virtualx-engine/servers/visual/visual_server_raster.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

7772 lines
206 KiB
C++

/*************************************************************************/
/* visual_server_raster.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_raster.h"
#include "os/os.h"
#include "globals.h"
#include "default_mouse_cursor.xpm"
#include "sort.h"
#include "io/marshalls.h"
// careful, these may run in different threads than the visual server
BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL;
#define VS_CHANGED\
changes++;\
// print_line(__FUNCTION__);
RID VisualServerRaster::texture_create() {
return rasterizer->texture_create();
}
void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
rasterizer->texture_allocate(p_texture,p_width,p_height,p_format,p_flags);
}
void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) {
VS_CHANGED;
rasterizer->texture_set_flags(p_texture,p_flags);
}
void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side) {
VS_CHANGED;
rasterizer->texture_set_data(p_texture,p_image,p_cube_side);
}
Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const {
return rasterizer->texture_get_data(p_texture,p_cube_side);
}
uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const {
return rasterizer->texture_get_flags(p_texture);
}
Image::Format VisualServerRaster::texture_get_format(RID p_texture) const {
return rasterizer->texture_get_format(p_texture);
}
uint32_t VisualServerRaster::texture_get_width(RID p_texture) const {
return rasterizer->texture_get_width(p_texture);
}
uint32_t VisualServerRaster::texture_get_height(RID p_texture) const {
return rasterizer->texture_get_height(p_texture);
}
void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height) {
rasterizer->texture_set_size_override(p_texture,p_width,p_height);
}
bool VisualServerRaster::texture_can_stream(RID p_texture) const {
return false;
}
void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function);
}
void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) {
rasterizer->texture_set_path(p_texture,p_path);
}
String VisualServerRaster::texture_get_path(RID p_texture) const{
return rasterizer->texture_get_path(p_texture);
}
void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){
rasterizer->texture_debug_usage(r_info);
}
void VisualServerRaster::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
rasterizer->texture_set_shrink_all_x2_on_set_data(p_enable);
}
/* SHADER API */
RID VisualServerRaster::shader_create(ShaderMode p_mode) {
return rasterizer->shader_create(p_mode);
}
void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){
VS_CHANGED;
rasterizer->shader_set_mode(p_shader,p_mode);
}
VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{
return rasterizer->shader_get_mode(p_shader);
}
void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) {
VS_CHANGED;
rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_light,p_vertex_ofs,p_fragment_ofs,p_light_ofs);
}
String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{
return rasterizer->shader_get_vertex_code(p_shader);
}
String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{
return rasterizer->shader_get_fragment_code(p_shader);
}
String VisualServerRaster::shader_get_light_code(RID p_shader) const{
return rasterizer->shader_get_light_code(p_shader);
}
void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
return rasterizer->shader_get_param_list(p_shader,p_param_list);
}
void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
rasterizer->shader_set_default_texture_param(p_shader,p_name,p_texture);
}
RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
return rasterizer->shader_get_default_texture_param(p_shader,p_name);
}
/* Material */
RID VisualServerRaster::material_create() {
return rasterizer->material_create();
}
void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) {
VS_CHANGED;
rasterizer->material_set_shader(p_material, p_shader );
}
RID VisualServerRaster::material_get_shader(RID p_material) const {
return rasterizer->material_get_shader(p_material);
}
void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
VS_CHANGED;
rasterizer->material_set_param(p_material, p_param,p_value );
}
Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const {
return rasterizer->material_get_param(p_material,p_param);
}
void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled) {
VS_CHANGED;
rasterizer->material_set_flag(p_material,p_flag,p_enabled);
}
void VisualServerRaster::material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) {
VS_CHANGED;
rasterizer->material_set_depth_draw_mode(p_material,p_mode);
}
VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p_material) const {
return rasterizer->material_get_depth_draw_mode(p_material);
}
bool VisualServerRaster::material_get_flag(RID p_material,MaterialFlag p_flag) const {
return rasterizer->material_get_flag(p_material,p_flag);
}
void VisualServerRaster::material_set_blend_mode(RID p_material,MaterialBlendMode p_mode) {
VS_CHANGED;
rasterizer->material_set_blend_mode(p_material,p_mode);
}
VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const {
return rasterizer->material_get_blend_mode(p_material);
}
void VisualServerRaster::material_set_line_width(RID p_material,float p_line_width) {
VS_CHANGED;
rasterizer->material_set_line_width(p_material,p_line_width);
}
float VisualServerRaster::material_get_line_width(RID p_material) const {
return rasterizer->material_get_line_width(p_material);
}
/* FIXED MATERIAL */
RID VisualServerRaster::fixed_material_create() {
return rasterizer->fixed_material_create();
}
void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) {
rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled);
}
bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const {
return rasterizer->fixed_material_get_flag(p_material,p_flag);
}
void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) {
VS_CHANGED;
rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value);
}
Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const {
return rasterizer->fixed_material_get_parameter(p_material,p_parameter);
}
void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) {
VS_CHANGED;
rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture);
}
RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const {
return rasterizer->fixed_material_get_texture(p_material,p_parameter);
}
void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) {
VS_CHANGED;
rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode);
}
VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const {
return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter);
}
void VisualServerRaster::fixed_material_set_point_size(RID p_material,float p_size) {
VS_CHANGED
rasterizer->fixed_material_set_point_size(p_material,p_size);
}
float VisualServerRaster::fixed_material_get_point_size(RID p_material) const{
return rasterizer->fixed_material_get_point_size(p_material);
}
void VisualServerRaster::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
VS_CHANGED;
rasterizer->fixed_material_set_uv_transform(p_material,p_transform);
}
Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const {
return rasterizer->fixed_material_get_uv_transform(p_material);
}
void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader) {
VS_CHANGED;
rasterizer->fixed_material_set_light_shader(p_material,p_shader);
}
VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{
return rasterizer->fixed_material_get_light_shader(p_material);
}
/* MESH API */
RID VisualServerRaster::mesh_create() {
return rasterizer->mesh_create();
}
void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
rasterizer->mesh_set_morph_target_count(p_mesh,p_amount);
int amount = rasterizer->mesh_get_morph_target_count(p_mesh);
Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_mesh );
if (!E)
return;
Set<RID>::Element *I = E->get().front();
while(I) {
Instance *ins = instance_owner.get( I->get() );
ins->data.morph_values.resize(amount);
I = I->next();
}
}
int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const {
return rasterizer->mesh_get_morph_target_count(p_mesh);
}
void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode) {
rasterizer->mesh_set_morph_target_mode(p_mesh,p_mode);
}
VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{
return rasterizer->mesh_get_morph_target_mode(p_mesh);
}
void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
}
void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
VS_CHANGED;
_dependency_queue_update(p_mesh,true,true);
rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort);
}
Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
return rasterizer->mesh_get_surface_arrays(p_mesh,p_surface);
}
Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const {
return rasterizer->mesh_get_surface_morph_arrays(p_mesh,p_surface);
}
void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned){
VS_CHANGED;
rasterizer->mesh_surface_set_material(p_mesh,p_surface,p_material,p_owned);
}
RID VisualServerRaster::mesh_surface_get_material(RID p_mesh,int p_surface) const {
return rasterizer->mesh_surface_get_material(p_mesh,p_surface);
}
int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{
return rasterizer->mesh_surface_get_array_len(p_mesh,p_surface);
}
int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{
return rasterizer->mesh_surface_get_array_index_len(p_mesh,p_surface);
}
uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{
return rasterizer->mesh_surface_get_format(p_mesh,p_surface);
}
VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{
return rasterizer->mesh_surface_get_primitive_type(p_mesh,p_surface);
}
void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){
rasterizer->mesh_remove_surface(p_mesh,p_surface);
_dependency_queue_update(p_mesh,true,true);
}
int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
return rasterizer->mesh_get_surface_count(p_mesh);
}
void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
VS_CHANGED;
_dependency_queue_update(p_mesh,true);
rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb);
}
AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
return rasterizer->mesh_get_custom_aabb(p_mesh);
}
void VisualServerRaster::mesh_clear(RID p_mesh) {
ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh));
while(rasterizer->mesh_get_surface_count(p_mesh)) {
rasterizer->mesh_remove_surface(p_mesh,0);
}
_dependency_queue_update(p_mesh,true,true);
}
/* MULTIMESH */
RID VisualServerRaster::multimesh_create() {
return rasterizer->multimesh_create();
}
void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh,int p_count) {
VS_CHANGED;
rasterizer->multimesh_set_instance_count(p_multimesh,p_count);
}
int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const {
return rasterizer->multimesh_get_instance_count(p_multimesh);
}
void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
VS_CHANGED;
rasterizer->multimesh_set_mesh(p_multimesh,p_mesh);
}
void VisualServerRaster::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
VS_CHANGED;
rasterizer->multimesh_set_aabb(p_multimesh,p_aabb);
_dependency_queue_update(p_multimesh,true);
}
void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
VS_CHANGED;
rasterizer->multimesh_instance_set_transform(p_multimesh,p_index,p_transform);
}
void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
VS_CHANGED;
rasterizer->multimesh_instance_set_color(p_multimesh,p_index,p_color);
}
RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const {
return rasterizer->multimesh_get_mesh(p_multimesh);
}
AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const {
return rasterizer->multimesh_get_aabb(p_multimesh);
}
Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
return rasterizer->multimesh_instance_get_transform(p_multimesh,p_index);
}
Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
return rasterizer->multimesh_instance_get_color(p_multimesh,p_index);
}
void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
rasterizer->multimesh_set_visible_instances(p_multimesh,p_visible);
}
int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const {
return rasterizer->multimesh_get_visible_instances(p_multimesh);
}
/* IMMEDIATE API */
RID VisualServerRaster::immediate_create() {
return rasterizer->immediate_create();
}
void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){
rasterizer->immediate_begin(p_immediate,p_primitive,p_texture);
}
void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
rasterizer->immediate_vertex(p_immediate,p_vertex);
}
void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){
rasterizer->immediate_normal(p_immediate,p_normal);
}
void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){
rasterizer->immediate_tangent(p_immediate,p_tangent);
}
void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){
rasterizer->immediate_color(p_immediate,p_color);
}
void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){
rasterizer->immediate_uv(p_immediate,p_uv);
}
void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){
rasterizer->immediate_uv2(p_immediate,p_uv2);
}
void VisualServerRaster::immediate_end(RID p_immediate){
VS_CHANGED;
_dependency_queue_update(p_immediate,true);
rasterizer->immediate_end(p_immediate);
}
void VisualServerRaster::immediate_clear(RID p_immediate){
VS_CHANGED;
_dependency_queue_update(p_immediate,true);
rasterizer->immediate_clear(p_immediate);
}
void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) {
rasterizer->immediate_set_material(p_immediate,p_material);
}
RID VisualServerRaster::immediate_get_material(RID p_immediate) const {
return rasterizer->immediate_get_material(p_immediate);
}
/* PARTICLES API */
RID VisualServerRaster::particles_create() {
return rasterizer->particles_create();
}
void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) {
VS_CHANGED;
rasterizer->particles_set_amount(p_particles,p_amount);
}
int VisualServerRaster::particles_get_amount(RID p_particles) const {
return rasterizer->particles_get_amount(p_particles);
}
void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) {
VS_CHANGED;
rasterizer->particles_set_emitting(p_particles,p_emitting);
}
bool VisualServerRaster::particles_is_emitting(RID p_particles) const {
return rasterizer->particles_is_emitting(p_particles);
}
void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
VS_CHANGED;
rasterizer->particles_set_visibility_aabb(p_particles, p_visibility);
}
AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const {
return rasterizer->particles_get_visibility_aabb(p_particles);
}
void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
VS_CHANGED;
rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents);
}
Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const {
return rasterizer->particles_get_emission_half_extents(p_particles);
}
void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
VS_CHANGED;
rasterizer->particles_set_emission_base_velocity(p_particles,p_base_velocity);
}
Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const {
return rasterizer->particles_get_emission_base_velocity(p_particles);
}
void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
VS_CHANGED;
rasterizer->particles_set_emission_points(p_particles,p_points);
}
DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const {
return rasterizer->particles_get_emission_points(p_particles);
}
void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
VS_CHANGED;
rasterizer->particles_set_gravity_normal(p_particles,p_normal);
}
Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const {
return rasterizer->particles_get_gravity_normal(p_particles);
}
void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) {
VS_CHANGED;
rasterizer->particles_set_variable(p_particles,p_variable,p_value);
}
float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const {
return rasterizer->particles_get_variable(p_particles,p_variable);
}
void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness) {
VS_CHANGED;
rasterizer->particles_set_randomness(p_particles,p_variable,p_randomness);
}
float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const {
return rasterizer->particles_get_randomness(p_particles,p_variable);
}
void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) {
VS_CHANGED;
rasterizer->particles_set_color_phases(p_particles,p_phases);
}
int VisualServerRaster::particles_get_color_phases(RID p_particles) const {
return rasterizer->particles_get_color_phases(p_particles);
}
void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
VS_CHANGED;
rasterizer->particles_set_color_phase_pos(p_particles,p_phase,p_pos);
}
float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
return rasterizer->particles_get_color_phase_pos(p_particles,p_phase);
}
void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) {
VS_CHANGED;
rasterizer->particles_set_attractors(p_particles,p_attractors);
}
int VisualServerRaster::particles_get_attractors(RID p_particles) const {
return rasterizer->particles_get_attractors(p_particles);
}
void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
VS_CHANGED;
rasterizer->particles_set_attractor_pos(p_particles,p_attractor,p_pos);
}
Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
return rasterizer->particles_get_attractor_pos(p_particles,p_attractor);
}
void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
VS_CHANGED;
rasterizer->particles_set_attractor_strength(p_particles,p_attractor,p_force);
}
float VisualServerRaster::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
return rasterizer->particles_get_attractor_strength(p_particles,p_attractor);
}
void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
VS_CHANGED;
rasterizer->particles_set_color_phase_color(p_particles,p_phase,p_color);
}
Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const {
return rasterizer->particles_get_color_phase_color(p_particles,p_phase);
}
void VisualServerRaster::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
VS_CHANGED;
rasterizer->particles_set_material(p_particles,p_material,p_owned);
}
RID VisualServerRaster::particles_get_material(RID p_particles) const {
return rasterizer->particles_get_material(p_particles);
}
void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
VS_CHANGED;
rasterizer->particles_set_height_from_velocity(p_particles,p_enable);
}
bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const {
return rasterizer->particles_has_height_from_velocity(p_particles);
}
void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
rasterizer->particles_set_use_local_coordinates(p_particles,p_enable);
}
bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const {
return rasterizer->particles_is_using_local_coordinates(p_particles);
}
/* Light API */
RID VisualServerRaster::light_create(LightType p_type) {
return rasterizer->light_create(p_type);
}
VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const {
return rasterizer->light_get_type(p_light);
}
void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Color& p_color) {
VS_CHANGED;
rasterizer->light_set_color(p_light,p_type,p_color);
}
Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const {
return rasterizer->light_get_color(p_light,p_type);
}
void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) {
VS_CHANGED;
rasterizer->light_set_shadow(p_light,p_enabled);
}
bool VisualServerRaster::light_has_shadow(RID p_light) const {
return rasterizer->light_has_shadow(p_light);
}
void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) {
VS_CHANGED;
rasterizer->light_set_volumetric(p_light,p_enabled);
}
bool VisualServerRaster::light_is_volumetric(RID p_light) const {
return rasterizer->light_is_volumetric(p_light);
}
void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) {
VS_CHANGED;
rasterizer->light_set_projector(p_light,p_texture);
}
RID VisualServerRaster::light_get_projector(RID p_light) const {
return rasterizer->light_get_projector(p_light);
}
void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) {
VS_CHANGED;
rasterizer->light_set_var(p_light,p_var,p_value);
_dependency_queue_update(p_light,true);
}
float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const {
return rasterizer->light_get_var(p_light,p_var);
}
void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) {
VS_CHANGED;
rasterizer->light_set_operator(p_light,p_op);
}
VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const {
return rasterizer->light_get_operator(p_light);
}
void VisualServerRaster::light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode) {
VS_CHANGED;
rasterizer->light_omni_set_shadow_mode(p_light,p_mode);
}
VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const {
return rasterizer->light_omni_get_shadow_mode(p_light);
}
void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){
VS_CHANGED;
rasterizer->light_directional_set_shadow_mode(p_light,p_mode);
}
VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const{
return rasterizer->light_directional_get_shadow_mode(p_light);
}
void VisualServerRaster::light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value) {
VS_CHANGED;
rasterizer->light_directional_set_shadow_param(p_light,p_param,p_value);
}
float VisualServerRaster::light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const {
return rasterizer->light_directional_get_shadow_param(p_light,p_param);
}
RID VisualServerRaster::skeleton_create() {
return rasterizer->skeleton_create();
}
void VisualServerRaster::skeleton_resize(RID p_skeleton,int p_bones) {
VS_CHANGED;
rasterizer->skeleton_resize(p_skeleton,p_bones);
}
int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const {
return rasterizer->skeleton_get_bone_count(p_skeleton);
}
void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
VS_CHANGED;
rasterizer->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform);
Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_skeleton);
if (E) {
//detach skeletons
for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) {
_instance_queue_update( F->get() , true);
}
}
}
Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone);
}
/* VISIBILITY API */
/* ROOM API */
RID VisualServerRaster::room_create() {
Room *room = memnew( Room );
ERR_FAIL_COND_V(!room,RID());
return room_owner.make_rid( room );
}
void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) {
VS_CHANGED;
Room *room = room_owner.get(p_room);
ERR_FAIL_COND(!room);
room->bounds=p_bounds;
_dependency_queue_update(p_room,true);
}
BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const {
Room *room = room_owner.get(p_room);
