virtualx-engine/core/math/bvh_split.inc
PouleyKetchoupp 3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics
Port lawnjelly's dynamic BVH implementation from 3.x to be used in
both 2D and 3D broadphases.

Removed alternative broadphase implementations which are not meant to be
used anymore since they are much slower.

Includes changes in Rect2, Vector2, Vector3 that help with the template
implementation of the dynamic BVH by uniformizing the interface between
2D and 3D math.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-10 16:28:55 -07:00

294 lines
7.7 KiB
C++

void _split_inform_references(uint32_t p_node_id) {
TNode &node = _nodes[p_node_id];
TLeaf &leaf = _node_get_leaf(node);
for (int n = 0; n < leaf.num_items; n++) {
uint32_t ref_id = leaf.get_item_ref_id(n);
ItemRef &ref = _refs[ref_id];
ref.tnode_id = p_node_id;
ref.item_id = n;
}
}
void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
// special case for low leaf sizes .. should static compile out
if (MAX_ITEMS < 4) {
uint32_t ind = group_a[0];
// add to b
group_b[num_b++] = ind;
// remove from a
group_a[0] = group_a[num_a - 1];
num_a--;
return;
}
Point centre = full_bound.calculate_centre();
Point size = full_bound.calculate_size();
int order[3];
order[0] = size.min_axis();
order[2] = size.max_axis();
order[1] = 3 - (order[0] + order[2]);
// simplest case, split on the longest axis
int split_axis = order[0];
for (int a = 0; a < num_a; a++) {
uint32_t ind = group_a[a];
if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
// add to b
group_b[num_b++] = ind;
// remove from a
group_a[a] = group_a[num_a - 1];
num_a--;
// do this one again, as it has been replaced
a--;
}
}
// detect when split on longest axis failed
int min_threshold = MAX_ITEMS / 4;
int min_group_size[3];
min_group_size[0] = MIN(num_a, num_b);
if (min_group_size[0] < min_threshold) {
// slow but sure .. first move everything back into a
for (int b = 0; b < num_b; b++) {
group_a[num_a++] = group_b[b];
}
num_b = 0;
// now calculate the best split
for (int axis = 1; axis < 3; axis++) {
split_axis = order[axis];
int count = 0;
for (int a = 0; a < num_a; a++) {
uint32_t ind = group_a[a];
if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
count++;
}
}
min_group_size[axis] = MIN(count, num_a - count);
} // for axis
// best axis
int best_axis = 0;
int best_min = min_group_size[0];
for (int axis = 1; axis < 3; axis++) {
if (min_group_size[axis] > best_min) {
best_min = min_group_size[axis];
best_axis = axis;
}
}
// now finally do the split
if (best_min > 0) {
split_axis = order[best_axis];
for (int a = 0; a < num_a; a++) {
uint32_t ind = group_a[a];
if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
// add to b
group_b[num_b++] = ind;
// remove from a
group_a[a] = group_a[num_a - 1];
num_a--;
// do this one again, as it has been replaced
a--;
}
}
} // if there was a split!
} // if the longest axis wasn't a good split
// special case, none crossed threshold
if (!num_b) {
uint32_t ind = group_a[0];
// add to b
group_b[num_b++] = ind;
// remove from a
group_a[0] = group_a[num_a - 1];
num_a--;
}
// opposite problem! :)
if (!num_a) {
uint32_t ind = group_b[0];
// add to a
group_a[num_a++] = ind;
// remove from b
group_b[0] = group_b[num_b - 1];
num_b--;
}
}
void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds) {
BVHABB_CLASS groupb_aabb;
groupb_aabb.set_to_max_opposite_extents();
for (int n = 0; n < num_b; n++) {
int which = group_b[n];
groupb_aabb.merge(temp_bounds[which]);
}
BVHABB_CLASS groupb_aabb_new;
BVHABB_CLASS rest_aabb;
float best_size = FLT_MAX;
int best_candidate = -1;
// find most likely from a to move into b
for (int check = 0; check < num_a; check++) {
rest_aabb.set_to_max_opposite_extents();
groupb_aabb_new = groupb_aabb;
// find aabb of all the rest
