171 lines
5.2 KiB
C++
171 lines
5.2 KiB
C++
/*************************************************************************/
|
|
/* graph_node.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef GRAPH_NODE_H
|
|
#define GRAPH_NODE_H
|
|
|
|
#include "scene/gui/container.h"
|
|
|
|
class GraphNode : public Container {
|
|
|
|
GDCLASS(GraphNode,Container);
|
|
public:
|
|
|
|
enum Overlay {
|
|
OVERLAY_DISABLED,
|
|
OVERLAY_BREAKPOINT,
|
|
OVERLAY_POSITION
|
|
};
|
|
private:
|
|
|
|
struct Slot {
|
|
bool enable_left;
|
|
int type_left;
|
|
Color color_left;
|
|
bool enable_right;
|
|
int type_right;
|
|
Color color_right;
|
|
Ref<Texture> custom_slot_left;
|
|
Ref<Texture> custom_slot_right;
|
|
|
|
|
|
Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); }
|
|
};
|
|
|
|
String title;
|
|
bool show_close;
|
|
Vector2 offset;
|
|
bool comment;
|
|
bool resizeable;
|
|
|
|
bool resizing;
|
|
Vector2 resizing_from;
|
|
Vector2 resizing_from_size;
|
|
|
|
Rect2 close_rect;
|
|
|
|
Vector<int> cache_y;
|
|
|
|
struct ConnCache {
|
|
Vector2 pos;
|
|
int type;
|
|
Color color;
|
|
};
|
|
|
|
Vector<ConnCache> conn_input_cache;
|
|
Vector<ConnCache> conn_output_cache;
|
|
|
|
Map<int,Slot> slot_info;
|
|
|
|
bool connpos_dirty;
|
|
|
|
void _connpos_update();
|
|
void _resort();
|
|
|
|
Vector2 drag_from;
|
|
bool selected;
|
|
|
|
Overlay overlay;
|
|
|
|
Color modulate;
|
|
|
|
bool has_point(const Point2& p_point) const;
|
|
|
|
protected:
|
|
|
|
|
|
void _gui_input(const InputEvent& p_ev);
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
bool _set(const StringName& p_name, const Variant& p_value);
|
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right,const Ref<Texture>& p_custom_left=Ref<Texture>(),const Ref<Texture>& p_custom_right=Ref<Texture>());
|
|
void clear_slot(int p_idx);
|
|
void clear_all_slots();
|
|
bool is_slot_enabled_left(int p_idx) const;
|
|
int get_slot_type_left(int p_idx) const;
|
|
Color get_slot_color_left(int p_idx) const;
|
|
bool is_slot_enabled_right(int p_idx) const;
|
|
int get_slot_type_right(int p_idx) const;
|
|
Color get_slot_color_right(int p_idx) const;
|
|
|
|
void set_title(const String& p_title);
|
|
String get_title() const;
|
|
|
|
void set_offset(const Vector2& p_offset);
|
|
Vector2 get_offset() const;
|
|
|
|
void set_selected(bool p_selected);
|
|
bool is_selected();
|
|
|
|
void set_drag(bool p_drag);
|
|
Vector2 get_drag_from();
|
|
|
|
void set_show_close_button(bool p_enable);
|
|
bool is_close_button_visible() const;
|
|
|
|
int get_connection_input_count() ;
|
|
int get_connection_output_count() ;
|
|
Vector2 get_connection_input_pos(int p_idx);
|
|
int get_connection_input_type(int p_idx);
|
|
Color get_connection_input_color(int p_idx);
|
|
Vector2 get_connection_output_pos(int p_idx);
|
|
int get_connection_output_type(int p_idx);
|
|
Color get_connection_output_color(int p_idx);
|
|
|
|
|
|
void set_modulate(const Color& p_color);
|
|
Color get_modulate() const;
|
|
|
|
void set_overlay(Overlay p_overlay);
|
|
Overlay get_overlay() const;
|
|
|
|
void set_comment(bool p_enable);
|
|
bool is_comment() const;
|
|
|
|
void set_resizeable(bool p_enable);
|
|
bool is_resizeable() const;
|
|
|
|
virtual Size2 get_minimum_size() const;
|
|
|
|
bool is_resizing() const { return resizing; }
|
|
|
|
GraphNode();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST( GraphNode::Overlay )
|
|
|
|
#endif // GRAPH_NODE_H
|