virtualx-engine/platform/winrt
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
..
include WinRT: Add missing license file for ANGLE 2016-07-14 08:49:02 +02:00
app.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
app.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
detect.py style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
gl_context_egl.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gl_context_egl.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Drop nedmalloc which is apparently not used anymore 2016-10-30 14:51:30 +01:00
os_winrt.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
SCsub style: Start applying PEP8 to Python files, indentation issues 2016-11-02 22:26:55 +01:00
thread_winrt.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
thread_winrt.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00