virtualx-engine/servers/rendering/renderer_rd
Hugo Locurcio 91aa7cf1da
Decrease the default VoxelGI quality to improve performance
On a GeForce GTX 1080 in 2002×1447 resolution, decreasing VoxelGI quality
from High to Low quality saves 1.2 ms of GPU time in a medium-sized
test scene. This only results in a minor drop in quality.
2021-11-06 19:40:52 +01:00
..
forward_clustered Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
forward_mobile Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
shaders Fix instance index in forward clustered shader 2021-10-30 02:53:09 +02:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
effects_rd.cpp Repaired mistyped of 'threshold' on several files. 2021-10-31 22:11:42 +07:00
effects_rd.h Repaired mistyped of 'threshold' on several files. 2021-10-31 22:11:42 +07:00
pipeline_cache_rd.cpp Fix wireframe render mode 2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
renderer_canvas_render_rd.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_environment_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.h Decrease the default VoxelGI quality to improve performance 2021-11-06 19:40:52 +01:00
renderer_scene_render_rd.cpp Merge pull request #54403 from briansemrau/fix-small-fogvolume 2021-10-31 09:12:10 +01:00
renderer_scene_render_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_sky_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp Fix multimesh buffer overflow in RendererStorageRD 2021-10-31 18:48:51 +01:00
renderer_storage_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_rd.h Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00