ERR_FAIL_COND_V(!room, BSP_Tree());
return room->bounds;
}
/* PORTAL API */
RID VisualServerRaster::portal_create() {
VS_CHANGED;
Portal *portal = memnew( Portal );
ERR_FAIL_COND_V(!portal,RID());
return portal_owner.make_rid( portal );
}
void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
portal->shape=p_shape;
portal->bounds=Rect2();
for(int i=0;i<p_shape.size();i++) {
if (i==0)
portal->bounds.pos=p_shape[i];
else
portal->bounds.expand_to(p_shape[i]);
}
_dependency_queue_update(p_portal,true);
}
Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND_V(!portal, Vector<Point2>());
return portal->shape;
}
void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
portal->enabled=p_enabled;
}
bool VisualServerRaster::portal_is_enabled(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND_V(!portal, false);
return portal->enabled;
}
void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
portal->disable_distance=p_distance;
}
float VisualServerRaster::portal_get_disable_distance(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND_V(!portal, -1);
return portal->disable_distance;
}
void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
portal->disable_color=p_color;
}
Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND_V(!portal, Color());
return portal->disable_color;
}
void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
portal->connect_range=p_range;
_dependency_queue_update(p_portal,true);
}
float VisualServerRaster::portal_get_connect_range(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND_V(!portal,0);
return portal->connect_range;
}
RID VisualServerRaster::baked_light_create() {
BakedLight *baked_light = memnew( BakedLight );
ERR_FAIL_COND_V(!baked_light,RID());
baked_light->data.mode=BAKED_LIGHT_OCTREE;
baked_light->data.octree_lattice_size=0;
baked_light->data.octree_lattice_divide=0;
baked_light->data.octree_steps=1;
baked_light->data.lightmap_multiplier=1.0;
baked_light->data.realtime_color_enabled=false;
baked_light->data.realtime_color=Color(1.0, 1.0, 1.0);
baked_light->data.realtime_energy = 1.0;
return baked_light_owner.make_rid( baked_light );
}
void VisualServerRaster::baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode){
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.mode=p_mode;
baked_light->data.color_multiplier=1.0;
_dependency_queue_update(p_baked_light,true);
}
VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const{
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light,BAKED_LIGHT_OCTREE);
return baked_light->data.mode;
}
void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.lightmap_multiplier=p_multiplier;
}
float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light,0);
return baked_light->data.lightmap_multiplier;
}
void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree){
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
if (p_octree.size()==0) {
if (baked_light->data.octree_texture.is_valid())
rasterizer->free(baked_light->data.octree_texture);
baked_light->data.octree_texture=RID();
baked_light->octree_aabb=AABB();
baked_light->octree_tex_size=Size2();
} else {
int tex_w;
int tex_h;
int light_tex_w;
int light_tex_h;
bool is16;
bool has_light_tex=false;
{
DVector<uint8_t>::Read r=p_octree.read();
tex_w = decode_uint32(&r[0]);
tex_h = decode_uint32(&r[4]);
print_line("TEX W: "+itos(tex_w)+" TEX H:"+itos(tex_h)+" LEN: "+itos(p_octree.size()));
is16=decode_uint32(&r[8]);
baked_light->data.octree_lattice_size=decode_float(&r[12]);
baked_light->data.octree_lattice_divide=tex_w/4.0;
print_line("LATTICE SIZE: "+rtos(baked_light->data.octree_lattice_size));
print_line("LATTICE DIVIDE: "+rtos(baked_light->data.octree_lattice_divide));
baked_light->data.octree_steps=decode_uint32(&r[16]);
baked_light->data.octree_tex_pixel_size.x=1.0/tex_w;
baked_light->data.octree_tex_pixel_size.y=1.0/tex_h;
baked_light->data.texture_multiplier=decode_uint32(&r[20]);
light_tex_w=decode_uint16(&r[24]);
light_tex_h=decode_uint16(&r[26]);
print_line("ltexw "+itos(light_tex_w));
print_line("ltexh "+itos(light_tex_h));
if (light_tex_w>0 && light_tex_h>0) {
baked_light->data.light_tex_pixel_size.x=1.0/light_tex_w;
baked_light->data.light_tex_pixel_size.y=1.0/light_tex_h;
has_light_tex=true;
} else {
baked_light->data.light_tex_pixel_size=baked_light->data.octree_tex_pixel_size;
}
baked_light->octree_aabb.pos.x=decode_float(&r[32]);
baked_light->octree_aabb.pos.y=decode_float(&r[36]);
baked_light->octree_aabb.pos.z=decode_float(&r[40]);
baked_light->octree_aabb.size.x=decode_float(&r[44]);
baked_light->octree_aabb.size.y=decode_float(&r[48]);
baked_light->octree_aabb.size.z=decode_float(&r[52]);
}
if (baked_light->data.octree_texture.is_valid()) {
if (tex_w!=baked_light->octree_tex_size.x || tex_h!=baked_light->octree_tex_size.y) {
rasterizer->free(baked_light->data.octree_texture);
baked_light->data.octree_texture=RID();
baked_light->octree_tex_size.x=0;
baked_light->octree_tex_size.y=0;
}
}
if (baked_light->data.light_texture.is_valid()) {
if (!has_light_tex || light_tex_w!=baked_light->light_tex_size.x || light_tex_h!=baked_light->light_tex_size.y) {
rasterizer->free(baked_light->data.light_texture);
baked_light->data.light_texture=RID();
baked_light->light_tex_size.x=0;
baked_light->light_tex_size.y=0;
}
}
if (!baked_light->data.octree_texture.is_valid()) {
baked_light->data.octree_texture=rasterizer->texture_create();
rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER);
baked_light->octree_tex_size.x=tex_w;
baked_light->octree_tex_size.y=tex_h;
}
if (!baked_light->data.light_texture.is_valid() && has_light_tex) {
baked_light->data.light_texture=rasterizer->texture_create();
rasterizer->texture_allocate(baked_light->data.light_texture,light_tex_w,light_tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER);
baked_light->light_tex_size.x=light_tex_w;
baked_light->light_tex_size.y=light_tex_h;
}
Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_octree);
rasterizer->texture_set_data(baked_light->data.octree_texture,img);
}
_dependency_queue_update(p_baked_light,true);
}
DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>());
if (rasterizer->is_texture(baked_light->data.octree_texture)) {
Image img = rasterizer->texture_get_data(baked_light->data.octree_texture);
return img.get_data();
} else {
return DVector<uint8_t>();
}
}
void VisualServerRaster::baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
ERR_FAIL_COND(p_light.size()==0);
int tex_w=baked_light->light_tex_size.x;
int tex_h=baked_light->light_tex_size.y;
ERR_FAIL_COND(tex_w==0 && tex_h==0);
ERR_FAIL_COND(!baked_light->data.light_texture.is_valid());
print_line("w: "+itos(tex_w)+" h: "+itos(tex_h)+" lightsize: "+itos(p_light.size()));
Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_light);
rasterizer->texture_set_data(baked_light->data.light_texture,img);
}
DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const{
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>());
if (rasterizer->is_texture(baked_light->data.light_texture)) {
Image img = rasterizer->texture_get_data(baked_light->data.light_texture);
return img.get_data();
} else {
return DVector<uint8_t>();
}
}
void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler) {
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->sampler=p_sampler;
}
DVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const {
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light,DVector<int>());
return baked_light->sampler;
}
void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id){
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.lightmaps.insert(p_id,p_texture);
}
void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.lightmaps.clear();
}
void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_color_enabled = p_enabled;
}
bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, false);
return baked_light->data.realtime_color_enabled;
}
void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_color = p_color;
}
Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0));
return baked_light->data.realtime_color;
}
void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_energy = p_energy;
}
float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, 1.0f);
return baked_light->data.realtime_energy;
}
/* BAKED LIGHT SAMPLER */
RID VisualServerRaster::baked_light_sampler_create() {
BakedLightSampler * blsamp = memnew( BakedLightSampler );
RID rid = baked_light_sampler_owner.make_rid(blsamp);
_update_baked_light_sampler_dp_cache(blsamp);
return rid;
}
void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value){
VS_CHANGED;
BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
ERR_FAIL_COND(!blsamp);
ERR_FAIL_INDEX(p_param,BAKED_LIGHT_SAMPLER_MAX);
blsamp->params[p_param]=p_value;
_dependency_queue_update(p_baked_light_sampler,true);
}
float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const{
BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
ERR_FAIL_COND_V(!blsamp,0);
ERR_FAIL_INDEX_V(p_param,BAKED_LIGHT_SAMPLER_MAX,0);
return blsamp->params[p_param];
}
void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp) {
int res = blsamp->resolution;
blsamp->dp_cache.resize(res*res*2);
Vector3 *dp_normals=blsamp->dp_cache.ptr();
for(int p=0;p<2;p++) {
float sign = p==0?1:-1;
int ofs = res*res*p;
for(int i=0;i<res;i++) {
for(int j=0;j<res;j++) {
Vector2 v(
(i/float(res))*2.0-1.0,
(j/float(res))*2.0-1.0
);
float l=v.length();
if (l>1.0) {
v/=l;
l=1.0; //clamp to avoid imaginary
}
v*=(2*l)/(l*l+1); //inverse of the dual paraboloid function
Vector3 n = Vector3(v.x,v.y,sign*sqrtf(MAX(1 - v.dot(v),0))); //reconstruction of z
n.y*=sign;
dp_normals[j*res+i+ofs]=n;
}
}
}
}
void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){
ERR_FAIL_COND(p_resolution<4 || p_resolution>64);
VS_CHANGED;
BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
ERR_FAIL_COND(!blsamp);
blsamp->resolution=p_resolution;
_update_baked_light_sampler_dp_cache(blsamp);
}
int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const{
BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
ERR_FAIL_COND_V(!blsamp,0);
return blsamp->resolution;
}
/* CAMERA API */
RID VisualServerRaster::camera_create() {
Camera * camera = memnew( Camera );
return camera_owner.make_rid( camera );
}
void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) {
VS_CHANGED
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
camera->type=Camera::PERSPECTIVE;
camera->fov=p_fovy_degrees;
camera->znear=p_z_near;
camera->zfar=p_z_far;
}
void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) {
VS_CHANGED;
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
camera->type=Camera::ORTHOGONAL;
camera->size=p_size;
camera->znear=p_z_near;
camera->zfar=p_z_far;
}
void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) {
VS_CHANGED;
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
camera->transform=p_transform.orthonormalized();
}
void VisualServerRaster::camera_set_visible_layers(RID p_camera,uint32_t p_layers) {
VS_CHANGED;
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
camera->visible_layers=p_layers;
}
uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const{
const Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND_V(!camera,0);
return camera->visible_layers;
}
void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env) {
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
camera->env=p_env;
}
RID VisualServerRaster::camera_get_environment(RID p_camera) const {
const Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND_V(!camera,RID());
return camera->env;
}
void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) {
Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND(!camera);
camera->vaspect=p_enable;
}
bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const{
const Camera *camera = camera_owner.get( p_camera );
ERR_FAIL_COND_V(!camera,false);
return camera->vaspect;
}
/* VIEWPORT API */
RID VisualServerRaster::viewport_create() {
Viewport *viewport = memnew( Viewport );
RID rid = viewport_owner.make_rid( viewport );
ERR_FAIL_COND_V( !rid.is_valid(), rid );
viewport->self=rid;
viewport->hide_scenario=false;
viewport->hide_canvas=false;
viewport->viewport_data=rasterizer->viewport_data_create();
return rid;
}
void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,int p_screen) {
VS_CHANGED;
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
screen_viewports[p_viewport]=p_screen;
}
void VisualServerRaster::viewport_detach(RID p_viewport) {
VS_CHANGED;
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!screen_viewports.has(p_viewport));
screen_viewports.erase(p_viewport);
}
void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_enable) {
VS_CHANGED;
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
if (viewport->render_target.is_valid()==p_enable)
return;
if (!p_enable) {
rasterizer->free(viewport->render_target);
viewport->render_target=RID();
viewport->render_target_texture=RID();
if (viewport->update_list.in_list())
viewport_update_list.remove(&viewport->update_list);
} else {
viewport->render_target=rasterizer->render_target_create();
rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
viewport->render_target_texture=rasterizer->render_target_get_texture(viewport->render_target);
if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED)
viewport_update_list.add(&viewport->update_list);
}
}
void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode){
VS_CHANGED;
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
if (viewport->render_target.is_valid() && viewport->update_list.in_list())
viewport_update_list.remove(&viewport->update_list);
viewport->render_target_update_mode=p_mode;
if (viewport->render_target.is_valid() &&viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED)
viewport_update_list.add(&viewport->update_list);
}
VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const{
const Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,RENDER_TARGET_UPDATE_DISABLED);
return viewport->render_target_update_mode;
}
RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const{
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,RID());
return viewport->render_target_texture;
}
void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_enable) {
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->render_target_vflip=p_enable;
}
void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) {
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->render_target_clear_on_new_frame=p_enable;
}
void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) {
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->rt_to_screen_rect=p_rect;
}
bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
const Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,false);
return viewport->render_target_vflip;
}
bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{
const Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,false);
return viewport->render_target_clear_on_new_frame;
}
void VisualServerRaster::viewport_render_target_clear(RID p_viewport) {
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->render_target_clear=true;
}
void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
VS_CHANGED;
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->queue_capture=true;
}
Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const {
Viewport *viewport = (Viewport*)viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,Image());
Image ret = viewport->capture;
viewport->capture=Image();
return ret;
}
void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_rect) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->rect=p_rect;
if (viewport->render_target.is_valid()) {
rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
}
}
VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const {
const Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport, ViewportRect());
return viewport->rect;
}
void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->hide_scenario=p_hide;
}
void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->hide_canvas=p_hide;
}
void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->disable_environment=p_disable;
}
void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
if (p_camera.is_valid()) {
ERR_FAIL_COND(!camera_owner.owns(p_camera));
// a camera
viewport->camera=p_camera;
} else {
viewport->camera=RID();
}
}
void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
if (p_scenario.is_valid()) {
ERR_FAIL_COND(!scenario_owner.owns(p_scenario));
// a camera
viewport->scenario=p_scenario;
} else {
viewport->scenario=RID();
}
}
RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const {
const Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport, RID());
return viewport->camera;
}
void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
Canvas *canvas = canvas_owner.get( p_canvas );
ERR_FAIL_COND(!canvas);
ERR_EXPLAIN("Canvas already attached.");
ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
Viewport::CanvasData cd;
cd.canvas=canvas;
cd.layer=0;
viewport->canvas_map[p_canvas]=cd;
canvas->viewports.insert(p_viewport);
}
void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_transform) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
if (!E) {
ERR_EXPLAIN("Viewport does not contain the canvas");
ERR_FAIL_COND(!E);
}
E->get().transform=p_transform;
}
Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const {
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,Matrix32());
Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
if (!E) {
ERR_EXPLAIN("Viewport does not contain the canvas");
ERR_FAIL_COND_V(!E,Matrix32());
}
return E->get().transform;
}
void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform) {
VS_CHANGED
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->global_transform=p_transform;
}
Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const{
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,Matrix32());
return viewport->global_transform;
}
void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
Canvas *canvas = canvas_owner.get( p_canvas );
ERR_FAIL_COND(!canvas);
Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
if (!E) {
ERR_EXPLAIN("Viewport does not contain the canvas");
ERR_FAIL_COND(!E);
}
canvas->viewports.erase(p_viewport);
viewport->canvas_map.erase(E);
}
void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer) {
VS_CHANGED;
Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
if (!E) {
ERR_EXPLAIN("Viewport does not contain the canvas");
ERR_FAIL_COND(!E);
}
E->get().layer=p_layer;
}
void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) {
VS_CHANGED;
Viewport *viewport=viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->transparent_bg=p_enabled;
}
bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const {
Viewport *viewport=viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport, false);
return viewport->transparent_bg;
}
RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const {
const Viewport *viewport=NULL;
viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport, RID());
return viewport->scenario;
}
RID VisualServerRaster::environment_create() {
return rasterizer->environment_create();
}
void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){
rasterizer->environment_set_background(p_env,p_bg);
}
VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const{
return rasterizer->environment_get_background(p_env);
}
void VisualServerRaster::environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value){
rasterizer->environment_set_background_param(p_env,p_param,p_value);
}
Variant VisualServerRaster::environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const{
return rasterizer->environment_get_background_param(p_env,p_param);
}
void VisualServerRaster::environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled){
rasterizer->environment_set_enable_fx(p_env,p_effect,p_enabled);
}
bool VisualServerRaster::environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const{
return rasterizer->environment_is_fx_enabled(p_env,p_effect);
}
void VisualServerRaster::environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant& p_value){
rasterizer->environment_fx_set_param(p_env,p_param,p_value);
}
Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const {
return environment_fx_get_param(p_env,p_param);
}
/* SCENARIO API */
void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials) {
Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
if (!E)
return;
Set<RID>::Element *I = E->get().front();
while(I) {
Instance *ins = instance_owner.get( I->get() );
_instance_queue_update( ins , p_update_aabb, p_update_materials );
I = I->next();
}
}
void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) {
if (p_update_aabb)
p_instance->update_aabb=true;
if (p_update_materials)
p_instance->update_materials=true;
if (p_instance->update)
return;
p_instance->update_next=instance_update_list;
instance_update_list=p_instance;
p_instance->update=true;
}
RID VisualServerRaster::scenario_create() {
Scenario *scenario = memnew( Scenario );
ERR_FAIL_COND_V(!scenario,RID());
RID scenario_rid = scenario_owner.make_rid( scenario );
scenario->self=scenario_rid;
scenario->octree.set_pair_callback(instance_pair,this);
scenario->octree.set_unpair_callback(instance_unpair,this);
return scenario_rid;
}
void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode) {
VS_CHANGED;
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->debug=p_debug_mode;
}
void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) {
VS_CHANGED;
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->environment=p_environment;
}
void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
VS_CHANGED;
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
scenario->fallback_environment=p_environment;
}
RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{
const Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND_V(!scenario,RID());
return scenario->environment;
}
/* INSTANCING API */
RID VisualServerRaster::instance_create() {
Instance *instance = memnew( Instance );
ERR_FAIL_COND_V(!instance,RID());
RID instance_rid = instance_owner.make_rid(instance);
instance->self=instance_rid;
instance->base_type=INSTANCE_NONE;
instance->scenario=NULL;
return instance_rid;
}
void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (instance->base_type!=INSTANCE_NONE) {
//free anything related to that base
Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( instance->base_rid );
if (E) {
// wtf, no E?
