f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
519 lines
15 KiB
C++
519 lines
15 KiB
C++
/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "export.h"
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#include "editor/editor_import_export.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "globals.h"
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#include "io/marshalls.h"
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#include "io/resource_saver.h"
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#include "io/zip_io.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "platform/osx/logo.h"
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#include "string.h"
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#include "version.h"
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class EditorExportPlatformOSX : public EditorExportPlatform {
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OBJ_TYPE(EditorExportPlatformOSX, EditorExportPlatform);
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String custom_release_package;
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String custom_debug_package;
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enum BitsMode {
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BITS_FAT,
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BITS_64,
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BITS_32
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};
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int version_code;
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String app_name;
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String info;
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String icon;
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String identifier;
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String short_version;
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String version;
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String signature;
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String copyright;
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BitsMode bits_mode;
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bool high_resolution;
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Ref<ImageTexture> logo;
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void _fix_plist(Vector<uint8_t> &plist, const String &p_binary);
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void _make_icon(const Image &p_icon, Vector<uint8_t> &data);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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virtual String get_name() const { return "Mac OSX"; }
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virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
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virtual Ref<Texture> get_logo() const { return logo; }
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virtual bool poll_devices() { return false; }
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virtual int get_device_count() const { return 0; }
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virtual String get_device_name(int p_device) const { return String(); }
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virtual String get_device_info(int p_device) const { return String(); }
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virtual Error run(int p_device, int p_flags = 0);
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virtual bool requires_password(bool p_debug) const { return false; }
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virtual String get_binary_extension() const { return "zip"; }
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virtual Error export_project(const String &p_path, bool p_debug, int p_flags = 0);
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virtual bool can_export(String *r_error = NULL) const;
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EditorExportPlatformOSX();
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~EditorExportPlatformOSX();
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};
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bool EditorExportPlatformOSX::_set(const StringName &p_name, const Variant &p_value) {
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String n = p_name;
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if (n == "custom_package/debug")
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custom_debug_package = p_value;
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else if (n == "custom_package/release")
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custom_release_package = p_value;
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else if (n == "application/name")
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app_name = p_value;
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else if (n == "application/info")
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info = p_value;
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else if (n == "application/icon")
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icon = p_value;
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else if (n == "application/identifier")
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identifier = p_value;
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else if (n == "application/signature")
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signature = p_value;
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else if (n == "application/short_version")
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short_version = p_value;
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else if (n == "application/version")
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version = p_value;
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else if (n == "application/copyright")
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copyright = p_value;
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else if (n == "application/bits_mode")
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bits_mode = BitsMode(int(p_value));
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else if (n == "display/high_res")
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high_resolution = p_value;
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else
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return false;
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return true;
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}
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bool EditorExportPlatformOSX::_get(const StringName &p_name, Variant &r_ret) const {
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String n = p_name;
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if (n == "custom_package/debug")
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r_ret = custom_debug_package;
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else if (n == "custom_package/release")
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r_ret = custom_release_package;
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else if (n == "application/name")
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r_ret = app_name;
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else if (n == "application/info")
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r_ret = info;
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else if (n == "application/icon")
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r_ret = icon;
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else if (n == "application/identifier")
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r_ret = identifier;
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else if (n == "application/signature")
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r_ret = signature;
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else if (n == "application/short_version")
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r_ret = short_version;
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else if (n == "application/version")
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r_ret = version;
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else if (n == "application/copyright")
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r_ret = copyright;
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else if (n == "application/bits_mode")
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r_ret = bits_mode;
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else if (n == "display/high_res")
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r_ret = high_resolution;
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else
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return false;
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return true;
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}
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void EditorExportPlatformOSX::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"));
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p_list->push_back(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"));
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p_list->push_back(PropertyInfo(Variant::STRING, "application/name"));
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p_list->push_back(PropertyInfo(Variant::STRING, "application/info"));
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p_list->push_back(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"));
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p_list->push_back(PropertyInfo(Variant::STRING, "application/identifier"));
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p_list->push_back(PropertyInfo(Variant::STRING, "application/signature"));
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p_list->push_back(PropertyInfo(Variant::STRING, "application/short_version"));
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p_list->push_back(PropertyInfo(Variant::STRING, "application/version"));
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p_list->push_back(PropertyInfo(Variant::STRING, "application/copyright"));
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p_list->push_back(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"));
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p_list->push_back(PropertyInfo(Variant::BOOL, "display/high_res"));
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}
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void EditorExportPlatformOSX::_make_icon(const Image &p_icon, Vector<uint8_t> &icon) {
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Ref<ImageTexture> it = memnew(ImageTexture);
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int size = 512;
