..
forward_clustered
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
forward_mobile
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
shaders
Fix instance index in forward clustered shader
2021-10-30 02:53:09 +02:00
cluster_builder_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
cluster_builder_rd.h
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
effects_rd.cpp
Repaired mistyped of 'threshold' on several files.
2021-10-31 22:11:42 +07:00
effects_rd.h
Repaired mistyped of 'threshold' on several files.
2021-10-31 22:11:42 +07:00
pipeline_cache_rd.cpp
Fix wireframe
render mode
2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp
clang-format: Various fixes to comments alignment from clang-format
13
2021-10-28 15:43:36 +02:00
renderer_canvas_render_rd.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
renderer_scene_environment_rd.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.cpp
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.h
Decrease the default VoxelGI quality to improve performance
2021-11-06 19:40:52 +01:00
renderer_scene_render_rd.cpp
Merge pull request #54403 from briansemrau/fix-small-fogvolume
2021-10-31 09:12:10 +01:00
renderer_scene_render_rd.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
renderer_scene_sky_rd.cpp
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
renderer_scene_sky_rd.h
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp
Fix multimesh buffer overflow in RendererStorageRD
2021-10-31 18:48:51 +01:00
renderer_storage_rd.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
shader_compiler_rd.h
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
shader_rd.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
shader_rd.h
Rename RID's getornull()
to get_or_null()
2021-09-29 23:58:02 +02:00