E->get().erase( instance->self );
} else {
ERR_PRINT("no base E? Bug?");
}
if ( instance->room ) {
instance_set_room(p_instance,RID());
/*
if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
instance->room->room_info->owned_geometry_instances.erase(instance->RE);
else if (instance->base_type==INSTANCE_PORTAL) {
print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE)));
instance->room->room_info->owned_portal_instances.erase(instance->RE);
} else if (instance->base_type==INSTANCE_ROOM)
instance->room->room_info->owned_room_instances.erase(instance->RE);
else if (instance->base_type==INSTANCE_LIGHT)
instance->room->room_info->owned_light_instances.erase(instance->RE);
instance->RE=NULL;*/
}
if (instance->light_info) {
if (instance->scenario && instance->light_info->D)
instance->scenario->directional_lights.erase( instance->light_info->D );
rasterizer->free(instance->light_info->instance);
memdelete(instance->light_info);
instance->light_info=NULL;
}
if (instance->portal_info) {
_portal_disconnect(instance,true);
memdelete(instance->portal_info);
instance->portal_info=NULL;
}
if (instance->baked_light_info) {
while(instance->baked_light_info->owned_instances.size()) {
Instance *owned=instance->baked_light_info->owned_instances.front()->get();
owned->baked_light=NULL;
owned->data.baked_light=NULL;
owned->data.baked_light_octree_xform=NULL;
owned->BLE=NULL;
instance->baked_light_info->owned_instances.pop_front();
}
memdelete(instance->baked_light_info);
instance->baked_light_info=NULL;
}
if (instance->scenario && instance->octree_id) {
instance->scenario->octree.erase( instance->octree_id );
instance->octree_id=0;
}
if (instance->room_info) {
for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) {
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
_portal_disconnect(E->get(),true);
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) {
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
if (instance->room_info->disconnected_child_portals.size()) {
ERR_PRINT("BUG: Disconnected portals remain!");
}
memdelete(instance->room_info);
instance->room_info=NULL;
}
if (instance->particles_info) {
rasterizer->free( instance->particles_info->instance );
memdelete(instance->particles_info);
instance->particles_info=NULL;
}
if (instance->baked_light_sampler_info) {
while (instance->baked_light_sampler_info->owned_instances.size()) {
instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self,RID());
}
if (instance->baked_light_sampler_info->sampled_light.is_valid()) {
rasterizer->free(instance->baked_light_sampler_info->sampled_light);
}
memdelete( instance->baked_light_sampler_info );
instance->baked_light_sampler_info=NULL;
}
instance->data.morph_values.clear();
instance->data.materials.clear();
}
instance->base_type=INSTANCE_NONE;
instance->base_rid=RID();
if (p_base.is_valid()) {
if (rasterizer->is_mesh(p_base)) {
instance->base_type=INSTANCE_MESH;
instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
} else if (rasterizer->is_multimesh(p_base)) {
instance->base_type=INSTANCE_MULTIMESH;
} else if (rasterizer->is_immediate(p_base)) {
instance->base_type=INSTANCE_IMMEDIATE;
} else if (rasterizer->is_particles(p_base)) {
instance->base_type=INSTANCE_PARTICLES;
instance->particles_info=memnew( Instance::ParticlesInfo );
instance->particles_info->instance = rasterizer->particles_instance_create( p_base );
} else if (rasterizer->is_light(p_base)) {
instance->base_type=INSTANCE_LIGHT;
instance->light_info = memnew( Instance::LightInfo );
instance->light_info->instance = rasterizer->light_instance_create(p_base);
if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) {
instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
}
} else if (room_owner.owns(p_base)) {
instance->base_type=INSTANCE_ROOM;
instance->room_info = memnew( Instance::RoomInfo );
instance->room_info->room=room_owner.get(p_base);
} else if (portal_owner.owns(p_base)) {
instance->base_type=INSTANCE_PORTAL;
instance->portal_info = memnew(Instance::PortalInfo);
instance->portal_info->portal=portal_owner.get(p_base);
} else if (baked_light_owner.owns(p_base)) {
instance->base_type=INSTANCE_BAKED_LIGHT;
instance->baked_light_info=memnew(Instance::BakedLightInfo);
instance->baked_light_info->baked_light=baked_light_owner.get(p_base);
//instance->portal_info = memnew(Instance::PortalInfo);
//instance->portal_info->portal=portal_owner.get(p_base);
} else if (baked_light_sampler_owner.owns(p_base)) {
instance->base_type=INSTANCE_BAKED_LIGHT_SAMPLER;
instance->baked_light_sampler_info=memnew( Instance::BakedLightSamplerInfo);
instance->baked_light_sampler_info->sampler=baked_light_sampler_owner.get(p_base);
//instance->portal_info = memnew(Instance::PortalInfo);
//instance->portal_info->portal=portal_owner.get(p_base);
} else {
ERR_EXPLAIN("Invalid base RID for instance!")
ERR_FAIL();
}
instance_dependency_map[ p_base ].insert( instance->self );
instance->base_rid=p_base;
if (instance->scenario)
_instance_queue_update(instance,true);
}
}
RID VisualServerRaster::instance_get_base(RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, RID() );
return instance->base_rid;
}
void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (instance->scenario) {
Map< RID, Set<RID> >::Element *E = instance_dependency_map.find( instance->scenario->self );
if (E) {
// wtf, no E?
E->get().erase( instance->self );
} else {
ERR_PRINT("no scenario E? Bug?");
}
if (instance->light_info) {
if (instance->light_info->D)
instance->scenario->directional_lights.erase( instance->light_info->D );
}
if (instance->portal_info) {
_portal_disconnect(instance,true);
}
if (instance->octree_id) {
instance->scenario->octree.erase( instance->octree_id );
instance->octree_id=0;
}
instance->scenario=NULL;
}
if (p_scenario.is_valid()) {
Scenario *scenario = scenario_owner.get( p_scenario );
ERR_FAIL_COND(!scenario);
instance->scenario=scenario;
instance_dependency_map[ p_scenario ].insert( instance->self );
instance->scenario=scenario;
if (instance->base_type==INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid)==LIGHT_DIRECTIONAL) {
instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
}
_instance_queue_update(instance,true);
}
}
RID VisualServerRaster::instance_get_scenario(RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, RID() );
if (instance->scenario)
return instance->scenario->self;
else
return RID();
}
void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->layer_mask=p_mask;
}
uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const{
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, 0 );
return instance->layer_mask;
}
AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, AABB() );
return instance->aabb;
}
void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->object_ID=p_ID;
}
uint32_t VisualServerRaster::instance_get_object_instance_ID(RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, 0 );
return instance->object_ID;
}
void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (instance->data.skeleton.is_valid()) {
skeleton_dependency_map[instance->data.skeleton].erase(instance);
}
instance->data.skeleton=p_skeleton;
if (instance->data.skeleton.is_valid()) {
skeleton_dependency_map[instance->data.skeleton].insert(instance);
}
}
RID VisualServerRaster::instance_get_skeleton(RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, RID() );
return instance->data.skeleton;
}
void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
ERR_FAIL_INDEX( p_shape, instance->data.morph_values.size() );
instance->data.morph_values[p_shape]=p_weight;
}
float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_shape) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, 0 );
ERR_FAIL_INDEX_V( p_shape, instance->data.morph_values.size(), 0 );
return instance->data.morph_values[p_shape];
}
void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance);
ERR_FAIL_INDEX( p_surface, instance->data.materials.size() );
instance->data.materials[p_surface]=p_material;
}
void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (p_transform==instance->data.transform) // must improve somehow
return;
instance->data.transform=p_transform;
if (instance->base_type==INSTANCE_LIGHT)
instance->data.transform.orthonormalize();
_instance_queue_update(instance);
}
Transform VisualServerRaster::instance_get_transform(RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, Transform() );
return instance->data.transform;
}
void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
ERR_EXPLAIN("Portals can't be assigned to be exterior");
ERR_FAIL_COND( instance->base_type == INSTANCE_PORTAL );
if (instance->exterior==p_enabled)
return;
instance->exterior=p_enabled;
_instance_queue_update( instance );
}
bool VisualServerRaster::instance_is_exterior( RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, false );
return instance->exterior;
}
void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (instance->room && instance->RE) {
//instance already havs a room, remove it from there
if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
instance->room->room_info->owned_geometry_instances.erase(instance->RE);
if (!p_room.is_valid() && instance->octree_id) {
//remove from the octree, so it's re-added with different flags
instance->scenario->octree.erase( instance->octree_id );
instance->octree_id=0;
_instance_queue_update( instance,true );
}
} else if ( instance->base_type==INSTANCE_ROOM ) {
instance->room->room_info->owned_room_instances.erase(instance->RE);
for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
_portal_disconnect(E->get());
_instance_queue_update( E->get(),false );
}
} else if ( instance->base_type==INSTANCE_PORTAL ) {
_portal_disconnect(instance,true);
bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE);
} else if ( instance->base_type==INSTANCE_LIGHT ) {
instance->room->room_info->owned_light_instances.erase(instance->RE);
} else {
ERR_FAIL();
}
instance->RE=NULL;
instance->room=NULL;
} else {
if (p_room.is_valid() && instance->octree_id) {
//remove from the octree, so it's re-added with different flags
instance->scenario->octree.erase( instance->octree_id );
instance->octree_id=0;
_instance_queue_update( instance,true );
}
}
if (!p_room.is_valid())
return; // just clearning the room
Instance *room = instance_owner.get( p_room );
ERR_FAIL_COND( !room );
ERR_FAIL_COND( room->base_type!=INSTANCE_ROOM );
if (instance->base_type==INSTANCE_ROOM) {
//perform cycle test
Instance *parent = instance;
while(parent) {
ERR_EXPLAIN("Cycle in room assignment");
ERR_FAIL_COND( parent == room );
parent=parent->room;
}
}
if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
instance->RE = room->room_info->owned_geometry_instances.push_back(instance);
} else if ( instance->base_type==INSTANCE_ROOM ) {
instance->RE = room->room_info->owned_room_instances.push_back(instance);
for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next())
_instance_queue_update( E->get(),false );
} else if ( instance->base_type==INSTANCE_PORTAL ) {
instance->RE = room->room_info->owned_portal_instances.push_back(instance);
} else if ( instance->base_type==INSTANCE_LIGHT ) {
instance->RE = room->room_info->owned_light_instances.push_back(instance);
} else {
ERR_FAIL();
}
instance->room=room;
}
RID VisualServerRaster::instance_get_room( RID p_instance ) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, RID() );
if (instance->room)
return instance->room->self;
else
return RID();
}
void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->extra_margin=p_margin;
}
real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance ) const{
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, 0 );
return instance->extra_margin;
}
Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const {
Vector<RID> instances;
Scenario *scenario=scenario_owner.get(p_scenario);
ERR_FAIL_COND_V(!scenario,instances);
const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
int culled=0;
Instance *cull[1024];
culled=scenario->octree.cull_AABB(p_aabb,cull,1024);
for (int i=0;i<culled;i++) {
Instance *instance=cull[i];
ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
return instances;
}
Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{
Vector<RID> instances;
Scenario *scenario=scenario_owner.get(p_scenario);
ERR_FAIL_COND_V(!scenario,instances);
const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
int culled=0;
Instance *cull[1024];
culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024);
for (int i=0;i<culled;i++) {
Instance *instance=cull[i];
ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
return instances;
}
Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{
Vector<RID> instances;
Scenario *scenario=scenario_owner.get(p_scenario);
ERR_FAIL_COND_V(!scenario,instances);
const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
int culled=0;
Instance *cull[1024];
culled=scenario->octree.cull_convex(p_convex,cull,1024);
for (int i=0;i<culled;i++) {
Instance *instance=cull[i];
ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
return instances;
}
void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled) {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
// ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) );
switch(p_flags) {
case INSTANCE_FLAG_VISIBLE: {
instance->visible=p_enabled;
} break;
case INSTANCE_FLAG_BILLBOARD: {
instance->data.billboard=p_enabled;
} break;
case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
instance->data.billboard_y=p_enabled;
} break;
case INSTANCE_FLAG_CAST_SHADOW: {
if (p_enabled == true) {
instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON;
}
else {
instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF;
}
} break;
case INSTANCE_FLAG_RECEIVE_SHADOWS: {
instance->data.receive_shadows=p_enabled;
} break;
case INSTANCE_FLAG_DEPH_SCALE: {
instance->data.depth_scale=p_enabled;
} break;
case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
instance->visible_in_all_rooms=p_enabled;
} break;
}
}
bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const{
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, false );
// ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false );
switch(p_flags) {
case INSTANCE_FLAG_VISIBLE: {
return instance->visible;
} break;
case INSTANCE_FLAG_BILLBOARD: {
return instance->data.billboard;
} break;
case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
return instance->data.billboard_y;
} break;
case INSTANCE_FLAG_CAST_SHADOW: {
if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) {
return false;
}
else {
return true;
}
} break;
case INSTANCE_FLAG_RECEIVE_SHADOWS: {
return instance->data.receive_shadows;
} break;
case INSTANCE_FLAG_DEPH_SCALE: {
return instance->data.depth_scale;
} break;
case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
return instance->visible_in_all_rooms;
} break;
}
return false;
}
void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->data.cast_shadows = p_shadow_casting_setting;
}
VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF );
return instance->data.cast_shadows;
}
void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->data.material_override=p_material;
}
RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const{
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance, RID() );
return instance->data.material_override;
}
void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max){
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->draw_range_begin=p_min;
instance->draw_range_end=p_max;
}
float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const{
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance,0 );
return instance->draw_range_begin;
}
float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const{
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance,0 );
return instance->draw_range_end;
}
void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance,RID p_baked_light) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (instance->baked_light) {
instance->baked_light->baked_light_info->owned_instances.erase(instance->BLE);
instance->BLE=NULL;
instance->baked_light=NULL;
instance->data.baked_light=NULL;
instance->data.baked_light_octree_xform=NULL;
}
if (!p_baked_light.is_valid())
return;
Instance *bl_instance = instance_owner.get( p_baked_light );
ERR_FAIL_COND( !bl_instance );
ERR_FAIL_COND( bl_instance->base_type!=INSTANCE_BAKED_LIGHT );
instance->baked_light=bl_instance;
instance->BLE=bl_instance->baked_light_info->owned_instances.push_back(instance);
instance->data.baked_light=&bl_instance->baked_light_info->baked_light->data;
instance->data.baked_light_octree_xform=&bl_instance->baked_light_info->affine_inverse;
}
RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const{
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance,RID() );
if (instance->baked_light)
return instance->baked_light->self;
return RID();
}
void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (instance->sampled_light) {
instance->sampled_light->baked_light_sampler_info->owned_instances.erase(instance);
instance->data.sampled_light=RID();
}
if(p_baked_light_sampler.is_valid()) {
Instance *sampler_instance = instance_owner.get( p_baked_light_sampler );
ERR_FAIL_COND( !sampler_instance );
ERR_FAIL_COND( sampler_instance->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER );
instance->sampled_light=sampler_instance;
instance->sampled_light->baked_light_sampler_info->owned_instances.insert(instance);
} else {
instance->sampled_light=NULL;
}
instance->data.sampled_light=RID();
}
RID VisualServerRaster::instance_geometry_get_baked_light_sampler(RID p_instance) const {
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance,RID() );
if (instance->sampled_light)
return instance->sampled_light->self;
else
return RID();
}
void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id){
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
instance->data.baked_lightmap_id=p_tex_id;
}
int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const{
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance,0 );
return instance->data.baked_lightmap_id;
}
void VisualServerRaster::_update_instance(Instance *p_instance) {
p_instance->version++;
if (p_instance->base_type == INSTANCE_LIGHT) {
rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform );
}
if (p_instance->aabb.has_no_surface())
return;
if (p_instance->base_type == INSTANCE_PARTICLES) {
rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform );
}
if ((1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
//make sure lights are updated
InstanceSet::Element *E=p_instance->lights.front();
while(E) {
E->get()->version++;
E=E->next();
}
} else if (p_instance->base_type == INSTANCE_ROOM) {
p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse();
} else if (p_instance->base_type == INSTANCE_BAKED_LIGHT) {
Transform scale;
scale.basis.scale(p_instance->baked_light_info->baked_light->octree_aabb.size);
scale.origin=p_instance->baked_light_info->baked_light->octree_aabb.pos;
//print_line("scale: "+scale);
p_instance->baked_light_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse();
}
p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0;
AABB new_aabb;
if (p_instance->base_type==INSTANCE_PORTAL) {
//portals need to be transformed in a special way, so they don't become too wide if they have scale..