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Vector<uint8_t> data;
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data.resize(8);
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data[0] = 'i';
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data[1] = 'c';
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data[2] = 'n';
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data[3] = 's';
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const char *name[] = { "ic09", "ic08", "ic07", "icp6", "icp5", "icp4" };
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int index = 0;
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while (size >= 16) {
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Image copy = p_icon;
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copy.convert(Image::FORMAT_RGBA);
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copy.resize(size, size);
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it->create_from_image(copy);
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String path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/icon.png";
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ResourceSaver::save(path, it);
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FileAccess *f = FileAccess::open(path, FileAccess::READ);
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ERR_FAIL_COND(!f);
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int ofs = data.size();
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uint32_t len = f->get_len();
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data.resize(data.size() + len + 8);
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f->get_buffer(&data[ofs + 8], len);
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memdelete(f);
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len += 8;
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len = BSWAP32(len);
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copymem(&data[ofs], name[index], 4);
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encode_uint32(len, &data[ofs + 4]);
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index++;
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size /= 2;
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}
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uint32_t total_len = data.size();
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total_len = BSWAP32(total_len);
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encode_uint32(total_len, &data[4]);
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icon = data;
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}
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void EditorExportPlatformOSX::_fix_plist(Vector<uint8_t> &plist, const String &p_binary) {
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String str;
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String strnew;
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str.parse_utf8((const char *)plist.ptr(), plist.size());
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Vector<String> lines = str.split("\n");
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for (int i = 0; i < lines.size(); i++) {
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if (lines[i].find("$binary") != -1) {
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strnew += lines[i].replace("$binary", p_binary) + "\n";
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} else if (lines[i].find("$name") != -1) {
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strnew += lines[i].replace("$name", p_binary) + "\n";
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} else if (lines[i].find("$info") != -1) {
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strnew += lines[i].replace("$info", info) + "\n";
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} else if (lines[i].find("$identifier") != -1) {
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strnew += lines[i].replace("$identifier", identifier) + "\n";
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} else if (lines[i].find("$short_version") != -1) {
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strnew += lines[i].replace("$short_version", short_version) + "\n";
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} else if (lines[i].find("$version") != -1) {
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strnew += lines[i].replace("$version", version) + "\n";
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} else if (lines[i].find("$signature") != -1) {
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strnew += lines[i].replace("$signature", signature) + "\n";
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} else if (lines[i].find("$copyright") != -1) {
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strnew += lines[i].replace("$copyright", copyright) + "\n";
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} else if (lines[i].find("$highres") != -1) {
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strnew += lines[i].replace("$highres", high_resolution ? "<true/>" : "<false/>") + "\n";
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} else {
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strnew += lines[i] + "\n";
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}
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}
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CharString cs = strnew.utf8();
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plist.resize(cs.size());
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for (int i = 9; i < cs.size(); i++) {
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plist[i] = cs[i];
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}
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}
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Error EditorExportPlatformOSX::export_project(const String &p_path, bool p_debug, int p_flags) {
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String src_pkg;
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EditorProgress ep("export", "Exporting for OSX", 104);
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if (p_debug)
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src_pkg = custom_debug_package;
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else
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src_pkg = custom_release_package;
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if (src_pkg == "") {
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String err;
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src_pkg = find_export_template("osx.zip", &err);
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if (src_pkg == "") {
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EditorNode::add_io_error(err);
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return ERR_FILE_NOT_FOUND;
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}
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}
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FileAccess *src_f = NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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ep.step("Creating app", 0);
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unzFile pkg = unzOpen2(src_pkg.utf8().get_data(), &io);
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if (!pkg) {
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EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg);
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return ERR_FILE_NOT_FOUND;
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}
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ERR_FAIL_COND_V(!pkg, ERR_CANT_OPEN);
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int ret = unzGoToFirstFile(pkg);
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zlib_filefunc_def io2 = io;
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FileAccess *dst_f = NULL;
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io2.opaque = &dst_f;
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zipFile dpkg = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2);
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String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".";
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binary_to_use += String(bits_mode == BITS_FAT ? "fat" : bits_mode == BITS_64 ? "64" : "32");
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print_line("binary: " + binary_to_use);
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String pkg_name;
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if (app_name != "")
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pkg_name = app_name;
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else if (String(Globals::get_singleton()->get("application/name")) != "")
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pkg_name = String(Globals::get_singleton()->get("application/name"));
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else
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pkg_name = "Unnamed";
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bool found_binary = false;
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while (ret == UNZ_OK) {
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//get filename
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0);
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String file = fname;
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print_line("READ: " + file);
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Vector<uint8_t> data;
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data.resize(info.uncompressed_size);
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//read
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unzOpenCurrentFile(pkg);
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unzReadCurrentFile(pkg, data.ptr(), data.size());
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unzCloseCurrentFile(pkg);
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//write
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file = file.replace_first("osx_template.app/", "");
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if (file == "Contents/Info.plist") {
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print_line("parse plist");
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_fix_plist(data, pkg_name);
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}
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if (file.begins_with("Contents/MacOS/godot_")) {
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if (file != "Contents/MacOS/" + binary_to_use) {
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ret = unzGoToNextFile(pkg);
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continue; //ignore!
