3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
238 lines
6 KiB
C++
238 lines
6 KiB
C++
/*************************************************************************/
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/* editor_sub_scene.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_sub_scene.h"
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#include "scene/gui/margin_container.h"
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#include "scene/resources/packed_scene.h"
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void EditorSubScene::_path_selected(const String& p_path) {
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path->set_text(p_path);
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_path_changed(p_path);
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}
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void EditorSubScene::_path_changed(const String& p_path) {
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tree->clear();
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if (scene) {
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memdelete(scene);
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scene=NULL;
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}
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if (p_path=="")
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return;
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Ref<PackedScene> ps = ResourceLoader::load(p_path,"PackedScene");
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if (ps.is_null())
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return;
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scene = ps->instance();
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if (!scene)
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return;
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_fill_tree(scene,NULL);
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}
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void EditorSubScene::_path_browse() {
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file_dialog->popup_centered_ratio();
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}
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void EditorSubScene::_notification(int p_what) {
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if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
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if (!is_visible_in_tree()) {
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}
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}
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}
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void EditorSubScene::_fill_tree(Node* p_node,TreeItem *p_parent) {
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TreeItem *it = tree->create_item(p_parent);
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it->set_metadata(0,p_node);
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it->set_text(0,p_node->get_name());
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it->set_editable(0,false);
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it->set_selectable(0,true);
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if (has_icon(p_node->get_class(),"EditorIcons")) {
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it->set_icon(0,get_icon(p_node->get_class(),"EditorIcons"));
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}
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for(int i=0;i<p_node->get_child_count();i++) {
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Node *c = p_node->get_child(i);
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if (c->get_owner()!=scene)
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continue;
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_fill_tree(c,it);
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}
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}
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void EditorSubScene::ok_pressed() {
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TreeItem *s = tree->get_selected();
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if (!s)
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return;
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Node *selnode = s->get_metadata(0);
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if (!selnode)
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return;
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emit_signal("subscene_selected");
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hide();
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clear();
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}
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void EditorSubScene::_reown(Node* p_node,List<Node*> *p_to_reown) {
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if (p_node==scene) {
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scene->set_filename("");
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p_to_reown->push_back(p_node);
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} else if (p_node->get_owner()==scene){
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p_to_reown->push_back(p_node);
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}
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for(int i=0;i<p_node->get_child_count();i++) {
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Node *c=p_node->get_child(i);
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_reown(c,p_to_reown);
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}
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}
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void EditorSubScene::move(Node* p_new_parent, Node* p_new_owner) {
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if (!scene) {
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return;
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}
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TreeItem *s = tree->get_selected();
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if (!s) {
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return;
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}
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Node *selnode = s->get_metadata(0);
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if (!selnode) {
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return;
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}
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List<Node*> to_reown;
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_reown(selnode,&to_reown);
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if (selnode!=scene) {
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selnode->get_parent()->remove_child(selnode);
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}
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p_new_parent->add_child(selnode);
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for (List<Node*>::Element *E=to_reown.front();E;E=E->next()) {
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E->get()->set_owner(p_new_owner);
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}
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if (selnode!=scene) {
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memdelete(scene);
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}
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scene=NULL;
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//return selnode;
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}
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void EditorSubScene::clear() {
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path->set_text("");
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_path_changed("");
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}
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void EditorSubScene::_bind_methods() {
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ClassDB::bind_method(_MD("_path_selected"),&EditorSubScene::_path_selected);
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ClassDB::bind_method(_MD("_path_changed"),&EditorSubScene::_path_changed);
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ClassDB::bind_method(_MD("_path_browse"),&EditorSubScene::_path_browse);
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ADD_SIGNAL( MethodInfo("subscene_selected"));
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}
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EditorSubScene::EditorSubScene() {
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scene=NULL;
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set_title(TTR("Select Node(s) to Import"));
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set_hide_on_ok(false);
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VBoxContainer *vb = memnew( VBoxContainer );
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add_child(vb);
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//set_child_rect(vb);
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HBoxContainer *hb = memnew( HBoxContainer );
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path = memnew( LineEdit );
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path->connect("text_entered",this,"_path_changed");
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hb->add_child(path);
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path->set_h_size_flags(SIZE_EXPAND_FILL);
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Button *b = memnew( Button );
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b->set_text(" .. ");
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hb->add_child(b);
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b->connect("pressed",this,"_path_browse");
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vb->add_margin_child(TTR("Scene Path:"),hb);
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tree = memnew( Tree );
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vb->add_margin_child(TTR("Import From Node:"),tree,true);
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tree->connect("item_activated",this,"_ok",make_binds(),CONNECT_DEFERRED);
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file_dialog = memnew( EditorFileDialog );
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
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for(List<String>::Element *E = extensions.front();E;E=E->next() ) {
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file_dialog->add_filter("*."+E->get());
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}
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file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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add_child(file_dialog);
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file_dialog->connect("file_selected",this,"_path_selected");
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}
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