.. |
effects
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
environment
|
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
|
2023-10-25 10:27:03 +02:00 |
shaders
|
Fix OpenGL on Android after adding optional depth fog
|
2024-02-21 09:54:38 -06:00 |
storage
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
rasterizer_canvas_gles3.cpp
|
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
|
2024-02-08 10:53:24 +01:00 |
rasterizer_canvas_gles3.h
|
Add custom shader attributes to Canvas Item Shaders
|
2024-01-23 14:36:39 -05:00 |
rasterizer_gles3.cpp
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
rasterizer_gles3.h
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
rasterizer_scene_gles3.cpp
|
Merge pull request #87360 from BastiaanOlij/gles_glow
|
2024-02-20 23:59:48 +01:00 |
rasterizer_scene_gles3.h
|
Merge pull request #87360 from BastiaanOlij/gles_glow
|
2024-02-20 23:59:48 +01:00 |
SCsub
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
|
Fix shader cache with transform feedback on some android devices
|
2024-02-21 07:31:40 +07:00 |
shader_gles3.h
|
Add shader_cache_dir_valid check to _save_to_cache
|
2024-01-12 17:34:33 +08:00 |