357 lines
12 KiB
C++
357 lines
12 KiB
C++
/*************************************************************************/
|
|
/* visual_script_editor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef VISUALSCRIPT_EDITOR_H
|
|
#define VISUALSCRIPT_EDITOR_H
|
|
|
|
#include "editor/create_dialog.h"
|
|
#include "editor/plugins/script_editor_plugin.h"
|
|
#include "editor/property_editor.h"
|
|
#include "scene/gui/graph_edit.h"
|
|
#include "visual_script.h"
|
|
#include "visual_script_property_selector.h"
|
|
|
|
class VisualScriptEditorSignalEdit;
|
|
class VisualScriptEditorVariableEdit;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
class VisualScriptEditor : public ScriptEditorBase {
|
|
GDCLASS(VisualScriptEditor, ScriptEditorBase);
|
|
|
|
enum {
|
|
TYPE_SEQUENCE = 1000,
|
|
INDEX_BASE_SEQUENCE = 1024
|
|
|
|
};
|
|
|
|
enum {
|
|
EDIT_DELETE_NODES,
|
|
EDIT_TOGGLE_BREAKPOINT,
|
|
EDIT_FIND_NODE_TYPE,
|
|
EDIT_COPY_NODES,
|
|
EDIT_CUT_NODES,
|
|
EDIT_PASTE_NODES,
|
|
EDIT_CREATE_FUNCTION,
|
|
REFRESH_GRAPH
|
|
};
|
|
|
|
enum PortAction {
|
|
|
|
CREATE_CALL_SET_GET,
|
|
CREATE_ACTION,
|
|
};
|
|
|
|
enum MemberAction {
|
|
MEMBER_EDIT,
|
|
MEMBER_REMOVE
|
|
|
|
};
|
|
|
|
enum MemberType {
|
|
MEMBER_FUNCTION,
|
|
MEMBER_VARIABLE,
|
|
MEMBER_SIGNAL
|
|
};
|
|
|
|
VBoxContainer *members_section;
|
|
MenuButton *edit_menu;
|
|
|
|
Ref<VisualScript> script;
|
|
|
|
Button *base_type_select;
|
|
|
|
LineEdit *func_name_box;
|
|
ScrollContainer *func_input_scroll;
|
|
VBoxContainer *func_input_vbox;
|
|
ConfirmationDialog *function_create_dialog;
|
|
|
|
GraphEdit *graph;
|
|
|
|
VisualScriptEditorSignalEdit *signal_editor;
|
|
|
|
AcceptDialog *edit_signal_dialog;
|
|
EditorInspector *edit_signal_edit;
|
|
|
|
VisualScriptPropertySelector *method_select;
|
|
VisualScriptPropertySelector *new_connect_node_select;
|
|
VisualScriptPropertySelector *new_virtual_method_select;
|
|
|
|
VisualScriptEditorVariableEdit *variable_editor;
|
|
|
|
AcceptDialog *edit_variable_dialog;
|
|
EditorInspector *edit_variable_edit;
|
|
|
|
CustomPropertyEditor *default_value_edit;
|
|
|
|
UndoRedo *undo_redo;
|
|
|
|
Tree *members;
|
|
AcceptDialog *function_name_edit;
|
|
LineEdit *function_name_box;
|
|
|
|
Label *hint_text;
|
|
Timer *hint_text_timer;
|
|
|
|
Label *select_func_text;
|
|
|
|
bool updating_graph;
|
|
|
|
void _show_hint(const String &p_hint);
|
|
void _hide_timer();
|
|
|
|
CreateDialog *select_base_type;
|
|
|
|
struct VirtualInMenu {
|
|
String name;
|
|
Variant::Type ret;
|
|
bool ret_variant;
|
|
Vector<Pair<Variant::Type, String>> args;
|
|
};
|
|
|
|
HashMap<StringName, Ref<StyleBox>> node_styles;
|
|
StringName edited_func;
|
|
StringName default_func;
|
|
|
|
void _update_graph_connections();
|
|
void _update_graph(int p_only_id = -1);
|
|
|
|
bool updating_members;
|
|
|
|
void _update_members();
|
|
|
|
StringName selected;
|
|
|
|
String _validate_name(const String &p_name) const;
|
|
|
|
struct Clipboard {
|
|
Map<int, Ref<VisualScriptNode>> nodes;
|
|
Map<int, Vector2> nodes_positions;
|
|
|
|
Set<VisualScript::SequenceConnection> sequence_connections;
|
|
Set<VisualScript::DataConnection> data_connections;
|
|
};
|
|
|
|
static Clipboard *clipboard;
|
|
|
|
PopupMenu *member_popup;
|
|
MemberType member_type;
|
|
String member_name;
|
|
|
|
PortAction port_action;
|
|
int port_action_node;
|
|
int port_action_output;
|
|
