Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 91655b9a18 Merge pull request #5494 from jay3d/master
Fixed building for latest Haiku nightlies.
2016-06-30 08:07:24 +02:00
bin Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
core Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
doc Added ItemList.get_selected_items() doc 2016-06-28 16:22:36 -03:00
drivers Turn on SNI in OpenSSL 2016-06-29 11:20:17 -03:00
main Set default duration parameter of joystick vibration to 0. 2016-06-21 17:06:41 +02:00
modules Ability to put constants in constant expressions, closes #5264 2016-06-29 22:17:55 -03:00
platform Merge pull request #5494 from jay3d/master 2016-06-30 08:07:24 +02:00
scene Merge pull request #5449 from sanikoyes/Pr-placeholder-line-edit 2016-06-30 08:06:26 +02:00
servers Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
tools Merge pull request #5474 from samuelgrigolato/tile-map-idx 2016-06-30 08:06:54 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH Linguist: Ignore drivers/* 2016-05-30 18:41:32 +02:00
.gitignore Remove Make-related flags from Android build 2016-06-01 21:14:57 -03:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md
methods.py Fix javascript build in Windows 2016-06-14 11:27:16 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Change method of storing folding, solves problems with inheritance, closes #3395 2016-06-28 13:10:15 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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