Transform portal_xform = p_instance->data.transform;
portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized());
p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
int point_count=p_instance->portal_info->portal->shape.size();
p_instance->portal_info->transformed_point_cache.resize(point_count);
AABB portal_aabb;
for(int i=0;i<point_count;i++) {
Point2 src = p_instance->portal_info->portal->shape[i];
Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0));
p_instance->portal_info->transformed_point_cache[i]=point;
if (i==0)
portal_aabb.pos=point;
else
portal_aabb.expand_to(point);
}
portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
new_aabb = portal_aabb;
} else {
new_aabb = p_instance->data.transform.xform(p_instance->aabb);
}
for(InstanceSet::Element *E=p_instance->lights.front();E;E=E->next()) {
Instance *light = E->get();
light->version++;
}
p_instance->transformed_aabb=new_aabb;
if (!p_instance->scenario) {
return;
}
if (p_instance->octree_id==0) {
uint32_t base_type = 1<<p_instance->base_type;
uint32_t pairable_mask=0;
bool pairable=false;
if (p_instance->base_type == INSTANCE_LIGHT) {
pairable_mask=p_instance->light_info->enabled?INSTANCE_GEOMETRY_MASK:0;
pairable=true;
}
if (p_instance->base_type == INSTANCE_PORTAL) {
pairable_mask=(1<<INSTANCE_PORTAL);
pairable=true;
}
if (p_instance->base_type == INSTANCE_BAKED_LIGHT_SAMPLER) {
pairable_mask=(1<<INSTANCE_BAKED_LIGHT);
pairable=true;
}
if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
base_type|=INSTANCE_ROOMLESS_MASK;
}
if (p_instance->base_type == INSTANCE_ROOM) {
pairable_mask=INSTANCE_ROOMLESS_MASK;
pairable=true;
}
// not inside octree
p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask);
} else {
// if (new_aabb==p_instance->data.transformed_aabb)
// return;
p_instance->scenario->octree.move(p_instance->octree_id,new_aabb);
}
if (p_instance->base_type==INSTANCE_PORTAL) {
_portal_attempt_connect(p_instance);
}
if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
_instance_validate_autorooms(p_instance);
}
if (p_instance->base_type == INSTANCE_ROOM) {
for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next())
_instance_validate_autorooms(E->get());
}
}
void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
AABB new_aabb;
ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid());
switch(p_instance->base_type) {
case VisualServer::INSTANCE_NONE: {
// do nothing
} break;
case VisualServer::INSTANCE_MESH: {
new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid,p_instance->data.skeleton);
} break;
case VisualServer::INSTANCE_MULTIMESH: {
new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid);
} break;
case VisualServer::INSTANCE_IMMEDIATE: {
new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid);
} break;
case VisualServer::INSTANCE_PARTICLES: {
new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid);
} break;
case VisualServer::INSTANCE_LIGHT: {
new_aabb = rasterizer->light_get_aabb(p_instance->base_rid);
} break;
case VisualServer::INSTANCE_ROOM: {
Room *room = room_owner.get( p_instance->base_rid );
ERR_FAIL_COND(!room);
new_aabb=room->bounds.get_aabb();
} break;
case VisualServer::INSTANCE_PORTAL: {
Portal *portal = portal_owner.get( p_instance->base_rid );
ERR_FAIL_COND(!portal);
for (int i=0;i<portal->shape.size();i++) {
Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
if (i==0) {
new_aabb.pos=point;
new_aabb.size.z=0.01; // make it not flat for octree
} else {
new_aabb.expand_to(point);
}
}
} break;
case VisualServer::INSTANCE_BAKED_LIGHT: {
BakedLight *baked_light = baked_light_owner.get( p_instance->base_rid );
ERR_FAIL_COND(!baked_light);
new_aabb=baked_light->octree_aabb;
} break;
case VisualServer::INSTANCE_BAKED_LIGHT_SAMPLER: {
BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get( p_instance->base_rid );
ERR_FAIL_COND(!baked_light_sampler);
float radius = baked_light_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2));
} break;
default: {}
}
if (p_instance->extra_margin)
new_aabb.grow_by(p_instance->extra_margin);
p_instance->aabb=new_aabb;
}
void VisualServerRaster::_update_instances() {
while(instance_update_list) {
Instance *instance=instance_update_list;
instance_update_list=instance_update_list->update_next;
if (instance->update_aabb)
_update_instance_aabb(instance);
if (instance->update_materials) {
if (instance->base_type==INSTANCE_MESH) {
instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid));
}
}
_update_instance(instance);
instance->update=false;
instance->update_aabb=false;
instance->update_materials=false;
instance->update_next=0;
}
}
void VisualServerRaster::instance_light_set_enabled(RID p_instance,bool p_enabled) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
ERR_FAIL_COND( instance->base_type!=INSTANCE_LIGHT );
if (p_enabled==instance->light_info->enabled)
return;
instance->light_info->enabled=p_enabled;
if (light_get_type(instance->base_rid)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario)
instance->scenario->octree.set_pairable(instance->octree_id,p_enabled,1<<INSTANCE_LIGHT,p_enabled?INSTANCE_GEOMETRY_MASK:0);
//_instance_queue_update( instance , true );
}
bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const {
const Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND_V( !instance,false );
ERR_FAIL_COND_V( instance->base_type!=INSTANCE_LIGHT,false );
return instance->light_info->enabled;
}
/****** CANVAS *********/
RID VisualServerRaster::canvas_create() {
Canvas * canvas = memnew( Canvas );
ERR_FAIL_COND_V(!canvas,RID());
RID rid = canvas_owner.make_rid( canvas );
return rid;
}
void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
Canvas * canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx==-1);
canvas->child_items[idx].mirror=p_mirroring;
}
Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) const {
Canvas * canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND_V(!canvas,Point2());
CanvasItem *canvas_item = memnew( CanvasItem );
ERR_FAIL_COND_V(!canvas_item,Point2());
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND_V(idx==-1,Point2());
return canvas->child_items[idx].mirror;
}
void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) {
Canvas * canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->modulate=p_color;
}
RID VisualServerRaster::canvas_item_create() {
CanvasItem *canvas_item = memnew( CanvasItem );
ERR_FAIL_COND_V(!canvas_item,RID());
return canvas_item_owner.make_rid( canvas_item );
}
void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.get(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
}
canvas_item->parent=RID();
}
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
Canvas *canvas = canvas_owner.get(p_parent);
Canvas::ChildItem ci;
ci.item=canvas_item;
canvas->child_items.push_back(ci);
} else if (canvas_item_owner.owns(p_parent)) {
CanvasItem *item_owner = canvas_item_owner.get(p_parent);
item_owner->child_items.push_back(canvas_item);
} else {
ERR_EXPLAIN("Invalid parent");
ERR_FAIL();
}
}
canvas_item->parent=p_parent;
}
RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const {
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
ERR_FAIL_COND_V(!canvas_item,RID());
return canvas_item->parent;
}
void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->visible=p_visible;
}
bool VisualServerRaster::canvas_item_is_visible(RID p_item) const {
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND_V(!canvas_item,RID());
return canvas_item->visible;
}
void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
ERR_FAIL_COND(!canvas_item);
if (canvas_item->light_mask==p_mask)
return;
VS_CHANGED;
canvas_item->light_mask=p_mask;
}
void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
ERR_FAIL_COND(!canvas_item);
if (canvas_item->blend_mode==p_blend)
return;
VS_CHANGED;
canvas_item->blend_mode=p_blend;
}
void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) {
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
ERR_FAIL_COND(!canvas_item);
VS_CHANGED;
canvas_item->viewport=p_viewport;
}
/*
void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->rect=p_rect;
}*/
void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->clip=p_clip;
}
void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->distance_field=p_distance_field;
}
void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->xform=p_transform;
}
void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->custom_rect=p_custom_rect;
if (p_custom_rect)
canvas_item->rect=p_rect;
}
void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->opacity=p_opacity;
}
float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const {
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND_V(!canvas_item,-1);
return canvas_item->opacity;
}
void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->ontop=p_on_top;
}
bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const{
const CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND_V(!canvas_item,false);
return canvas_item->ontop;
}
void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->self_opacity=p_self_opacity;
}
float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const {
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND_V(!canvas_item,-1);
return canvas_item->self_opacity;
}
void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine );
ERR_FAIL_COND(!line);
line->color=p_color;
line->from=p_from;
line->to=p_to;
line->width=p_width;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(line);
}
void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_color;
rect->rect=p_rect;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(rect);
}
void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandCircle * circle = memnew( CanvasItem::CommandCircle );
ERR_FAIL_COND(!circle);
circle->color=p_color;
circle->pos=p_pos;
circle->radius=p_radius;
canvas_item->commands.push_back(circle);
}
void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_modulate;
rect->rect=p_rect;
rect->flags=0;
if (p_tile) {
rect->flags|=Rasterizer::CANVAS_RECT_TILE;
rect->flags|=Rasterizer::CANVAS_RECT_REGION;
rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height);
}
if (p_rect.size.x<0) {
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_rect.size.y<0) {
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
rect->texture=p_texture;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(rect);
}
void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_modulate;
rect->rect=p_rect;
rect->texture=p_texture;
rect->source=p_src_rect;
rect->flags=Rasterizer::CANVAS_RECT_REGION;
if (p_rect.size.x<0) {
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_rect.size.y<0) {
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(rect);
}
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle );
ERR_FAIL_COND(!style);
style->texture=p_texture;
style->rect=p_rect;
style->source=p_source;
style->draw_center=p_draw_center;
style->color=p_modulate;
style->margin[MARGIN_LEFT]=p_topleft.x;
style->margin[MARGIN_TOP]=p_topleft.y;
style->margin[MARGIN_RIGHT]=p_bottomright.x;
style->margin[MARGIN_BOTTOM]=p_bottomright.y;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(style);
}
void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive );
ERR_FAIL_COND(!prim);
prim->texture=p_texture;
prim->points=p_points;
prim->uvs=p_uvs;
prim->colors=p_colors;
prim->width=p_width;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(prim);
}
void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
ERR_FAIL_COND(pointcount<3);
int color_size=p_colors.size();
int uv_size=p_uvs.size();
ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount);
ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid()));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
if (indices.empty()) {
ERR_EXPLAIN("Bad Polygon!");
ERR_FAIL_V();
}
CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon );
ERR_FAIL_COND(!polygon);
polygon->texture=p_texture;
polygon->points=p_points;
polygon->uvs=p_uvs;
polygon->colors=p_colors;
polygon->indices=indices;
polygon->count=indices.size();
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(polygon);
}
void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs, RID p_texture) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
ERR_FAIL_COND(p_count <= 0);
ERR_FAIL_COND(p_points == NULL);
CanvasItem::CommandPolygonPtr * polygon = memnew( CanvasItem::CommandPolygonPtr );
ERR_FAIL_COND(!polygon);
polygon->texture=p_texture;
polygon->points=p_points;
polygon->uvs=p_uvs;
polygon->colors=p_colors;
polygon->indices=p_indices;
polygon->count = p_count * 3;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(polygon);
};
void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
int ps = p_points.size();
ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
Vector<int> indices = p_indices;
int count = p_count * 3;
if (indices.empty()) {
ERR_FAIL_COND( ps % 3 != 0 );
if (p_count == -1)
count = ps;
} else {
ERR_FAIL_COND( indices.size() % 3 != 0 );
if (p_count == -1)
count = indices.size();
}
CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon );
ERR_FAIL_COND(!polygon);
polygon->texture=p_texture;
polygon->points=p_points;
polygon->uvs=p_uvs;
polygon->colors=p_colors;
polygon->indices=indices;
polygon->count = count;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(polygon);
}
void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandTransform * tr = memnew( CanvasItem::CommandTransform );
ERR_FAIL_COND(!tr);
tr->xform=p_transform;
canvas_item->commands.push_back(tr);
}
void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandBlendMode * bm = memnew( CanvasItem::CommandBlendMode );
ERR_FAIL_COND(!bm);
bm->blend_mode = p_blend;
canvas_item->commands.push_back(bm);
};
void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX);
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->z=p_z;
}
void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->z_relative=p_enable;
}
void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2& p_rect) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) {
if (p_enable) {
canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer );
} else {
memdelete(canvas_item->copy_back_buffer);
canvas_item->copy_back_buffer=NULL;
}
}
if (p_enable) {
canvas_item->copy_back_buffer->rect=p_rect;
canvas_item->copy_back_buffer->full=p_rect==Rect2();
}
}
void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_material=p_enable;
}
void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
if (canvas_item->material)
canvas_item->material->owners.erase(canvas_item);
canvas_item->material=NULL;
if (canvas_item_material_owner.owns(p_material)) {
canvas_item->material=canvas_item_material_owner.get(p_material);
canvas_item->material->owners.insert(canvas_item);
}
}
void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y=p_enable;
}
void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
CanvasItem::CommandClipIgnore * ci = memnew( CanvasItem::CommandClipIgnore);
ERR_FAIL_COND(!ci);
ci->ignore=p_ignore;
canvas_item->commands.push_back(ci);
}
void VisualServerRaster::canvas_item_clear(RID p_item) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->clear();
}
void VisualServerRaster::canvas_item_raise(RID p_item) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.get(canvas_item->parent);
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx<0);
Canvas::ChildItem ci = canvas->child_items[idx];
canvas->child_items.remove(idx);
canvas->child_items.push_back(ci);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
int idx = item_owner->child_items.find(canvas_item);
ERR_FAIL_COND(idx<0);
item_owner->child_items.remove(idx);
item_owner->child_items.push_back(canvas_item);
}
}
}
/***** CANVAS LIGHT *******/
RID VisualServerRaster::canvas_light_create() {
Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
return canvas_light_owner.make_rid(clight);
}
void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(clight->canvas);
canvas->lights.erase(clight);
}
if (!canvas_owner.owns(p_canvas))
p_canvas=RID();
clight->canvas=p_canvas;
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(clight->canvas);
canvas->lights.insert(clight);
}
}
void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->enabled=p_enabled;
}
void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->xform=p_transform;
}
void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->scale=p_scale;
}
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture=p_texture;
}
void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset=p_offset;
}
void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->color=p_color;
}
void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->height=p_height;
