virtualx-engine/platform/macos
Mario Liebisch 426e18fd37
Updated compiler version detection
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
2023-09-25 21:17:20 +02:00
..
doc_classes
export
crash_handler_macos.h
crash_handler_macos.mm
detect.py
dir_access_macos.h
dir_access_macos.mm
display_server_macos.h
display_server_macos.mm
gl_manager_macos_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application.h
godot_application.mm
godot_application_delegate.h
godot_application_delegate.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_button_view.h
godot_button_view.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_content_view.h
godot_content_view.mm [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm [macOS] Move Wno-deprecated-declarations to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
godot_menu_item.h
godot_menu_item.mm
godot_window.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window.mm
godot_window_delegate.h
godot_window_delegate.mm
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macos_terminal_logger.mm
os_macos.h
os_macos.mm
platform_config.h
platform_gl.h
platform_macos_builders.py
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub
tts_macos.h
tts_macos.mm
vulkan_context_macos.h
vulkan_context_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation