139 lines
8 KiB
C++
139 lines
8 KiB
C++
/*************************************************************************/
|
|
/* light_storage.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef LIGHT_STORAGE_H
|
|
#define LIGHT_STORAGE_H
|
|
|
|
#include "servers/rendering/renderer_storage.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
class RendererLightStorage {
|
|
public:
|
|
virtual ~RendererLightStorage() {}
|
|
|
|
/* Light API */
|
|
|
|
virtual RID directional_light_allocate() = 0;
|
|
virtual void directional_light_initialize(RID p_rid) = 0;
|
|
|
|
virtual RID omni_light_allocate() = 0;
|
|
virtual void omni_light_initialize(RID p_rid) = 0;
|
|
|
|
virtual RID spot_light_allocate() = 0;
|
|
virtual void spot_light_initialize(RID p_rid) = 0;
|
|
|
|
virtual void light_free(RID p_rid) = 0;
|
|
|
|
virtual void light_set_color(RID p_light, const Color &p_color) = 0;
|
|
virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0;
|
|
virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
|
|
virtual void light_set_projector(RID p_light, RID p_texture) = 0;
|
|
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
|
|
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
|
|
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
|
|
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
|
|
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0;
|
|
virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
|
|
|
|
virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0;
|
|
|
|
virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
|
|
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
|
|
virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
|
|
virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0;
|
|
virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0;
|
|
|
|
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
|
|
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
|
|
|
|
virtual bool light_has_shadow(RID p_light) const = 0;
|
|
|
|
virtual bool light_has_projector(RID p_light) const = 0;
|
|
|
|
virtual RS::LightType light_get_type(RID p_light) const = 0;
|
|
virtual AABB light_get_aabb(RID p_light) const = 0;
|
|
virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0;
|
|
virtual Color light_get_color(RID p_light) = 0;
|
|
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
|
|
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0;
|
|
virtual uint64_t light_get_version(RID p_light) const = 0;
|
|
|
|
/* PROBE API */
|
|
|
|
virtual RID reflection_probe_allocate() = 0;
|
|
virtual void reflection_probe_initialize(RID p_rid) = 0;
|
|
virtual void reflection_probe_free(RID p_rid) = 0;
|
|
|
|
virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0;
|
|
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
|
|
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
|
|
virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0;
|
|
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
|
|
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
|
|
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
|
|
virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
|
|
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
|
|
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
|
|
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
|
|
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
|
|
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
|
|
virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) = 0;
|
|
|
|
virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
|
|
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
|
|
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
|
|
virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
|
|
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
|
|
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
|
|
virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
|
|
virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0;
|
|
|
|
/* LIGHTMAP */
|
|
|
|
virtual RID lightmap_allocate() = 0;
|
|
virtual void lightmap_initialize(RID p_rid) = 0;
|
|
virtual void lightmap_free(RID p_rid) = 0;
|
|
|
|
virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
|
|
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
|
|
virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0;
|
|
virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0;
|
|
virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0;
|
|
virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0;
|
|
virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0;
|
|
virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0;
|
|
virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0;
|
|
virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0;
|
|
virtual bool lightmap_is_interior(RID p_lightmap) const = 0;
|
|
virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
|
|
virtual float lightmap_get_probe_capture_update_speed() const = 0;
|
|
};
|
|
|
|
#endif // !LIGHT_STORAGE_H
|