a7fc04626a
Also removes a couple wrong Godot headers from third-party source files.
88 lines
3.8 KiB
C++
88 lines
3.8 KiB
C++
/*************************************************************************/
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/* haiku_direct_window.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef HAIKU_DIRECT_WINDOW_H
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#define HAIKU_DIRECT_WINDOW_H
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#include <kernel/image.h> // needed for image_id
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#include <DirectWindow.h>
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#include "core/os/os.h"
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#include "main/input_default.h"
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#include "haiku_gl_view.h"
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#define REDRAW_MSG 'rdrw'
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#define LOCKGL_MSG 'glck'
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#define UNLOCKGL_MSG 'ulck'
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class HaikuDirectWindow : public BDirectWindow
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{
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private:
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unsigned int event_id;
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Point2i last_mouse_position;
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bool last_mouse_pos_valid;
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uint32 last_buttons_state;
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uint32 last_key_modifier_state;
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int last_button_mask;
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OS::VideoMode* current_video_mode;
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MainLoop* main_loop;
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InputDefault* input;
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HaikuGLView* view;
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BMessageRunner* update_runner;
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void HandleMouseButton(BMessage* message);
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void HandleMouseMoved(BMessage* message);
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void HandleMouseWheelChanged(BMessage* message);
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void HandleWindowResized(BMessage* message);
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void HandleKeyboardEvent(BMessage* message);
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void HandleKeyboardModifierEvent(BMessage* message);
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inline InputModifierState GetKeyModifierState(uint32 p_state);
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inline int GetMouseButtonState(uint32 p_state);
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public:
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HaikuDirectWindow(BRect p_frame);
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~HaikuDirectWindow();
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void SetHaikuGLView(HaikuGLView* p_view);
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void StartMessageRunner();
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void StopMessageRunner();
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void SetInput(InputDefault* p_input);
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void SetMainLoop(MainLoop* p_main_loop);
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inline void SetVideoMode(OS::VideoMode* video_mode) { current_video_mode = video_mode; };
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virtual bool QuitRequested();
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virtual void DirectConnected(direct_buffer_info* info);
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virtual void MessageReceived(BMessage* message);
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virtual void DispatchMessage(BMessage* message, BHandler* handler);
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inline Point2i GetLastMousePosition() { return last_mouse_position; };
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inline int GetLastButtonMask() { return last_button_mask; };
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};
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#endif
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