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canvas_layer.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
canvas_layer.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
http_request.cpp
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Move VERSION_MKSTRING logic to version.h
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2017-04-20 12:14:34 +02:00 |
http_request.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
instance_placeholder.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
instance_placeholder.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
node.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
node.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
resource_preloader.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
resource_preloader.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
scene_main_loop.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
scene_main_loop.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
timer.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
timer.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
viewport.cpp
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
viewport.h
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |