virtualx-engine/servers/rendering/dummy/storage
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
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light_storage.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
material_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
mesh_storage.cpp Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00
mesh_storage.h Remove unnecessary print_line in RendererDummy 2022-08-31 09:44:02 +08:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
texture_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
texture_storage.h Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation 2022-08-30 19:49:36 +02:00
utilities.cpp Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00
utilities.h Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00