virtualx-engine/servers/rendering/renderer_rd
2024-02-12 10:02:18 -03:00
..
effects Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
environment Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
forward_clustered Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE 2024-01-25 16:27:14 +01:00
forward_mobile Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE 2024-01-25 16:27:14 +01:00
shaders Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
spirv-reflect
storage_rd Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
cluster_builder_rd.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
renderer_canvas_render_rd.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
renderer_scene_render_rd.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
SCsub
shader_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h