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Merge pull request #48821 from Calinou/test-add-vector
Add a test suite for Vector
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.github CI: Install Android NDK 21.4.7075529 2021-05-19 15:03:56 +02:00
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editor Fix crash when trying to save with no scenes and scripts open 2021-05-18 19:48:38 +02:00
main Tweak CanvasItem/material sampling property hints for readability 2021-05-06 03:05:37 +02:00
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platform [HTML5] Fix GDNative compilation with emcc 2.0.19+ 2021-05-19 11:51:32 +02:00
scene Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size 2021-05-19 10:12:42 +02:00
servers Fix typo in shader_language.cpp 2021-05-18 19:01:02 +03:00
tests Add a test suite for Vector 2021-05-19 16:37:39 +02:00
thirdparty Use a DynamicFont for the default project theme 2021-05-17 15:19:13 +02:00
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CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
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methods.py SCons: Pass tests configuration to the MSVC solution 2021-03-23 23:29:14 +01:00
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SConstruct Port changes to the "raycast" module build files from 3.x 2021-05-04 17:21:41 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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