}
void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->energy=p_energy;
}
void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->z_min=p_min_z;
clight->z_max=p_max_z;
}
void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->layer_min=p_min_layer;
clight->layer_max=p_max_layer;
}
void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask=p_mask;
}
void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->item_shadow_mask=p_mask;
}
void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->mode=p_mode;
}
void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (clight->shadow_buffer.is_valid()==p_enabled)
return;
if (p_enabled) {
clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
} else {
rasterizer->free(clight->shadow_buffer);
clight->shadow_buffer=RID();
}
}
void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
ERR_FAIL_COND(p_size<32 || p_size>16384);
clight->shadow_buffer_size=nearest_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
rasterizer->free(clight->shadow_buffer);
clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
}
}
void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_esm_mult=p_multiplier;
}
void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_color=p_color;
}
/****** CANVAS LIGHT OCCLUDER ******/
RID VisualServerRaster::canvas_light_occluder_create() {
Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance );
return canvas_light_occluder_owner.make_rid( occluder );
}
void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
}
if (!canvas_owner.owns(p_canvas))
p_canvas=RID();
occluder->canvas=p_canvas;
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.insert(occluder);
}
}
void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->enabled=p_enabled;
}
void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
occluder->polygon=p_polygon;
occluder->polygon_buffer=RID();
if (occluder->polygon.is_valid()) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (!occluder_poly)
occluder->polygon=RID();
ERR_FAIL_COND(!occluder_poly);
occluder_poly->owners.insert(occluder);
occluder->polygon_buffer=occluder_poly->occluder;
occluder->aabb_cache=occluder_poly->aabb;
occluder->cull_cache=occluder_poly->cull_mode;
}
}
void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform=p_xform;
}
void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->light_mask=p_mask;
}
RID VisualServerRaster::canvas_occluder_polygon_create() {
CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon );
occluder_poly->occluder=rasterizer->canvas_light_occluder_create();
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
}
void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){
if (p_shape.size()<3) {
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
return;
}
DVector<Vector2> lines;
int lc = p_shape.size()*2;
lines.resize(lc-(p_close?0:2));
{
DVector<Vector2>::Write w = lines.write();
DVector<Vector2>::Read r = p_shape.read();
int max=lc/2;
if (!p_close) {
max--;
}
for(int i=0;i<max;i++) {
Vector2 a = r[i];
Vector2 b = r[(i+1)%(lc/2)];
w[i*2+0]=a;
w[i*2+1]=b;
}
}
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
}
void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) {
CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
ERR_FAIL_COND(p_shape.size()&1);
int lc = p_shape.size();
occluder_poly->aabb=Rect2();
{
DVector<Vector2>::Read r = p_shape.read();
for(int i=0;i<lc;i++) {
if (i==0)
occluder_poly->aabb.pos=r[i];
else
occluder_poly->aabb.expand_to(r[i]);
}
}
rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
E->get()->aabb_cache=occluder_poly->aabb;
}
}
void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) {
CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode=p_mode;
for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
E->get()->cull_cache=p_mode;
}
}
RID VisualServerRaster::canvas_item_material_create() {
Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial );
return canvas_item_material_owner.make_rid(material);
}
void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){
VS_CHANGED;
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
ERR_FAIL_COND(!material);
material->shader=p_shader;
}
void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){
VS_CHANGED;
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
ERR_FAIL_COND(!material);
if (p_value.get_type()==Variant::NIL)
material->shader_param.erase(p_param);
else
material->shader_param[p_param]=p_value;
}
Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
ERR_FAIL_COND_V(!material,Variant());
if (!material->shader_param.has(p_param)) {
ERR_FAIL_COND_V(!material->shader.is_valid(),Variant());
return rasterizer->shader_get_default_param(material->shader,p_param);
}
return material->shader_param[p_param];
}
void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) {
VS_CHANGED;
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
ERR_FAIL_COND(!material);
material->shading_mode=p_mode;
}
/******** CANVAS *********/
void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) {
VS_CHANGED;
ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
cursors[p_cursor].rot = p_rotation;
};
void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region) {
VS_CHANGED;
ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
cursors[p_cursor].texture = p_texture;
cursors[p_cursor].center = p_center_offset;
cursors[p_cursor].region = p_region;
};
void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) {
VS_CHANGED;
ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
cursors[p_cursor].visible = p_visible;
};
void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor) {
ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
if (cursors[p_cursor].pos==p_pos)
return;
VS_CHANGED;
cursors[p_cursor].pos = p_pos;
};
void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
black_margin[MARGIN_LEFT]=p_left;
black_margin[MARGIN_TOP]=p_top;
black_margin[MARGIN_RIGHT]=p_right;
black_margin[MARGIN_BOTTOM]=p_bottom;
}
void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
black_image[MARGIN_LEFT]=p_left;
black_image[MARGIN_TOP]=p_top;
black_image[MARGIN_RIGHT]=p_right;
black_image[MARGIN_BOTTOM]=p_bottom;
}
void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) {
Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
if (E) {
// has instances
while( E->get().size() ) {
// erase all attached instances
if (p_free_scenario)
instance_set_scenario( E->get().front()->get(), RID() );
else
instance_set_base( E->get().front()->get(), RID() );
}
}
instance_dependency_map.erase(p_rid);
}
void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) {
VS_CHANGED;
// rasterizer->custom_shade_model_set_shader(p_model,p_shader);
}
RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const {
//return rasterizer->custom_shade_model_get_shader(p_model);
return RID();
}
void VisualServerRaster::custom_shade_model_set_name(int p_model, const String& p_name) {
//rasterizer->custom_shade_model_set_name(p_model,p_name);
}
String VisualServerRaster::custom_shade_model_get_name(int p_model) const {
//return rasterizer->custom_shade_model_get_name(p_model);
return "";
}
void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
VS_CHANGED;
//rasterizer->custom_shade_model_set_param_info(p_model,p_info);
}
void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
//rasterizer->custom_shade_model_get_param_info(p_model,p_info);
}
void VisualServerRaster::free( RID p_rid ) {
VS_CHANGED;
if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) {
rasterizer->free(p_rid);
} else if (rasterizer->is_skeleton(p_rid)) {
Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_rid);
if (E) {
//detach skeletons
for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) {
F->get()->data.skeleton=RID();
}
skeleton_dependency_map.erase(E);
}
rasterizer->free(p_rid);
} else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) || rasterizer->is_immediate(p_rid)) {
//delete the resource
_free_attached_instances(p_rid);
rasterizer->free(p_rid);
} else if (room_owner.owns(p_rid)) {
_free_attached_instances(p_rid);
Room *room = room_owner.get(p_rid);
ERR_FAIL_COND(!room);
room_owner.free(p_rid);
memdelete(room);
} else if (portal_owner.owns(p_rid)) {
_free_attached_instances(p_rid);
Portal *portal = portal_owner.get(p_rid);
ERR_FAIL_COND(!portal);
portal_owner.free(p_rid);
memdelete(portal);
} else if (baked_light_owner.owns(p_rid)) {
_free_attached_instances(p_rid);
BakedLight *baked_light = baked_light_owner.get(p_rid);
ERR_FAIL_COND(!baked_light);
if (baked_light->data.octree_texture.is_valid())
rasterizer->free(baked_light->data.octree_texture);
baked_light_owner.free(p_rid);
memdelete(baked_light);
} else if (baked_light_sampler_owner.owns(p_rid)) {
_free_attached_instances(p_rid);
BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get(p_rid);
ERR_FAIL_COND(!baked_light_sampler);
//if (baked_light->data.octree_texture.is_valid())
// rasterizer->free(baked_light->data.octree_texture);
baked_light_sampler_owner.free(p_rid);
memdelete(baked_light_sampler);
} else if (camera_owner.owns(p_rid)) {
// delete te camera
Camera *camera = camera_owner.get(p_rid);
ERR_FAIL_COND(!camera);
camera_owner.free( p_rid );
memdelete(camera);
} else if (viewport_owner.owns(p_rid)) {
// delete the viewport
Viewport *viewport = viewport_owner.get( p_rid );
ERR_FAIL_COND(!viewport);
// Viewport *parent=NULL;
rasterizer->free(viewport->viewport_data);
if (viewport->render_target.is_valid()) {
rasterizer->free(viewport->render_target);
}
if (viewport->update_list.in_list())
viewport_update_list.remove(&viewport->update_list);
if (screen_viewports.has(p_rid))
screen_viewports.erase(p_rid);
while(viewport->canvas_map.size()) {
Canvas *c = viewport->canvas_map.front()->get().canvas;
c->viewports.erase(p_rid);
viewport->canvas_map.erase(viewport->canvas_map.front());
}
viewport_owner.free(p_rid);
memdelete(viewport);
} else if (instance_owner.owns(p_rid)) {
// delete the instance
_update_instances(); // be sure
Instance *instance = instance_owner.get(p_rid);
ERR_FAIL_COND(!instance);
instance_set_room(p_rid,RID());
instance_set_scenario(p_rid,RID());
instance_geometry_set_baked_light(p_rid,RID());
instance_geometry_set_baked_light_sampler(p_rid,RID());
instance_set_base(p_rid,RID());
if (instance->data.skeleton.is_valid())
instance_attach_skeleton(p_rid,RID());
instance_owner.free(p_rid);
memdelete(instance);
} else if (canvas_owner.owns(p_rid)) {
Canvas *canvas = canvas_owner.get(p_rid);
ERR_FAIL_COND(!canvas);
while(canvas->viewports.size()) {
Viewport *vp = viewport_owner.get(canvas->viewports.front()->get());
ERR_FAIL_COND(!vp);
Map<RID,Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid);
ERR_FAIL_COND(!E);
vp->canvas_map.erase(p_rid);
canvas->viewports.erase( canvas->viewports.front() );
}
for (int i=0;i<canvas->child_items.size();i++) {
canvas->child_items[i].item->parent=RID();
}
for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) {
E->get()->canvas=RID();
}
for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
E->get()->canvas=RID();
}
canvas_owner.free( p_rid );
memdelete( canvas );
} else if (canvas_item_owner.owns(p_rid)) {
CanvasItem *canvas_item = canvas_item_owner.get(p_rid);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.get(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
}
}
for (int i=0;i<canvas_item->child_items.size();i++) {
canvas_item->child_items[i]->parent=RID();
}
if (canvas_item->material) {
canvas_item->material->owners.erase(canvas_item);
}
canvas_item_owner.free( p_rid );
memdelete( canvas_item );
} else if (canvas_item_material_owner.owns(p_rid)) {
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid);
ERR_FAIL_COND(!material);
for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) {
E->get()->material=NULL;
}
canvas_item_material_owner.free(p_rid);
memdelete(material);
} else if (canvas_light_owner.owns(p_rid)) {
Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
ERR_FAIL_COND(!canvas_light);
if (canvas_light->canvas.is_valid()) {
Canvas* canvas = canvas_owner.get(canvas_light->canvas);
if (canvas)
canvas->lights.erase(canvas_light);
}
if (canvas_light->shadow_buffer.is_valid())
rasterizer->free(canvas_light->shadow_buffer);
canvas_light_owner.free( p_rid );
memdelete( canvas_light );
} else if (canvas_light_occluder_owner.owns(p_rid)) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
}
canvas_light_occluder_owner.free( p_rid );
memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
ERR_FAIL_COND(!occluder_poly);
rasterizer->free(occluder_poly->occluder);
while(occluder_poly->owners.size()) {
occluder_poly->owners.front()->get()->polygon=RID();
occluder_poly->owners.erase( occluder_poly->owners.front() );
}
canvas_light_occluder_polygon_owner.free( p_rid );
memdelete(occluder_poly);
} else if (scenario_owner.owns(p_rid)) {
Scenario *scenario=scenario_owner.get(p_rid);
ERR_FAIL_COND(!scenario);
_update_instances(); // be sure
_free_attached_instances(p_rid,true);
//rasterizer->free( scenario->environment );
scenario_owner.free(p_rid);
memdelete(scenario);
} else {
ERR_FAIL();
}
}
void VisualServerRaster::_instance_draw(Instance *p_instance) {
if (p_instance->light_cache_dirty) {
int l=0;
//add positional lights
InstanceSet::Element *LE=p_instance->lights.front();
p_instance->data.light_instances.resize(p_instance->lights.size());
while(LE) {
p_instance->data.light_instances[l++]=LE->get()->light_info->instance;
LE=LE->next();
}
p_instance->light_cache_dirty=false;
}
switch(p_instance->base_type) {
case INSTANCE_MESH: {
rasterizer->add_mesh(p_instance->base_rid, &p_instance->data);
} break;
case INSTANCE_MULTIMESH: {
rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data);
} break;
case INSTANCE_IMMEDIATE: {
rasterizer->add_immediate(p_instance->base_rid, &p_instance->data);
} break;
case INSTANCE_PARTICLES: {
rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data);
} break;
default: {};
}
}
Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) {
// setup a camera matrix for that range!
CameraMatrix camera_matrix;
switch(p_camera->type) {
case Camera::ORTHOGONAL: {
camera_matrix.set_orthogonal(p_camera->size,viewport_rect.width / (float)viewport_rect.height,p_range_min,p_range_max,p_camera->vaspect);
} break;
case Camera::PERSPECTIVE: {
camera_matrix.set_perspective(
p_camera->fov,
viewport_rect.width / (float)viewport_rect.height,
p_range_min,
p_range_max,
p_camera->vaspect
);
} break;
}
//obtain the frustum endpoints
Vector<Vector3> endpoints;
endpoints.resize(8);
bool res = camera_matrix.get_endpoints(p_camera->transform,&endpoints[0]);
ERR_FAIL_COND_V(!res,Vector<Vector3>());
return endpoints;
}
Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) {
Vector<Vector3> endpoints=_camera_generate_endpoints(p_light,p_camera,p_range_min,p_range_max); // frustum plane endpoints
ERR_FAIL_COND_V(endpoints.empty(),Vector<Plane>());
// obtain the light frustm ranges (given endpoints)
Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
float x_min,x_max;
float y_min,y_max;
float z_min,z_max;
for(int j=0;j<8;j++) {
float d_x=x_vec.dot(endpoints[j]);
float d_y=y_vec.dot(endpoints[j]);
float d_z=z_vec.dot(endpoints[j]);
if (j==0 || d_x<x_min)
x_min=d_x;
if (j==0 || d_x>x_max)
x_max=d_x;
if (j==0 || d_y<y_min)
y_min=d_y;
if (j==0 || d_y>y_max)
y_max=d_y;
if (j==0 || d_z<z_min)
z_min=d_z;
if (j==0 || d_z>z_max)
z_max=d_z;
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
Vector<Plane> light_frustum_planes;
light_frustum_planes.resize(6);
//right/left
light_frustum_planes[0]=Plane( x_vec, x_max );
light_frustum_planes[1]=Plane( -x_vec, -x_min );
//top/bottom
light_frustum_planes[2]=Plane( y_vec, y_max );
light_frustum_planes[3]=Plane( -y_vec, -y_min );
//near/far
light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
//TODO@ add more actual frustum planes to minimize get
return light_frustum_planes;
}
void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
float distances[5];
float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance );
// float cull_min=p_cull_range.min;
//float cull_max=p_cull_range.max;
bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance);
float cull_min=p_camera->znear;
float cull_max=p_camera->zfar;
float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE);
if (max_dist>0.0)
cull_max=MIN(cull_max,max_dist);
for(int i = 0; i < splits; i++) {
float idm = i / (float)splits;
float lg = cull_min * Math::pow(cull_max/cull_min, idm);
float uniform = cull_min + (cull_max - cull_min) * idm;
distances[i] = lg * split_weight + uniform * (1.0 - split_weight);
}
distances[0]=cull_min;
distances[splits]=cull_max;
for (int i=0;i<splits;i++) {
// setup a camera matrix for that range!
CameraMatrix camera_matrix;
switch(p_camera->type) {
case Camera::ORTHOGONAL: {
camera_matrix.set_orthogonal(
p_camera->size,
viewport_rect.width / (float)viewport_rect.height,
distances[(i==0 || !overlap )?i:i-1],
distances[i+1],
p_camera->vaspect
);
} break;
case Camera::PERSPECTIVE: {
camera_matrix.set_perspective(
p_camera->fov,
viewport_rect.width / (float)viewport_rect.height,
distances[(i==0 || !overlap )?i:i-1],
distances[i+1],
p_camera->vaspect
);
} break;
}
//obtain the frustum endpoints
Vector3 endpoints[8]; // frustum plane endpoints
bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints);
ERR_CONTINUE(!res);
// obtain the light frustm ranges (given endpoints)
Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
//z_vec points agsint the camera, like in default opengl
float x_min,x_max;
float y_min,y_max;
float z_min,z_max;
float x_min_cam,x_max_cam;
float y_min_cam,y_max_cam;
float z_min_cam,z_max_cam;
//used for culling
for(int j=0;j<8;j++) {
float d_x=x_vec.dot(endpoints[j]);
float d_y=y_vec.dot(endpoints[j]);
float d_z=z_vec.dot(endpoints[j]);
if (j==0 || d_x<x_min)
x_min=d_x;
if (j==0 || d_x>x_max)
x_max=d_x;
if (j==0 || d_y<y_min)
y_min=d_y;
if (j==0 || d_y>y_max)
y_max=d_y;
if (j==0 || d_z<z_min)
z_min=d_z;
if (j==0 || d_z>z_max)
z_max=d_z;
}
{
//camera viewport stuff
//this trick here is what stabilizes the shadow (make potential jaggies to not move)
//at the cost of some wasted resolution. Still the quality increase is very well worth it
Vector3 center;
for(int j=0;j<8;j++) {
center+=endpoints[j];
}
center/=8.0;
//center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
float radius=0;
for(int j=0;j<8;j++) {
float d = center.distance_to(endpoints[j]);
if (d>radius)
radius=d;
}
radius *= texsize/(texsize-2.0); //add a texel by each side, so stepified texture will always fit
x_max_cam=x_vec.dot(center)+radius;
x_min_cam=x_vec.dot(center)-radius;
y_max_cam=y_vec.dot(center)+radius;
y_min_cam=y_vec.dot(center)-radius;
z_max_cam=z_vec.dot(center)+radius;
z_min_cam=z_vec.dot(center)-radius;
float unit = radius*2.0/texsize;
x_max_cam=Math::stepify(x_max_cam,unit);
x_min_cam=Math::stepify(x_min_cam,unit);
y_max_cam=Math::stepify(y_max_cam,unit);
y_min_cam=Math::stepify(y_min_cam,unit);
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
Vector<Plane> light_frustum_planes;
light_frustum_planes.resize(6);
//right/left
light_frustum_planes[0]=Plane( x_vec, x_max );
light_frustum_planes[1]=Plane( -x_vec, -x_min );
//top/bottom
light_frustum_planes[2]=Plane( y_vec, y_max );
light_frustum_planes[3]=Plane( -y_vec, -y_min );
//near/far
light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
// a pre pass will need to be needed to determine the actual z-near to be used
for(int j=0;j<caster_cull_count;j++) {
float min,max;
Instance *ins=instance_shadow_cull_result[j];
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
if (max>z_max)
z_max=max;
}
{
CameraMatrix ortho_camera;
real_t half_x = (x_max_cam-x_min_cam) * 0.5;
real_t half_y = (y_max_cam-y_min_cam) * 0.5;
ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) );
Transform ortho_transform;
ortho_transform.basis=p_light->data.transform.basis;
ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max;
rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] );
}
rasterizer->begin_shadow_map( p_light->light_info->instance, i );
for (int j=0;j<caster_cull_count;j++) {
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
rasterizer->end_shadow_map();
}
}
CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up) {
Vector3 dirN;
Vector3 upN;
Vector3 lftN;
lftN=dir.cross(up);
lftN.normalize();
upN=lftN.cross(dir);
upN.normalize();
dirN=dir.normalized();
CameraMatrix cmout;
float *output=&cmout.matrix[0][0];
output[ 0] = lftN[0];
output[ 1] = upN[0];
output[ 2] = -dirN[0];
output[ 3] = 0.0;
output[ 4] = lftN[1];
output[ 5] = upN[1];
output[ 6] = -dirN[1];
output[ 7] = 0.0;
output[ 8] = lftN[2];
output[ 9] = upN[2];
output[10] = -dirN[2];
output[11] = 0.0;
output[12] = -lftN.dot(pos);
output[13] = -upN.dot(pos);
output[14] = dirN.dot(pos);
output[15] = 1.0;
return cmout;
}
#if 1
void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
float near_dist=1;
Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light,p_camera,p_cull_range.min,p_cull_range.max);
int caster_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
// this could be faster by just getting supports from the AABBs..
// but, safer to do as the original implementation explains for now..
Vector<Vector3> caster_pointcloud;
caster_pointcloud.resize(caster_count*8);
int caster_pointcloud_size=0;
{
//fill pointcloud
Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
for(int i=0;i<caster_count;i++) {
Instance *ins = instance_shadow_cull_result[i];
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
for(int j=0;j<8;j++) {
Vector3 v = ins->aabb.get_endpoint(j);
v = ins->data.transform.xform(v);
caster_pointcloud_ptr[caster_pointcloud_size+j]=v;
}
caster_pointcloud_size+=8;
}
}
// now generate a pointcloud that contains the maximum bound (camera extruded by light)
Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
int cpcsize=camera_pointcloud.size();
camera_pointcloud.resize( cpcsize*2 );
for(int i=0;i<cpcsize;i++) {
camera_pointcloud[i+cpcsize]=camera_pointcloud[i]-light_vec*1000;
}
// Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
// compute the "light-space" basis, using the algorithm described in the paper
// note: since bodyB is defined in eye space, all of these vectors should also be defined in eye space
Vector3 eye = p_camera->transform.origin;
Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
CameraMatrix light_space_basis = _lispm_look(eye,light_vec,up);
AABB light_space_aabb;
{ //create an optimal AABB from both the camera pointcloud and the objects pointcloud
AABB light_space_pointcloud_aabb;
AABB light_space_camera_aabb;
//xform pointcloud
const Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
for(int i=0;i<caster_pointcloud_size;i++) {
Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]);
if (i==0) {
light_space_pointcloud_aabb.pos=p;
} else {
light_space_pointcloud_aabb.expand_to(p);
}
}
for(int i=0;i<camera_pointcloud.size();i++) {
Vector3 p = light_space_basis.xform(camera_pointcloud[i]);
if (i==0) {
light_space_camera_aabb.pos=p;
} else {
light_space_camera_aabb.expand_to(p);
}
}
light_space_aabb=light_space_pointcloud_aabb.intersection(light_space_camera_aabb);
}
float lvdp = light_vec.dot(view_vec);
float sin_gamma = Math::sqrt(1.0-lvdp*lvdp);
//use the formulas of the paper to get n (and f)
float factor = 1.0/sin_gamma;
float z_n = factor*near_dist; //often 1
float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents
float z_f = z_n + d*sin_gamma;
float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma;
float f = n+d;
Vector3 pos = eye - up*(n-near_dist);
CameraMatrix light_space_basis2 = _lispm_look(pos,light_vec,up);
//Transform light_space_basis2;
//light_space_basis2.set_look_at(pos,light_vec-pos,up);
//light_space_basis2.affine_invert();
//one possibility for a simple perspective transformation matrix
//with the two parameters n(near) and f(far) in y direction
CameraMatrix lisp_matrix;
lisp_matrix.matrix[1][1]=(f+n)/(f-n);
lisp_matrix.matrix[3][1]=-2*f*n/(f-n);
lisp_matrix.matrix[1][3]=1;
lisp_matrix.matrix[3][3]=0;
CameraMatrix projection = lisp_matrix * light_space_basis2;
//CameraMatrix projection = light_space_basis2 * lisp_matrix;
AABB proj_space_aabb;
{
AABB proj_space_pointcloud_aabb;
AABB proj_space_camera_aabb;
//xform pointcloud
Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
for(int i=0;i<caster_pointcloud_size;i++) {
Vector3 p = projection.xform(caster_pointcloud_ptr[i]);
if (i==0) {
proj_space_pointcloud_aabb.pos=p;
} else {
proj_space_pointcloud_aabb.expand_to(p);
}
}
for(int i=0;i<camera_pointcloud.size();i++) {
Vector3 p = projection.xform(camera_pointcloud[i]);
if (i==0) {
proj_space_camera_aabb.pos=p;
} else {
proj_space_camera_aabb.expand_to(p);
}
}
//proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb);
proj_space_aabb=proj_space_pointcloud_aabb;
}
projection.scale_translate_to_fit(proj_space_aabb);
projection=projection * lisp_matrix;
CameraMatrix scale;
scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed
projection=scale * projection;
rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection , light_space_basis2.inverse() );
rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
for(int i=0;i<caster_count;i++) {
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
rasterizer->end_shadow_map();
}
#else
void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
/* STEP 1: GENERATE LIGHT TRANSFORM */
Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
float viewdot = Math::absf(light_vec.dot(view_vec));
Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
Transform light_transform;
light_transform.set_look_at(Vector3(),light_vec,up);
/* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/
float range_min=0.01; //p_cull_range.min
float range_max=20;//p_cull_range.max;
Vector<Vector3> camera_endpoints=_camera_generate_endpoints(p_light,p_camera,range_min,range_max); // frustum plane endpoints
ERR_FAIL_COND(camera_endpoints.empty());
// obtain the light frustm ranges (given endpoints)
Vector3 light_x_vec=light_transform.basis.get_axis( Vector3::AXIS_X ).normalized();
Vector3 light_y_vec=light_transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
Vector3 light_z_vec=light_transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
Vector3 light_axis_max;
Vector3 light_axis_min;
for(int j=0;j<8;j++) {
float d_x=light_x_vec.dot(camera_endpoints[j]);
float d_y=light_y_vec.dot(camera_endpoints[j]);
float d_z=light_z_vec.dot(camera_endpoints[j]);
if (j==0 || d_x<light_axis_min.x)
light_axis_min.x=d_x;
if (j==0 || d_x>light_axis_max.x)
light_axis_max.x=d_x;
if (j==0 || d_y<light_axis_min.y)
light_axis_min.y=d_y;
if (j==0 || d_y>light_axis_max.y)
light_axis_max.y=d_y;
if (j==0 || d_z<light_axis_min.z)
light_axis_min.z=d_z;
if (j==0 || d_z>light_axis_max.z)
light_axis_max.z=d_z;
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
Vector<Plane> light_cull_planes;
light_cull_planes.resize(6);
//right/left
light_cull_planes[0]=Plane( light_x_vec, light_axis_max.x );
light_cull_planes[1]=Plane( -light_x_vec, -light_axis_min.x );
//top/bottom
light_cull_planes[2]=Plane( light_y_vec, light_axis_max.y );
light_cull_planes[3]=Plane( -light_y_vec, -light_axis_min.y );
//near/far
light_cull_planes[4]=Plane( light_z_vec, light_axis_max.z+1e6 );
light_cull_planes[5]=Plane( -light_z_vec, -light_axis_min.z ); // z_min is ok, since casters further than far-light plane are not needed
/* STEP 3: CULL CASTERS */
int caster_count = p_scenario->octree.cull_convex(light_cull_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
/* STEP 4: ADJUST FAR Z PLANE */
float caster_max_z=1e-1;
for(int i=0;i<caster_count;i++) {
Instance *ins=instance_shadow_cull_result[i];
if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
//@TODO optimize using support mapping
for(int j=0;j<8;j++) {
Vector3 v=ins->data.transform.xform(ins->aabb.get_endpoint(j));
float d = light_z_vec.dot(v);
if (d>caster_max_z)
caster_max_z=d;
}
}
float expand = caster_max_z-light_axis_max.z;
if (expand<0)
expand=0;
light_axis_max.z=MAX(caster_max_z,light_axis_max.z);
/* STEP 5: CREATE ORTHOGONAL PROJECTION */
CameraMatrix light_projection;
real_t half_x = (light_axis_max.x-light_axis_min.x) * 0.5;
real_t half_y = (light_axis_max.y-light_axis_min.y) * 0.5;
light_projection.set_orthogonal( -half_x, half_x,half_y, -half_y, 0, (light_axis_max.z-light_axis_min.z) );
light_transform.origin=light_x_vec*(light_axis_min.x+half_x)+light_y_vec*(light_axis_min.y+half_y)+light_z_vec*light_axis_max.z;
if (/*false &&*/ viewdot<0.96) {
float lvdp = light_vec.dot(view_vec);
float near_dist=1.0;
float sin_gamma = Math::sqrt(1.0-lvdp*lvdp);
//use the formulas of the paper to get n (and f)
float factor = 1.0/sin_gamma;
float z_n = factor*near_dist; //often 1
float d = Math::abs(light_axis_max.y-light_axis_min.y); //perspective transform depth //light space y extents
float z_f = z_n + d*sin_gamma;
float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma;
float f = n+d;
CameraMatrix lisp_matrix;
lisp_matrix.matrix[1][1]=(f+n)/(f-n);
lisp_matrix.matrix[3][1]=-2*f*n/(f-n);
lisp_matrix.matrix[1][3]=1;
lisp_matrix.matrix[3][3]=0;
Vector3 pos = p_camera->transform.origin - up*(n-near_dist);
CameraMatrix world2light = _lispm_look(pos,light_vec,up);
CameraMatrix projection = lisp_matrix * world2light;
AABB projection_bounds;
for(int i=0;i<camera_endpoints.size();i++) {
Vector3 p=camera_endpoints[i];
if (i==0)
projection_bounds.pos=projection.xform(p);
else
projection_bounds.expand_to(projection.xform(p));
projection_bounds.expand_to(projection.xform(p+light_vec*-expand));
}
CameraMatrix scaletrans;
scaletrans.scale_translate_to_fit(projection_bounds);
projection=scaletrans * lisp_matrix;
CameraMatrix scale;
scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed
projection=scale * projection;
rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection, world2light.inverse(), viewdot);
} else {
//orthogonal
rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, light_projection , light_transform, viewdot);
}
rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
for(int i=0;i<caster_count;i++) {
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
rasterizer->end_shadow_map();
}
#endif
void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
if (!rasterizer->shadow_allocate_near( p_light->light_info->instance ))
return; // shadow could not be updated
/* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */
Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance);
switch(shadow_type) {
case Rasterizer::SHADOW_SIMPLE: {
/* SPOT SHADOW */
rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
//using this one ensures that raster deferred will have it
float far = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
float angle = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE );
CameraMatrix cm;
cm.set_perspective( angle*2.0, 1.0, 0.001, far );
Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform);
int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
for (int i=0;i<cull_count;i++) {
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
rasterizer->end_shadow_map();
} break;
case Rasterizer::SHADOW_DUAL_PARABOLOID: {
/* OMNI SHADOW */
int passes = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
if (passes==2) {
for(int i=0;i<2;i++) {
rasterizer->begin_shadow_map( p_light->light_info->instance, i );
//using this one ensures that raster deferred will have it
float radius = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
float z =i==0?-1:1;
Vector<Plane> planes;
planes.resize(5);
planes[0]=p_light->data.transform.xform(Plane(Vector3(0,0,z),radius));
planes[1]=p_light->data.transform.xform(Plane(Vector3(1,0,z).normalized(),radius));
planes[2]=p_light->data.transform.xform(Plane(Vector3(-1,0,z).normalized(),radius));
planes[3]=p_light->data.transform.xform(Plane(Vector3(0,1,z).normalized(),radius));
planes[4]=p_light->data.transform.xform(Plane(Vector3(0,-1,z).normalized(),radius));
int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
for (int j=0;j<cull_count;j++) {
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
rasterizer->end_shadow_map();
}
} else if (passes==1) {
//one go
}
} break;
case Rasterizer::SHADOW_CUBE: {
// todo
} break;
case Rasterizer::SHADOW_ORTHOGONAL: {
_light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range);
} break;
case Rasterizer::SHADOW_PSSM: {
_light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range);
} break;
case Rasterizer::SHADOW_PSM: {
_light_instance_update_lispsm_shadow(p_light,p_scenario,p_camera,p_cull_range);
// todo
} break;
default: {}
}
}
void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) {
if (p_portal->portal_info->connected) {
//disconnect first
p_portal->portal_info->connected->portal_info->connected=NULL;
p_portal->portal_info->connected=NULL;
}
if (p_portal->room && p_portal->room->room) {
if (p_cleanup) {
p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal);
//p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal);
} else {
p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
}
}
}
void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) {
if (p_geometry->auto_rooms.size()==0)
return;
p_geometry->valid_auto_rooms.clear();
int point_count = aabb_random_points.size();
const Vector3 * src_points = &aabb_random_points[0];
for(Set<Instance*>::Element *E=p_geometry->valid_auto_rooms.front();E;E=E->next()) {
Instance *room = E->get();
Vector3 *dst_points=&transformed_aabb_random_points[0];
//generate points
for(int i=0;i<point_count;i++) {
dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i]*p_geometry->transformed_aabb.size)+p_geometry->transformed_aabb.pos));
}
int pass = room->room_info->room->bounds.get_points_inside(dst_points,point_count);
float ratio = pass;
if( point_count != 0 ) {
ratio /= (float)point_count;
}
if (ratio>0.5) // should make some constant
p_geometry->valid_auto_rooms.insert(room);
}
}
void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) {
_portal_disconnect(p_portal);
Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
Plane A_plane( p_portal->data.transform.origin, A_norm );
float A_surface = p_portal->portal_info->portal->bounds.get_area();
if (A_surface==0)
return; //wtf
Instance *found=NULL;
Transform affine_inverse = p_portal->data.transform.affine_inverse();
for(Set<Instance*>::Element *E=p_portal->portal_info->candidate_set.front();E;E=E->next()) {
Instance *B = E->get();
if (B->portal_info->connected)
continue; // in use
Vector3 B_norm = B->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
// check that they are in front of another
float dot = A_norm.dot(-B_norm);
if (dot<0.707) // 45 degrees, TODO unharcode this
continue;
// check the max distance to the other portal
bool valid=true;
Rect2 local_bounds;
for(int i=0;i<B->portal_info->portal->shape.size();i++) {
Point2 point2 = B->portal_info->portal->shape[i];
Vector3 point = B->data.transform.xform( Vector3( point2.x, point2.y, 0 ) );
float dist = Math::abs(A_plane.distance_to(point));
if (
dist>p_portal->portal_info->portal->connect_range ||
dist>B->portal_info->portal->connect_range ) {
valid=false;
break;
}
Vector3 point_local = affine_inverse.xform(A_plane.project(point));
point2 = Point2(point_local.x,point_local.y);
if (i==0)
local_bounds.pos=point2;
else
local_bounds.expand_to(point2);
}
if (!valid)
continue;
float B_surface = B->portal_info->portal->bounds.get_area();
if (B_surface==0)
continue; //wtf
float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area();
//check that most of the area is shared
if ( (clip_area/A_surface) < 0.5 || (clip_area/B_surface) < 0.5) // TODO change for something else
continue;
found=B;
break;
}
if (!found) {
if (p_portal->room && p_portal->room->room) {
p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
}
return;
}
p_portal->portal_info->connected=found;
found->portal_info->connected=p_portal;
}
void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) {
VisualServerRaster *self = (VisualServerRaster*)p_self;
Instance *A = p_A;
Instance *B = p_B;
if (A->base_type==INSTANCE_PORTAL) {
ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL );
A->portal_info->candidate_set.insert(B);
B->portal_info->candidate_set.insert(A);
self->_portal_attempt_connect(A);
//attempt to conncet portal A (will go through B anyway)
//this is a little hackish, but works fine in practice
} else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) {
if (B->base_type==INSTANCE_BAKED_LIGHT) {
SWAP(A,B);
}
ERR_FAIL_COND_V(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER,NULL);
B->baked_light_sampler_info->baked_lights.insert(A);
} else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
if (B->base_type==INSTANCE_ROOM)
SWAP(A,B);
ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL);
B->auto_rooms.insert(A);
A->room_info->owned_autoroom_geometry.insert(B);
self->_instance_validate_autorooms(B);
} else {
if (B->base_type==INSTANCE_LIGHT) {
SWAP(A,B);
} else if (A->base_type!=INSTANCE_LIGHT) {
return NULL;
}
A->light_info->affected.insert(B);
B->lights.insert(A);
B->light_cache_dirty=true;
}
return NULL;
}
void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*) {
VisualServerRaster *self = (VisualServerRaster*)p_self;
Instance *A = p_A;
Instance *B = p_B;
if (A->base_type==INSTANCE_PORTAL) {
ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL );
A->portal_info->candidate_set.erase(B);
B->portal_info->candidate_set.erase(A);
//after disconnecting them, see if they can connect again
self->_portal_attempt_connect(A);
self->_portal_attempt_connect(B);
} else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) {
if (B->base_type==INSTANCE_BAKED_LIGHT) {
SWAP(A,B);
}
ERR_FAIL_COND(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER);
B->baked_light_sampler_info->baked_lights.erase(A);
} else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
if (B->base_type==INSTANCE_ROOM)
SWAP(A,B);
ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ));
B->auto_rooms.erase(A);
B->valid_auto_rooms.erase(A);
A->room_info->owned_autoroom_geometry.erase(B);
}else {
if (B->base_type==INSTANCE_LIGHT) {
SWAP(A,B);
} else if (A->base_type!=INSTANCE_LIGHT) {
return;
}
A->light_info->affected.erase(B);
B->lights.erase(A);
B->light_cache_dirty=true;
}
}
bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) {
int src_point_count=p_from_portal->portal_info->transformed_point_cache.size();
int dst_point_count=p_to_portal->portal_info->transformed_point_cache.size();
if (src_point_count<2 || dst_point_count<2)
return false;
const Vector3 *src_points=&p_from_portal->portal_info->transformed_point_cache[0];
const Vector3 *dst_points=&p_to_portal->portal_info->transformed_point_cache[0];
bool outside=false;
bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin);
for(int i=0;i<src_point_count;i++) {
const Vector3& point_prev = src_points[i?(i-1):(src_point_count-1)];
const Vector3& point = src_points[i];
Plane p = clockwise?Plane(p_camera->transform.origin,point,point_prev):Plane(p_camera->transform.origin,point_prev,point);
bool all_over=true;
for(int j=0;j<dst_point_count;j++) {
if (!p.is_point_over(dst_points[j])) {
all_over=false;
break;
}
}
if (all_over) {
outside=true;
break;
}
}
return !outside;
}
void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal) {
ERR_FAIL_COND(!p_portal->scenario); //scenario outside
Instance *portal = p_portal;
if (!portal->room) {
return; //portals need all to belong to a room, it may be unconfigured yet
} else if (portal->last_render_pass!=render_pass) {
return; //invalid portal, ignore
} else if (portal->portal_info->last_visited_pass==render_pass) {
return; //portal already visited
} else if (portal==p_from_portal) {
return; // came from this portal, don't even bother testing
}
/* TEST DISABLE DISTANCE */
float disable_distance = p_portal->portal_info->portal->disable_distance;
if (disable_distance) {
//has disable distance..
float distance = p_camera->transform.origin.distance_to(portal->data.transform.origin);
if (disable_distance < distance) {
return;
}
}
/* TEST PORTAL NOT FACING OPTIMIZATION */
if (p_portal->portal_info->connected) {
//connected portal means, it must face against the camera to be seen
if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
return;
}
} else {
//disconencted portals (go from room to parent room or exterior) must face towards the canera
if (!p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
return;
}
}
if (p_from_portal && !_test_portal_cull(p_camera, p_from_portal, portal)) {
return; // portal not visible (culled)
}
portal->portal_info->last_visited_pass=render_pass;
if (portal->portal_info->connected) {
//interior<->interior portal
Instance *to_room = portal->portal_info->connected->room;
if (!to_room) {
return; //wtf.. oh well, connected to a roomless (invalid) portal
}
_cull_room(p_camera, to_room, portal->portal_info->connected);
} else {
//to exterior/to parent roomportal
Instance *parent_room = portal->room->room;
_cull_room(p_camera, parent_room, portal);
}
}
void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal) {
if (p_room==NULL) {
//exterior
exterior_visited=true;
for(int i=0;i<exterior_portal_cull_count;i++) {
_cull_portal(p_camera, exterior_portal_cull_result[i],p_from_portal);
}
} else {
ERR_FAIL_COND(!p_room->scenario);
if (p_room->last_render_pass!=render_pass)
return; //this room is invalid
//interior
//first of all, validate the room
p_room->room_info->last_visited_pass=render_pass;
//see about going around portals
if (!p_room->room_info->room->occlude_exterior)
exterior_visited=true;
for(List<Instance*>::Element * E=p_room->room_info->owned_portal_instances.front();E;E=E->next()) {
_cull_portal(p_camera, E->get(),p_from_portal);
}
for(Set<Instance*>::Element * E=p_room->room_info->disconnected_child_portals.front();E;E=E->next()) {
_cull_portal(p_camera, E->get(),p_from_portal);
}
}
}
void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instance *p_sampled_light,bool p_linear_colorspace) {
BakedLightSampler *sampler_opts = p_sampled_light->baked_light_sampler_info->sampler;
int res = sampler_opts->resolution;
int dp_size = res*res*2;
Color * dp_map = (Color*)alloca( sizeof(Color)*dp_size); //allocate the dual parabolloid colors
Vector3 * dp_normals = (Vector3*)alloca( sizeof(Vector3)*dp_size); //allocate the dual parabolloid normals
const Vector3 * dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr();
if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution!=sampler_opts->resolution) {
if (p_sampled_light->baked_light_sampler_info->sampled_light.is_valid()) {
rasterizer->free(p_sampled_light->baked_light_sampler_info->sampled_light);
}
p_sampled_light->baked_light_sampler_info->resolution=sampler_opts->resolution;
p_sampled_light->baked_light_sampler_info->sampled_light=rasterizer->sampled_light_dp_create(sampler_opts->resolution,sampler_opts->resolution*2);
}
zeromem(dp_map,sizeof(Color)*dp_size);
bool valid=false;
int samples=0;
for(Set<Instance*>::Element *E=p_sampled_light->baked_light_sampler_info->baked_lights.front();E;E=E->next()) {
Instance *bl = E->get();
if (bl->baked_light_info->baked_light->sampler.size()==0)
continue; //not usable
Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis;//.inverse();
for(int i=0;i<dp_size;i++) {
dp_normals[i]=norm_xform.xform(dp_src_normals[i]).normalized();
}
//normals in place
//sample octree
float r = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
float att = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_ATTENUATION];
float str = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_STRENGTH];
Vector3 s = p_sampled_light->data.transform.basis.get_scale();
r*=MAX(MAX(s.x,s.y),s.z);
AABB sample_aabb= bl->data.transform.affine_inverse().xform(AABB(Vector3(-r,-r,-r)+p_sampled_light->data.transform.origin,Vector3(r*2,r*2,r*2)));
//ok got octree local AABB
DVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read();
const int *rptr = rp.ptr();
int first = rptr[1];
int depth = rptr[2];
bool islinear = rptr[3]&1;
depth+=1;
AABB aabb;
aabb.pos.x=decode_float((const uint8_t*)&rptr[4]);
aabb.pos.y=decode_float((const uint8_t*)&rptr[5]);
aabb.pos.z=decode_float((const uint8_t*)&rptr[6]);
aabb.size.x=decode_float((const uint8_t*)&rptr[7]);
aabb.size.y=decode_float((const uint8_t*)&rptr[8]);
aabb.size.z=decode_float((const uint8_t*)&rptr[9]);
uint32_t *stack=(uint32_t*)alloca(depth*sizeof(uint32_t));
int *stack_ptr=(int*)alloca(depth*sizeof(int));
AABB *aabb_stack=(AABB*)alloca(depth*sizeof(AABB));
stack[0]=0;
stack_ptr[0]=first;
aabb_stack[0]=aabb;
Vector3 center = sample_aabb.pos + sample_aabb.size * 0.5;
int stack_pos=0;
Color max_col;
//int reso = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO];
int lalimit = sample_aabb.get_longest_axis_index();
float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]*sample_aabb.size[lalimit];
while(true) {
bool leaf = (rptr[ stack_ptr[stack_pos] ]>>16)==0;
if (aabb_stack[stack_pos].size[lalimit]<limit) {
leaf=true;
}
if (leaf) {
Vector3 from = aabb_stack[stack_pos].pos + aabb_stack[stack_pos].size * 0.5;
Vector3 norm = (from-center).normalized();
Color col;
col.r = ((rptr[ stack_ptr[stack_pos] ]&0xFFFF)/256.0);
col.g = ((rptr[ stack_ptr[stack_pos]+1 ]>>16)/256.0);
col.b = ((rptr[ stack_ptr[stack_pos]+1 ]&0xFFFF)/256.0);
max_col.r = MAX(max_col.r,col.r);
max_col.g = MAX(max_col.g,col.g);
max_col.b = MAX(max_col.b,col.b);
if (!islinear && p_linear_colorspace) {
col=col.to_linear();
}
float distance;
if (aabb_stack[stack_pos].has_point(center)) {
distance=0;
} else {
Vector3 support = aabb_stack[stack_pos].get_support(norm);
distance = Math::absf(norm.dot(support)-norm.dot(center));
}
if (distance>r)
distance=r;
float mult = Math::pow(1.0-distance/r,att)*str;
if (mult>0) {
col.r*=mult;
col.g*=mult;
col.b*=mult;
for(int i=0;i<dp_size;i++) {
float mult2 = norm.dot(dp_normals[i]);
if (mult2<0)
mult2=0;
Color col2(col.r*mult2,col.g*mult2,col.b*mult2,1.0);
dp_map[i].r=MAX(dp_map[i].r,col2.r);
dp_map[i].g=MAX(dp_map[i].g,col2.g);
dp_map[i].b=MAX(dp_map[i].b,col2.b);
}
}
samples++;
//nothing is valid unless you hit a leaf
valid=true;
stack_pos--;
} else if ((stack[stack_pos]&0xFF)<8) {
int i = stack[stack_pos]&0xFF;
int base = (stack[stack_pos]>>8);
if (!((rptr[ stack_ptr[stack_pos] ]>>16)&(1<<i))) {
//no bit, no test
stack[stack_pos]=(base<<8)+(i+1);
continue;
}
stack[stack_pos]=((base+1)<<8)+(i+1);
AABB child_aabb = aabb_stack[stack_pos];
child_aabb.size*=0.5;
if (i&1)
child_aabb.pos.x+=child_aabb.size.x;
if (i&2)
child_aabb.pos.y+=child_aabb.size.y;
if (i&4)
child_aabb.pos.z+=child_aabb.size.z;
if (!child_aabb.intersects(sample_aabb)) {
continue;
}
if (child_aabb.encloses(sample_aabb)) {
stack[stack_pos]=(base<<8)|8; //don't test the rest
}
stack_pos++;
ERR_FAIL_COND(stack_pos>=depth);
stack[stack_pos]=0;
stack_ptr[stack_pos]=rptr[ stack_ptr[stack_pos-1]+2+base ];
aabb_stack[stack_pos]=child_aabb;
} else {
stack_pos--;
if (stack_pos<0)
break;
}
}
}
//print_line("samples "+itos(samples) );
if (valid) {
for(int i=0;i<res;i++) {
//average seams to avoid aliasing
{
//top
int ofs1 = i;
int ofs2 = dp_size-res+i;
Color avg(
(dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
(dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
(dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
1.0
);
dp_map[ofs1]=avg;
dp_map[ofs2]=avg;
}
{
//bottom
int ofs1 = res*res-res+i;
int ofs2 = res*res+i;
Color avg(
(dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
(dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
(dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
1.0
);
dp_map[ofs1]=avg;
dp_map[ofs2]=avg;
}
{
//left
int ofs1 = i*res;
int ofs2 = res*res+(res-i-1)*res;
Color avg(
(dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
(dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
(dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
1.0
);
dp_map[ofs1]=avg;
dp_map[ofs2]=avg;
}
{
//right
int ofs1 = i*res+(res-1);
int ofs2 = res*res+(res-i-1)*res+(res-1);
Color avg(
(dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
(dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
(dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
1.0
);
dp_map[ofs1]=avg;
dp_map[ofs2]=avg;
}
}
rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light,dp_map,1.0);
for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) {
F->get()->data.sampled_light=p_sampled_light->baked_light_sampler_info->sampled_light;
}
} else {
for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) {
F->get()->data.sampled_light=RID(); //do not use because nothing close
}
}
/*
highp vec3 vtx = vertex_interp;
vtx.z*=dual_paraboloid.y; //side to affect
vtx.z+=0.01;
dp_clip=vtx.z;
highp float len=length( vtx );
vtx=normalize(vtx);
vtx.xy/=1.0+vtx.z;
vtx.z = len*dual_paraboloid.x; // it's a reciprocal(len - z_near) / (z_far - z_near);
vtx+=normalize(vtx)*0.025;
vtx.z = vtx.z * 2.0 - 1.0; // fit to clipspace
vertex_interp=vtx;
*/
}
void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
RID environment;
if (p_scenario->environment.is_valid())
environment=p_scenario->environment;
else
environment=p_scenario->fallback_environment;
rasterizer->set_camera(Transform(),CameraMatrix(),false);
rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
rasterizer->set_viewport(viewport_rect);
rasterizer->end_scene();
}
void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
render_pass++;
uint32_t camera_layer_mask=p_camera->visible_layers;
/* STEP 1 - SETUP CAMERA */
CameraMatrix camera_matrix;
bool ortho=false;
switch(p_camera->type) {
case Camera::ORTHOGONAL: {
camera_matrix.set_orthogonal(
p_camera->size,
viewport_rect.width / (float)viewport_rect.height,
p_camera->znear,
p_camera->zfar,
p_camera->vaspect
);
ortho=true;
} break;
case Camera::PERSPECTIVE: {
camera_matrix.set_perspective(
p_camera->fov,
viewport_rect.width / (float)viewport_rect.height,
p_camera->znear,
p_camera->zfar,
p_camera->vaspect
);
ortho=false;
} break;
}
rasterizer->set_camera(p_camera->transform, camera_matrix,ortho);
Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform);
CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth
cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized());
cull_range.z_near=camera_matrix.get_z_near();
cull_range.z_far=camera_matrix.get_z_far();
cull_range.min=cull_range.z_far;
cull_range.max=cull_range.z_near;
/* STEP 2 - CULL */
int cull_count = p_scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL);
light_cull_count=0;
light_samplers_culled=0;
/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
// print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
*/
/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
// compute portals
exterior_visited=false;
exterior_portal_cull_count=0;
if (room_cull_enabled) {
for(int i=0;i<cull_count;i++) {
Instance *ins = instance_cull_result[i];
ins->last_render_pass=render_pass;
if (ins->base_type!=INSTANCE_PORTAL)
continue;
if (ins->room)
continue;
ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS);
exterior_portal_cull_result[exterior_portal_cull_count++]=ins;
}
room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL));
Set<Instance*> current_rooms;
Set<Instance*> portal_rooms;
//add to set
for(int i=0;i<room_cull_count;i++) {
if (room_cull_result[i]->base_type==INSTANCE_ROOM) {
current_rooms.insert(room_cull_result[i]);
}
if (room_cull_result[i]->base_type==INSTANCE_PORTAL) {
//assume inside that room if also inside the portal..
