..
animated_sprite_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
animated_sprite_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
area_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
area_2d.h
audio_listener_2d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_listener_2d.h
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_stream_player_2d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_stream_player_2d.h
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
camera_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_object_2d.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
collision_polygon_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
collision_shape_2d.h
cpu_particles_2d.cpp
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
cpu_particles_2d.h
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
gpu_particles_2d.cpp
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
gpu_particles_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
joints_2d.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
joints_2d.h
light_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
Remove unused swap template.
2021-08-12 16:58:03 +05:45
line_builder.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
navigation_agent_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
navigation_obstacle_2d.h
navigation_region_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_region_2d.h
node_2d.cpp
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
node_2d.h
parallax_background.cpp
parallax_background.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
parallax_layer.cpp
Fix ParallaxLayer's transform resetting in editor
2021-09-01 14:57:14 +02:00
parallax_layer.h
path_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
path_2d.h
physical_bone_2d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
physical_bone_2d.h
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
physics_body_2d.cpp
Don't override KinematicCollision reference when still in use in script
2021-09-22 18:08:04 -07:00
physics_body_2d.h
Port 2D improvement to move and slide 3D
2021-09-22 00:14:04 +02:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
position_2d.h
ray_cast_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
ray_cast_2d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
remote_transform_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_2d.h
Some work on double support
2021-08-09 17:43:48 -05:00
sprite_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
sprite_2d.h
tile_map.cpp
Merge pull request #52622 from rileylyman/tilemap-crash
2021-09-15 09:39:36 +02:00
tile_map.h
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
touch_screen_button.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
touch_screen_button.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h