Vector2 port_action_pos;
|
|
int port_action_new_node;
|
|
|
|
bool saved_pos_dirty;
|
|
Vector2 saved_position;
|
|
|
|
Vector2 mouse_up_position;
|
|
|
|
void _port_action_menu(int p_option, const StringName &p_func);
|
|
|
|
void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id);
|
|
|
|
void _selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting = true);
|
|
void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id);
|
|
|
|
void _cancel_connect_node();
|
|
int _create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func = StringName());
|
|
void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting);
|
|
|
|
int error_line;
|
|
|
|
void _node_selected(Node *p_node);
|
|
void _center_on_node(const StringName &p_func, int p_id);
|
|
|
|
void _node_filter_changed(const String &p_text);
|
|
void _change_base_type_callback();
|
|
void _change_base_type();
|
|
void _toggle_tool_script();
|
|
void _member_selected();
|
|
void _member_edited();
|
|
|
|
void _begin_node_move();
|
|
void _end_node_move();
|
|
void _move_node(const StringName &p_func, int p_id, const Vector2 &p_to);
|
|
|
|
void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes);
|
|
|
|
void _node_moved(Vector2 p_from, Vector2 p_to, int p_id);
|
|
void _remove_node(int p_id);
|
|
void _graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
|
|
void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
|
|
void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos);
|
|
|
|
void _node_ports_changed(const String &p_func, int p_id);
|
|
void _node_create();
|
|
|
|
void _update_available_nodes();
|
|
|
|
void _member_button(Object *p_item, int p_column, int p_button);
|
|
|
|
void _expression_text_changed(const String &p_text, int p_id);
|
|
void _add_input_port(int p_id);
|
|
void _add_output_port(int p_id);
|
|
void _remove_input_port(int p_id, int p_port);
|
|
void _remove_output_port(int p_id, int p_port);
|
|
void _change_port_type(int p_select, int p_id, int p_port, bool is_input);
|
|
void _update_node_size(int p_id);
|
|
void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input);
|
|
|
|
Vector2 _get_available_pos(bool centered = true, Vector2 ofs = Vector2()) const;
|
|
StringName _get_function_of_node(int p_id) const;
|
|
|
|
void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id);
|
|
bool node_has_sequence_connections(const StringName &p_func, int p_id);
|
|
|
|
void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false);
|
|
|
|
void _input(const Ref<InputEvent> &p_event);
|
|
void _graph_gui_input(const Ref<InputEvent> &p_event);
|
|
void _members_gui_input(const Ref<InputEvent> &p_event);
|
|
void _fn_name_box_input(const Ref<InputEvent> &p_event);
|
|
void _rename_function(const String &p_name, const String &p_new_name);
|
|
|
|
void _create_function_dialog();
|
|
void _create_function();
|
|
void _add_func_input();
|
|
void _remove_func_input(Node *p_node);
|
|
void _deselect_input_names();
|
|
void _add_node_dialog();
|
|
void _node_item_selected();
|
|
void _node_item_unselected();
|
|
|
|
void _on_nodes_delete();
|
|
void _on_nodes_duplicate();
|
|
|
|
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
|
|
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
|
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
|
|
|
int editing_id;
|
|
int editing_input;
|
|
|
|
bool can_swap;
|
|
int data_disconnect_node;
|
|
