virtualx-engine/doc/classes/VisualShaderNodeTexture.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

39 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
</member>
</members>
<constants>
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
</constant>
<constant name="SOURCE_SCREEN" value="1" enum="Source">
</constant>
<constant name="SOURCE_2D_TEXTURE" value="2" enum="Source">
</constant>
<constant name="SOURCE_2D_NORMAL" value="3" enum="Source">
</constant>
<constant name="SOURCE_DEPTH" value="4" enum="Source">
</constant>
<constant name="SOURCE_PORT" value="5" enum="Source">
</constant>
<constant name="TYPE_DATA" value="0" enum="TextureType">
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
</constant>
<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
</constant>
</constants>
</class>