virtualx-engine/doc/classes/Skeleton2D.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

42 lines
998 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton2D" inherits="Node2D" version="3.2">
<brief_description>
Skeleton for 2D characters and animated objects.
</brief_description>
<description>
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
</tutorials>
<methods>
<method name="get_bone">
<return type="Bone2D">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of bones in the skeleton.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
<description>
</description>
</method>
</methods>
<signals>
<signal name="bone_setup_changed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>