113 lines
4.7 KiB
Text
113 lines
4.7 KiB
Text
/**************************************************************************/
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/* godot_menu_delegate.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "godot_menu_delegate.h"
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#include "display_server_macos.h"
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#include "godot_menu_item.h"
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#include "key_mapping_macos.h"
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#include "native_menu_macos.h"
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@implementation GodotMenuDelegate
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- (void)doNothing:(id)sender {
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}
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- (void)menuNeedsUpdate:(NSMenu *)menu {
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if (NativeMenu::get_singleton()) {
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NativeMenuMacOS *nmenu = (NativeMenuMacOS *)NativeMenu::get_singleton();
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nmenu->_menu_open(menu);
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}
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}
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- (void)menuDidClose:(NSMenu *)menu {
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if (NativeMenu::get_singleton()) {
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NativeMenuMacOS *nmenu = (NativeMenuMacOS *)NativeMenu::get_singleton();
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nmenu->_menu_close(menu);
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}
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}
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- (void)menu:(NSMenu *)menu willHighlightItem:(NSMenuItem *)item {
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if (item) {
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GodotMenuItem *value = [item representedObject];
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if (value && value->hover_callback.is_valid()) {
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// If custom callback is set, use it.
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Variant ret;
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Callable::CallError ce;
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const Variant *args[1] = { &value->meta };
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value->hover_callback.callp(args, 1, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT(vformat("Failed to execute menu hover callback: %s.", Variant::get_callable_error_text(value->hover_callback, args, 1, ce)));
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}
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}
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}
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}
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- (BOOL)menuHasKeyEquivalent:(NSMenu *)menu forEvent:(NSEvent *)event target:(id *)target action:(SEL *)action {
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NSString *ev_key = [[event charactersIgnoringModifiers] lowercaseString];
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NSUInteger ev_modifiers = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
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for (int i = 0; i < [menu numberOfItems]; i++) {
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const NSMenuItem *menu_item = [menu itemAtIndex:i];
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if ([menu_item isEnabled] && [[menu_item keyEquivalent] compare:ev_key] == NSOrderedSame) {
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NSUInteger item_modifiers = [menu_item keyEquivalentModifierMask];
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if (ev_modifiers == item_modifiers) {
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GodotMenuItem *value = [menu_item representedObject];
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if (value) {
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if (value->key_callback.is_valid()) {
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// If custom callback is set, use it.
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Variant ret;
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Callable::CallError ce;
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const Variant *args[1] = { &value->meta };
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value->key_callback.callp(args, 1, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT(vformat("Failed to execute menu key callback: %s.", Variant::get_callable_error_text(value->key_callback, args, 1, ce)));
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}
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} else {
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// Otherwise redirect event to the engine.
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if (DisplayServer::get_singleton()) {
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[[[NSApplication sharedApplication] keyWindow] sendEvent:event];
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}
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}
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// Suppress default menu action.
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*target = self;
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*action = @selector(doNothing:);
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}
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return YES;
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}
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}
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}
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return NO;
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}
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@end
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