..
arvr
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio
Remove duplicate WARN_PRINT macro.
2020-02-05 11:13:24 +01:00
camera
Texture refactor
2020-02-11 11:53:26 +01:00
physics
Refactored RID/RID_Owner to always use O(1) allocation.
2020-02-11 11:53:26 +01:00
physics_2d
Refactored RID/RID_Owner to always use O(1) allocation.
2020-02-11 11:53:26 +01:00
visual
Changed allocation strategy of CanvasItem draw commands.
2020-02-11 11:53:28 +01:00
arvr_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
arvr_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio_server.cpp
Workaround WebM playback bug after AudioServer latency fixes
2020-02-07 21:01:05 +01:00
audio_server.h
Workaround WebM playback bug after AudioServer latency fixes
2020-02-07 21:01:05 +01:00
camera_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
camera_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp
Documented the new NavigationServer and all its associated nodes (2D and 3D)
2020-02-10 15:24:06 +01:00
navigation_2d_server.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
navigation_server.cpp
Documented the new NavigationServer and all its associated nodes (2D and 3D)
2020-02-10 15:24:06 +01:00
navigation_server.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
physics_2d_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_2d_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_server_types.cpp
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
register_server_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
visual_server.cpp
Added ability to retrieve back textures stored on GPU
2020-02-11 11:53:28 +01:00
visual_server.h
Bugfixes and ability to better specify filter and repeat modes everywhere.
2020-02-11 11:53:28 +01:00