117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
/*************************************************************************/
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/* godot_string.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_string.h"
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#include "string_db.h"
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#include "ustring.h"
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#include <string.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _string_api_anchor() {
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}
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void GDAPI godot_string_new(godot_string *r_dest) {
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String *dest = (String *)r_dest;
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memnew_placement(dest, String);
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}
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void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
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String *dest = (String *)r_dest;
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const String *src = (const String *)p_src;
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memnew_placement(dest, String(*src));
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}
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void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) {
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String *dest = (String *)r_dest;
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memnew_placement(dest, String(String::utf8(p_contents, p_size)));
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}
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void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
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String *dest = (String *)r_dest;
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memnew_placement(dest, String(p_contents, p_size));
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}
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void GDAPI godot_string_get_data(const godot_string *p_self, char *r_dest, int *p_size) {
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String *self = (String *)p_self;
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if (p_size != NULL) {
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*p_size = self->utf8().length();
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}
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if (r_dest != NULL) {
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memcpy(r_dest, self->utf8().get_data(), *p_size);
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}
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}
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wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
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String *self = (String *)p_self;
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return &(self->operator[](p_idx));
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}
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const char GDAPI *godot_string_c_str(const godot_string *p_self) {
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const String *self = (const String *)p_self;
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return self->utf8().get_data();
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}
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const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) {
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const String *self = (const String *)p_self;
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return self->c_str();
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}
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godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) {
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const String *self = (const String *)p_self;
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const String *b = (const String *)p_b;
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return *self == *b;
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}
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godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) {
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const String *self = (const String *)p_self;
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const String *b = (const String *)p_b;
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return *self < *b;
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}
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godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) {
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godot_string ret;
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const String *self = (const String *)p_self;
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const String *b = (const String *)p_b;
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memnew_placement(&ret, String(*self + *b));
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return ret;
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}
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void GDAPI godot_string_destroy(godot_string *p_self) {
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String *self = (String *)p_self;
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self->~String();
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}
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#ifdef __cplusplus
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}
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#endif
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