virtualx-engine/scene/main/timer.h
Hugo Locurcio 7dcefa7c1b
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00

89 lines
3.2 KiB
C++

/*************************************************************************/
/* timer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#ifndef TIMER_H
#define TIMER_H
#include "scene/main/node.h"
class Timer : public Node {
GDCLASS(Timer, Node);
float wait_time;
bool one_shot;
bool autostart;
bool processing;
bool paused;
double time_left;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
enum TimerProcessMode {
TIMER_PROCESS_PHYSICS,
TIMER_PROCESS_IDLE,
};
void set_wait_time(float p_time);
float get_wait_time() const;
void set_one_shot(bool p_one_shot);
bool is_one_shot() const;
void set_autostart(bool p_start);
bool has_autostart() const;
void start(float p_time = -1);
void stop();
void set_paused(bool p_paused);
bool is_paused() const;
bool is_stopped() const;
float get_time_left() const;
String get_configuration_warning() const;
void set_timer_process_mode(TimerProcessMode p_mode);
TimerProcessMode get_timer_process_mode() const;
Timer();
private:
TimerProcessMode timer_process_mode;
void _set_process(bool p_process, bool p_force = false);
};
VARIANT_ENUM_CAST(Timer::TimerProcessMode);
#endif // TIMER_H