for (int rest = 0; rest < num_a; rest++) {
if (rest == check) {
continue;
}
int which = group_a[rest];
rest_aabb.merge(temp_bounds[which]);
}
groupb_aabb_new.merge(temp_bounds[group_a[check]]);
// now compare the sizes
float size = groupb_aabb_new.get_area() + rest_aabb.get_area();
if (size < best_size) {
best_size = size;
best_candidate = check;
}
}
// we should now have the best, move it from group a to group b
group_b[num_b++] = group_a[best_candidate];
// remove best candidate from group a
num_a--;
group_a[best_candidate] = group_a[num_a];
}
uint32_t split_leaf(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
return split_leaf_complex(p_node_id, p_added_item_aabb);
}
// aabb is the new inserted node
uint32_t split_leaf_complex(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
VERBOSE_PRINT("split_leaf");
// note the tnode before and AFTER splitting may be a different address
// in memory because the vector could get relocated. So we need to reget
// the tnode after the split
BVH_ASSERT(_nodes[p_node_id].is_leaf());
// first create child leaf nodes
uint32_t *child_ids = (uint32_t *)alloca(sizeof(uint32_t) * MAX_CHILDREN);
for (int n = 0; n < MAX_CHILDREN; n++) {
// create node children
TNode *child_node = _nodes.request(child_ids[n]);
child_node->clear();
// back link to parent
child_node->parent_id = p_node_id;
// make each child a leaf node
node_make_leaf(child_ids[n]);
}
// don't get any leaves or nodes till AFTER the split
TNode &tnode = _nodes[p_node_id];
uint32_t orig_leaf_id = tnode.get_leaf_id();
const TLeaf &orig_leaf = _node_get_leaf(tnode);
// store the final child ids
for (int n = 0; n < MAX_CHILDREN; n++) {
tnode.children[n] = child_ids[n];
}
// mark as no longer a leaf node
tnode.num_children = MAX_CHILDREN;
// 2 groups, A and B, and assign children to each to split equally
int max_children = orig_leaf.num_items + 1; // plus 1 for the wildcard .. the item being added
//CRASH_COND(max_children > MAX_CHILDREN);
uint16_t *group_a = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
uint16_t *group_b = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
// we are copying the ABBs. This is ugly, but we need one extra for the inserted item...
BVHABB_CLASS *temp_bounds = (BVHABB_CLASS *)alloca(sizeof(BVHABB_CLASS) * max_children);
int num_a = max_children;
int num_b = 0;
// setup - start with all in group a
for (int n = 0; n < orig_leaf.num_items; n++) {
group_a[n] = n;
temp_bounds[n] = orig_leaf.get_aabb(n);
}
// wildcard
int wildcard = orig_leaf.num_items;
group_a[wildcard] = wildcard;
temp_bounds[wildcard] = p_added_item_aabb;
// we can choose here either an equal split, or just 1 in the new leaf
_split_leaf_sort_groups_simple(num_a, num_b, group_a, group_b, temp_bounds, tnode.aabb);
uint32_t wildcard_node = BVHCommon::INVALID;
// now there should be equal numbers in both groups
for (int n = 0; n < num_a; n++) {
int which = group_a[n];
if (which != wildcard) {
const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
//const Item &source_item = orig_leaf.get_item(which);
_node_add_item(tnode.children[0], source_item_ref_id, source_item_aabb);
} else {
wildcard_node = tnode.children[0];
}
}
for (int n = 0; n < num_b; n++) {
int which = group_b[n];
if (which != wildcard) {
const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
//const Item &source_item = orig_leaf.get_item(which);
_node_add_item(tnode.children[1], source_item_ref_id, source_item_aabb);
} else {
wildcard_node = tnode.children[1];
}
}
// now remove all items from the parent and replace with the child nodes
_leaves.free(orig_leaf_id);
// we should keep the references up to date!
for (int n = 0; n < MAX_CHILDREN; n++) {
_split_inform_references(tnode.children[n]);
}
refit_upward(p_node_id);
BVH_ASSERT(wildcard_node != BVHCommon::INVALID);
return wildcard_node;
}