|
|
btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
|
|
if (col)
|
|
return col->getIslandTag();
|
|
}
|
|
else
|
|
{
|
|
if (m_bodyB->getLink(m_linkB).m_collider)
|
|
return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
|
|
{
|
|
int numDim = BTMBFIXEDCONSTRAINT_DIM;
|
|
for (int i=0;i<numDim;i++)
|
|
{
|
|
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
|
|
constraintRow.m_orgConstraint = this;
|
|
constraintRow.m_orgDofIndex = i;
|
|
constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
|
|
constraintRow.m_contactNormal1.setValue(0,0,0);
|
|
constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
|
|
constraintRow.m_contactNormal2.setValue(0,0,0);
|
|
constraintRow.m_angularComponentA.setValue(0,0,0);
|
|
constraintRow.m_angularComponentB.setValue(0,0,0);
|
|
|
|
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
|
|
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
|
|
|
|
// Convert local points back to world
|
|
btVector3 pivotAworld = m_pivotInA;
|
|
btMatrix3x3 frameAworld = m_frameInA;
|
|
if (m_rigidBodyA)
|
|
{
|
|
|
|
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
|
|
pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
|
|
frameAworld = frameAworld.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
|
|
|
|
} else
|
|
{
|
|
if (m_bodyA) {
|
|
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
|
|
frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
|
|
}
|
|
}
|
|
btVector3 pivotBworld = m_pivotInB;
|
|
btMatrix3x3 frameBworld = m_frameInB;
|
|
if (m_rigidBodyB)
|
|
{
|
|
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
|
|
pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
|
|
frameBworld = frameBworld.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
|
|
|
|
} else
|
|
{
|
|
if (m_bodyB) {
|
|
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
|
|
frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
|
|
}
|
|
}
|
|
|
|
btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
|
|
btVector3 angleDiff;
|
|
btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
|
|
|
|
btVector3 constraintNormalLin(0,0,0);
|
|
btVector3 constraintNormalAng(0,0,0);
|
|
btScalar posError = 0.0;
|
|
if (i < 3) {
|
|
constraintNormalLin[i] = 1;
|
|
posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
|
|
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
|
|
constraintNormalLin, pivotAworld, pivotBworld,
|
|
posError,
|
|
infoGlobal,
|
|
-m_maxAppliedImpulse, m_maxAppliedImpulse
|
|
);
|
|
}
|
|
else { //i>=3
|
|
constraintNormalAng = frameAworld.getColumn(i%3);
|
|
posError = angleDiff[i%3];
|
|
fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
|
|
constraintNormalLin, pivotAworld, pivotBworld,
|
|
posError,
|
|
infoGlobal,
|
|
-m_maxAppliedImpulse, m_maxAppliedImpulse, true
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
void btMultiBodyFixedConstraint::debugDraw(class btIDebugDraw* drawer)
|
|
{
|
|
btTransform tr;
|
|
tr.setIdentity();
|
|
|
|
if (m_rigidBodyA)
|
|
{
|
|
btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
|
|
tr.setOrigin(pivot);
|
|
drawer->drawTransform(tr, 0.1);
|
|
}
|
|
if (m_bodyA)
|
|
{
|
|
btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
|
|
tr.setOrigin(pivotAworld);
|
|
drawer->drawTransform(tr, 0.1);
|
|
}
|
|
if (m_rigidBodyB)
|
|
{
|
|
// that ideally should draw the same frame
|
|
btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
|
|
tr.setOrigin(pivot);
|
|
drawer->drawTransform(tr, 0.1);
|
|
}
|
|
if (m_bodyB)
|
|
{
|
|
btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
|
|
tr.setOrigin(pivotBworld);
|
|
drawer->drawTransform(tr, 0.1);
|
|
}
|
|
}
|