virtualx-engine/demos/2d/platformer
Nicolas Laurito 8f4b6ff870 Deleted unused variable
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
..
bullet.gd -improved physics ccd 2014-02-19 11:57:14 -03:00
bullet.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bullet.xml -improved physics ccd 2014-02-19 11:57:14 -03:00
coin.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.gd -More strict argument type-checking, will make many bugs visible, fixes #1809 2015-05-04 18:30:57 -03:00
enemy.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
engine.cfg -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
icon.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
moving_platform.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
moving_platform.png Replace body_mode property with use_kinematic flag. 2015-02-14 06:43:50 +10:00
moving_platform.xml Replace body_mode property with use_kinematic flag. 2015-02-14 06:43:50 +10:00
music.ogg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
one_way_platform.png -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
one_way_platform.xml -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
osb_fire.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_jump.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_left.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_right.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_bg.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plank.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plankpin.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
player.gd Deleted unused variable 2015-05-09 19:09:30 -03:00
player.xml -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
robot_demo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_1.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_2.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_3.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_fg_1.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_fg_2.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_sky.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
seesaw.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_coin.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_explode.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_hit.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_jump.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_shoot.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stage.xml -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
tiles_demo.png Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset_edit.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
types.cache GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00