int data_disconnect_port;
|
|
|
|
void _default_value_changed();
|
|
void _default_value_edited(Node *p_button, int p_id, int p_input_port);
|
|
|
|
void _menu_option(int p_what);
|
|
|
|
void _graph_ofs_changed(const Vector2 &p_ofs);
|
|
void _comment_node_resized(const Vector2 &p_new_size, int p_node);
|
|
|
|
int selecting_method_id;
|
|
void _selected_method(const String &p_method, const String &p_type, const bool p_connecting);
|
|
|
|
void _draw_color_over_button(Object *obj, Color p_color);
|
|
void _button_resource_previewed(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
|
|
|
|
VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &p_visited_nodes);
|
|
|
|
void _member_rmb_selected(const Vector2 &p_pos);
|
|
void _member_option(int p_option);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) override;
|
|
virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) override;
|
|
|
|
virtual void apply_code() override;
|
|
virtual RES get_edited_resource() const override;
|
|
virtual void set_edited_resource(const RES &p_res) override;
|
|
virtual Vector<String> get_functions() override;
|
|
virtual void reload_text() override;
|
|
virtual String get_name() override;
|
|
virtual Ref<Texture2D> get_theme_icon() override;
|
|
virtual bool is_unsaved() override;
|
|
virtual Variant get_edit_state() override;
|
|
virtual void set_edit_state(const Variant &p_state) override;
|
|
virtual void goto_line(int p_line, bool p_with_error = false) override;
|
|
virtual void set_executing_line(int p_line) override;
|
|
virtual void clear_executing_line() override;
|
|
virtual void trim_trailing_whitespace() override;
|
|
virtual void insert_final_newline() override;
|
|
virtual void convert_indent_to_spaces() override;
|
|
virtual void convert_indent_to_tabs() override;
|
|
virtual void ensure_focus() override;
|
|
virtual void tag_saved_version() override;
|
|
virtual void reload(bool p_soft) override;
|
|
virtual void get_breakpoints(List<int> *p_breakpoints) override;
|
|
virtual void add_callback(const String &p_function, PackedStringArray p_args) override;
|
|
virtual void update_settings() override;
|
|
virtual bool show_members_overview() override;
|
|
virtual void set_debugger_active(bool p_active) override;
|
|
virtual void set_tooltip_request_func(String p_method, Object *p_obj) override;
|
|
virtual Control *get_edit_menu() override;
|
|
virtual void clear_edit_menu() override;
|
|
virtual bool can_lose_focus_on_node_selection() override { return false; }
|
|
virtual void validate() override;
|
|
|
|
static void register_editor();
|
|
|
|
static void free_clipboard();
|
|
|
|
VisualScriptEditor();
|
|
~VisualScriptEditor();
|
|
};
|
|
|
|
// Singleton
|
|
class _VisualScriptEditor : public Object {
|
|
GDCLASS(_VisualScriptEditor, Object);
|
|
|
|
friend class VisualScriptLanguage;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
static _VisualScriptEditor *singleton;
|
|
|
|
static Map<String, REF> custom_nodes;
|
|
static Ref<VisualScriptNode> create_node_custom(const String &p_name);
|
|
|
|
public:
|
|
static _VisualScriptEditor *get_singleton() { return singleton; }
|
|
|
|
void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
|
|
void remove_custom_node(const String &p_name, const String &p_category);
|
|
|
|
_VisualScriptEditor();
|
|
~_VisualScriptEditor();
|
|
};
|
|
#endif
|
|
|
|
#endif // VISUALSCRIPT_EDITOR_H
|