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}
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found_binary = true;
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file = "Contents/MacOS/" + pkg_name;
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}
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if (file == "Contents/Resources/icon.icns") {
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//see if there is an icon
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String iconpath = Globals::get_singleton()->get("application/icon");
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print_line("icon? " + iconpath);
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if (iconpath != "") {
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Image icon;
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icon.load(iconpath);
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if (!icon.empty()) {
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print_line("loaded?");
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_make_icon(icon, data);
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}
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}
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//bleh?
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}
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file = pkg_name + ".app/" + file;
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if (data.size() > 0) {
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print_line("ADDING: " + file + " size: " + itos(data.size()));
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zip_fileinfo fi;
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fi.tmz_date.tm_hour = info.tmu_date.tm_hour;
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fi.tmz_date.tm_min = info.tmu_date.tm_min;
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fi.tmz_date.tm_sec = info.tmu_date.tm_sec;
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fi.tmz_date.tm_mon = info.tmu_date.tm_mon;
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fi.tmz_date.tm_mday = info.tmu_date.tm_mday;
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fi.tmz_date.tm_year = info.tmu_date.tm_year;
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fi.dosDate = info.dosDate;
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fi.internal_fa = info.internal_fa;
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fi.external_fa = info.external_fa;
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int err = zipOpenNewFileInZip(dpkg,
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file.utf8().get_data(),
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&fi,
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NULL,
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0,
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NULL,
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0,
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NULL,
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Z_DEFLATED,
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Z_DEFAULT_COMPRESSION);
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print_line("OPEN ERR: " + itos(err));
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err = zipWriteInFileInZip(dpkg, data.ptr(), data.size());
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print_line("WRITE ERR: " + itos(err));
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zipCloseFileInZip(dpkg);
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}
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ret = unzGoToNextFile(pkg);
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}
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if (!found_binary) {
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ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
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zipClose(dpkg, NULL);
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unzClose(pkg);
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return ERR_FILE_NOT_FOUND;
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}
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ep.step("Making PKG", 1);
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String pack_path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/data.pck";
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FileAccess *pfs = FileAccess::open(pack_path, FileAccess::WRITE);
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Error err = save_pack(pfs);
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memdelete(pfs);
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if (err) {
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zipClose(dpkg, NULL);
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unzClose(pkg);
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return err;
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}
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{
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//write datapack
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int err = zipOpenNewFileInZip(dpkg,
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(pkg_name + ".app/Contents/Resources/data.pck").utf8().get_data(),
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NULL,
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NULL,
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0,
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NULL,
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0,
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NULL,
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Z_DEFLATED,
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Z_DEFAULT_COMPRESSION);
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FileAccess *pf = FileAccess::open(pack_path, FileAccess::READ);
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ERR_FAIL_COND_V(!pf, ERR_CANT_OPEN);
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const int BSIZE = 16384;
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uint8_t buf[BSIZE];
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while (true) {
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int r = pf->get_buffer(buf, BSIZE);
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if (r <= 0)
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break;
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zipWriteInFileInZip(dpkg, buf, r);
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}
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zipCloseFileInZip(dpkg);
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memdelete(pf);
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}
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zipClose(dpkg, NULL);
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unzClose(pkg);
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return OK;
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}
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Error EditorExportPlatformOSX::run(int p_device, int p_flags) {
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return OK;
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}
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EditorExportPlatformOSX::EditorExportPlatformOSX() {
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Image img(_osx_logo);
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logo = Ref<ImageTexture>(memnew(ImageTexture));
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logo->create_from_image(img);
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info = "Made with Godot Engine";
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identifier = "org.godotengine.macgame";
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signature = "godotmacgame";
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short_version = "1.0";
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version = "1.0";
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bits_mode = BITS_FAT;
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high_resolution = false;
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}
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bool EditorExportPlatformOSX::can_export(String *r_error) const {
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bool valid = true;
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String err;
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if (!exists_export_template("osx.zip")) {
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valid = false;
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err += "No export templates found.\nDownload and install export templates.\n";
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}
|
|
|
|
if (custom_debug_package != "" && !FileAccess::exists(custom_debug_package)) {
|
|
valid = false;
|
|
err += "Custom debug package not found.\n";
|
|
}
|
|
|
|
if (custom_release_package != "" && !FileAccess::exists(custom_release_package)) {
|
|
valid = false;
|
|
err += "Custom release package not found.\n";
|
|
}
|
|
|
|
if (r_error)
|
|
*r_error = err;
|
|
|
|
return valid;
|
|
}
|
|
|
|
EditorExportPlatformOSX::~EditorExportPlatformOSX() {
|
|
}
|
|
|
|
void register_osx_exporter() {
|
|
|
|
Ref<EditorExportPlatformOSX> exporter = Ref<EditorExportPlatformOSX>(memnew(EditorExportPlatformOSX));
|
|
EditorImportExport::get_singleton()->add_export_platform(exporter);
|
|
}
|