if (room_cull_result[i]->room) {
portal_rooms.insert(room_cull_result[i]->room);
}
SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]);
room_cull_count--;
i--;
}
}
//remove from set if it has a parent room or BSP doesn't contain
for(int i=0;i<room_cull_count;i++) {
Instance *r = room_cull_result[i];
//check inside BSP
Vector3 room_local_point = r->room_info->affine_inverse.xform( p_camera->transform.origin );
if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
current_rooms.erase(r);
continue;
}
//check parent
while (r->room) {// has parent room
current_rooms.erase(r);
r=r->room;
}
}
if (current_rooms.size()) {
//camera is inside a room
// go through rooms
for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) {
_cull_room(p_camera,E->get());
}
} else {
//start from exterior
_cull_room(p_camera,NULL);
}
}
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
for(int i=0;i<cull_count;i++) {
Instance *ins = instance_cull_result[i];
bool keep=false;
if ((camera_layer_mask&ins->layer_mask)==0) {
//failure
} else if (ins->base_type==INSTANCE_LIGHT) {
if (light_cull_count<MAX_LIGHTS_CULLED) {
light_cull_result[light_cull_count++]=ins;
// rasterizer->light_instance_set_active_hint(ins->light_info->instance);
{
//compute distance to camera using aabb support
Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized();
Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n));
ins->light_info->dtc=cull_range.nearp.distance_to(s);
}
}
} else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
bool discarded=false;
if (ins->draw_range_end>0) {
float d = cull_range.nearp.distance_to(ins->data.transform.origin);
if (d<0)
d=0;
discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end);
}
if (!discarded) {
// test if this geometry should be visible
if (room_cull_enabled) {
if (ins->visible_in_all_rooms) {
keep=true;
} else if (ins->room) {
if (ins->room->room_info->last_visited_pass==render_pass)
keep=true;
} else if (ins->auto_rooms.size()) {
for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) {
if (E->get()->room_info->last_visited_pass==render_pass) {
keep=true;
break;
}
}
} else if(exterior_visited)
keep=true;
} else {
keep=true;
}
}
if (keep) {
// update cull range
float min,max;
ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max);
if (min<cull_range.min)
cull_range.min=min;
if (max>cull_range.max)
cull_range.max=max;
if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass!=render_pass) {
if (light_samplers_culled<MAX_LIGHT_SAMPLERS) {
light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light;
ins->sampled_light->baked_light_sampler_info->last_pass=render_pass;
}
}
}
}
if (!keep) {
// remove, no reason to keep
cull_count--;
SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] );
i--;
ins->last_render_pass=0; // make invalid
} else {
ins->last_render_pass=render_pass;
}
}
if (cull_range.max > cull_range.z_far )
cull_range.max=cull_range.z_far;
if (cull_range.min < cull_range.z_near )
cull_range.min=cull_range.z_near;
/* STEP 5 - PROCESS LIGHTS */
rasterizer->shadow_clear_near(); //clear near shadows, will be recreated
// directional lights
{
List<RID>::Element *E=p_scenario->directional_lights.front();
while(E) {
Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
if (light && light->light_info->enabled && rasterizer->light_has_shadow(light->base_rid)) {
//rasterizer->light_instance_set_active_hint(light->light_info->instance);
_light_instance_update_shadow(light,p_scenario,p_camera,cull_range);
}
E=E->next();
}
}
//discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc)
for (int i=0;i<light_cull_count;i++) {
Instance *ins = light_cull_result[i];
if (light_discard_enabled) {
//see if the light should be pre discarded because no one is seeing it
//this test may seem expensive, but in reality, it shouldn't be
//because of early out condition. It will only go through everything
//if it's being discarded.
bool valid=false;
InstanceSet::Element *E =ins->light_info->affected.front();
while(E) {
if (E->get()->last_render_pass==render_pass) {
valid=true; // early out.
break;
}
E=E->next();
}
if (!valid) {
light_cull_count--;
SWAP( light_cull_result[i], light_cull_result[ light_cull_count ] );
i--;
}
}
}
{ //this should eventually change to
//assign shadows by distance to camera
SortArray<Instance*,_InstanceLightsort> sorter;
sorter.sort(light_cull_result,light_cull_count);
for (int i=0;i<light_cull_count;i++) {
Instance *ins = light_cull_result[i];
if (!rasterizer->light_has_shadow(ins->base_rid) || !shadows_enabled)
continue;
/* for far shadows?
if (ins->version == ins->light_info->last_version && rasterizer->light_instance_has_far_shadow(ins->light_info->instance))
continue; // didn't change
*/
_light_instance_update_shadow(ins,p_scenario,p_camera,cull_range);
ins->light_info->last_version=ins->version;
}
}
/* ENVIRONMENT */
RID environment;
if (p_camera->env.is_valid()) //camera has more environment priority
environment=p_camera->env;
else if (p_scenario->environment.is_valid())
environment=p_scenario->environment;
else
environment=p_scenario->fallback_environment;
/* STEP 6 - SAMPLE BAKED LIGHT */
bool islinear =false;
if (environment.is_valid()) {
islinear = rasterizer->environment_is_fx_enabled(environment,VS::ENV_FX_SRGB);
}
for(int i=0;i<light_samplers_culled;i++) {
_process_sampled_light(p_camera->transform,light_sampler_cull_result[i],islinear);
}
/* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/
rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
rasterizer->set_viewport(viewport_rect);
// add lights
{
List<RID>::Element *E=p_scenario->directional_lights.front();
for(;E;E=E->next()) {
Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
ERR_CONTINUE(!light);
if (!light->light_info->enabled)
continue;
rasterizer->add_light(light->light_info->instance);
light->light_info->last_add_pass=render_pass;
}
for (int i=0;i<light_cull_count;i++) {
Instance *ins = light_cull_result[i];
rasterizer->add_light(ins->light_info->instance);
ins->light_info->last_add_pass=render_pass;
}
}
// add geometry
for(int i=0;i<cull_count;i++) {
Instance *ins = instance_cull_result[i];
ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK));
_instance_draw(ins);
}
rasterizer->end_scene();
}
void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) {
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
Rasterizer::CanvasItem *z_list[z_range];
Rasterizer::CanvasItem *z_last_list[z_range];
for(int i=0;i<z_range;i++) {
z_list[i]=NULL;
z_last_list[i]=NULL;
}
_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights);
}
}
void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect) {
VisualServerRaster *self=(VisualServerRaster*)(p_self);
Viewport *vp=(Viewport*)p_vp;
self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y);
self->rasterizer->canvas_begin();
}
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
CanvasItem *ci = p_canvas_item;
if (!ci->visible)
return;
if (p_opacity<0.007)
return;
Rect2 rect = ci->get_rect();
Matrix32 xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
global_rect.pos+=p_clip_rect.pos;
if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) {
Viewport *vp = viewport_owner.get(ci->viewport);
Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y);
Point2i size = rect.size;
size.x *= xform[0].length();
size.y *= xform[1].length();
ci->vp_render = memnew( Rasterizer::CanvasItem::ViewportRender );
ci->vp_render->owner=this;
ci->vp_render->udata=vp;
ci->vp_render->rect=Rect2(from.x,
from.y,
size.x,
size.y);
/*
_draw_viewport(vp,
from.x,
from.y,
size.x,
size.y);
*/
//rasterizer->canvas_begin();
} else {
ci->vp_render=NULL;
}
if (ci->use_parent_material && p_material_owner)
ci->material_owner=p_material_owner;
else {
p_material_owner=ci;
ci->material_owner=NULL;
}
float opacity = ci->opacity * p_opacity;
int child_item_count=ci->child_items.size();
CanvasItem **child_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*));
copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*));
if (ci->clip) {
if (p_canvas_clip != NULL) {
ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
ci->final_clip_rect=global_rect;
}
ci->final_clip_owner=ci;
} else {
ci->final_clip_owner=p_canvas_clip;
}
if (ci->sort_y) {
SortArray<CanvasItem*,CanvasItemPtrSort> sorter;
sorter.sort(child_items,child_item_count);
}
if (ci->z_relative)
p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX);
else
p_z=ci->z;
for(int i=0;i<child_item_count;i++) {
if (child_items[i]->ontop)
continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
}
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
}
if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
ci->final_transform=xform;
ci->final_opacity=opacity * ci->self_opacity;
ci->global_rect_cache=global_rect;
ci->global_rect_cache.pos-=p_clip_rect.pos;
ci->light_masked=false;
int zidx = p_z-CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
z_last_list[zidx]->next=ci;
z_last_list[zidx]=ci;
} else {
z_list[zidx]=ci;
z_last_list[zidx]=ci;
}
ci->next=NULL;
}
for(int i=0;i<child_item_count;i++) {
if (!child_items[i]->ontop)
continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
}
}
void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) {
if (!p_masked_lights)
return;
Rasterizer::CanvasItem *ci=p_canvas_item;
while(ci) {
Rasterizer::CanvasLight *light=p_masked_lights;
while(light) {
if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) {
ci->light_masked=true;
}
light=light->mask_next_ptr;
}
ci=ci->next;
}
}
void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) {
rasterizer->canvas_begin();
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci=p_canvas->child_items.ptr();
bool has_mirror=false;
for(int i=0;i<l;i++) {
if (ci[i].mirror.x || ci[i].mirror.y) {
has_mirror=true;
break;
}
}
Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height);
if (!has_mirror) {
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
Rasterizer::CanvasItem *z_list[z_range];
Rasterizer::CanvasItem *z_last_list[z_range];
for(int i=0;i<z_range;i++) {
z_list[i]=NULL;
z_last_list[i]=NULL;
}
for(int i=0;i<l;i++) {
_render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
}
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
if (p_masked_lights) {
_light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights);
}
rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
}
} else {
for(int i=0;i<l;i++) {
Canvas::ChildItem& ci=p_canvas->child_items[i];
_render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
if (ci.mirror.y!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
}
}
}
void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport,bool p_ignore_camera) {
Camera *camera=NULL;
if (camera_owner.owns( p_viewport->camera ))
camera=camera_owner.get( p_viewport->camera );
Scenario *scenario = scenario_owner.get( p_viewport->scenario );
_update_instances(); // check dirty instances before rendering
if (p_ignore_camera)
_render_no_camera(p_viewport, camera,scenario );
else
_render_camera(p_viewport, camera,scenario );
}
void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) {
ViewportRect desired_rect=p_viewport->rect;
ViewportRect old_rect = viewport_rect;
// bool vpchanged=false;
// convert default expanding viewports to actual size
//if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) {
if (p_parent_w != 0 && p_parent_h != 0) {
desired_rect.width=p_parent_w;
desired_rect.height=p_parent_h;
}
ERR_FAIL_COND(desired_rect.width<=0 || desired_rect.height<=0);
desired_rect.x+=p_ofs_x;
desired_rect.y+=p_ofs_y;
// if the viewport is different than the actual one, change it
if ( p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x ||
viewport_rect.y != desired_rect.y ||
viewport_rect.width != desired_rect.width ||
viewport_rect.height != desired_rect.height ) {
viewport_rect=desired_rect;
rasterizer->set_viewport(viewport_rect);
}
/* Camera should always be BEFORE any other 3D */
bool scenario_draw_canvas_bg=false;
int scenario_canvas_max_layer=0;
if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
Scenario *scenario=scenario_owner.get(p_viewport->scenario);
if (scenario->environment.is_valid()) {
if (rasterizer->is_environment(scenario->environment)) {
scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS;
scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
}
}
}
bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
if (scenario_draw_canvas_bg) {
rasterizer->begin_canvas_bg();
}
if (!scenario_draw_canvas_bg && can_draw_3d) {
_draw_viewport_camera(p_viewport,false);
} else if (true /*|| !p_viewport->canvas_list.empty()*/){
//clear the viewport black because of no camera? i seriously should..
if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
if (p_viewport->transparent_bg) {
rasterizer->clear_viewport(Color(0,0,0,0));
}
else {
Color cc=clear_color;
if (scenario_draw_canvas_bg)
cc.a=0;
rasterizer->clear_viewport(cc);
}
p_viewport->render_target_clear=false;
}
}
if (!p_viewport->hide_canvas) {
int i=0;
Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
Rasterizer::CanvasLight *lights=NULL;
Rasterizer::CanvasLight *lights_with_shadow=NULL;
Rasterizer::CanvasLight *lights_with_mask=NULL;
Rect2 shadow_rect;
int light_count=0;
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
Matrix32 xf = p_viewport->global_transform * E->get().transform;
//find lights in canvas
for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) {
Rasterizer::CanvasLight* cl=F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
tsize*=cl->scale;
Vector2 offset=tsize/2.0;
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
cl->xform_cache=xf * cl->xform;
if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
cl->filter_next_ptr=lights;
lights=cl;
cl->texture_cache=NULL;
Matrix32 scale;
scale.scale(cl->rect_cache.size);
scale.elements[2]=cl->rect_cache.pos;
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
cl->light_shader_pos=cl->xform_cache[2];
if (cl->shadow_buffer.is_valid()) {
cl->shadows_next_ptr=lights_with_shadow;
if (lights_with_shadow==NULL) {
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
} else {
shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
}
lights_with_shadow=cl;
cl->radius_cache=cl->rect_cache.size.length();
}
if (cl->mode==CANVAS_LIGHT_MODE_MASK) {
cl->mask_next_ptr=lights_with_mask;
lights_with_mask=cl;
}
light_count++;
}
}
}
//print_line("lights: "+itos(light_count));
canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
}
if (lights_with_shadow) {
//update shadows if any
Rasterizer::CanvasLightOccluderInstance * occluders=NULL;
//make list of occluders
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
Matrix32 xf = p_viewport->global_transform * E->get().transform;
for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
if (!F->get()->enabled)
continue;
F->get()->xform_cache = xf * F->get()->xform;
if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
F->get()->next=occluders;
occluders=F->get();
}
}
}
//update the light shadowmaps with them
Rasterizer::CanvasLight *light=lights_with_shadow;
while(light) {
rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
light=light->shadows_next_ptr;
}
rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards
}
if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
_draw_viewport_camera(p_viewport,!can_draw_3d);
scenario_draw_canvas_bg=false;
}
for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
// print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
//print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
Matrix32 xform = p_viewport->global_transform * E->get()->transform;
Rasterizer::CanvasLight *canvas_lights=NULL;
Rasterizer::CanvasLight *ptr=lights;
while(ptr) {
if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
ptr->next_ptr=canvas_lights;
canvas_lights=ptr;
}
ptr=ptr->filter_next_ptr;
}
_render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask );
i++;
if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
_draw_viewport_camera(p_viewport,!can_draw_3d);
scenario_draw_canvas_bg=false;
}
}
if (scenario_draw_canvas_bg) {
_draw_viewport_camera(p_viewport,!can_draw_3d);
scenario_draw_canvas_bg=false;
}
// rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
}
//capture
if (p_viewport->queue_capture) {
rasterizer->capture_viewport(&p_viewport->capture);
p_viewport->queue_capture = false;
}
//restore
if ( viewport_rect.x != old_rect.x ||
viewport_rect.y != old_rect.y ||
viewport_rect.width != old_rect.width ||
viewport_rect.height != old_rect.height ) {
viewport_rect=old_rect;
rasterizer->set_viewport(viewport_rect);
}
}
void VisualServerRaster::_draw_viewports() {
//draw viewports for render targets
List<Viewport*> to_blit;
List<Viewport*> to_disable;
for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
Viewport *vp = E->self();
ERR_CONTINUE(!vp);
if (
vp->render_target_update_mode==RENDER_TARGET_UPDATE_WHEN_VISIBLE &&
!vp->rendered_in_prev_frame &&
!vp->queue_capture
) {
continue;
}
if (vp->rt_to_screen_rect!=Rect2())
to_blit.push_back(vp);
rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip);
_draw_viewport(vp,0,0,vp->rect.width,vp->rect.height);
if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) {
//was only enabled for capture
to_disable.push_back(vp);
vp->render_target_update_mode=RENDER_TARGET_UPDATE_DISABLED;
}
}
rasterizer->set_render_target(RID());
while(to_disable.size()) {
//disable again because it was only for capture
viewport_update_list.remove(&to_disable.front()->get()->update_list);
to_disable.pop_front();
}
//draw RTs directly to screen when requested
for (List<Viewport*>::Element *E=to_blit.front();E;E=E->next()) {
int window_w = OS::get_singleton()->get_video_mode().width;
int window_h = OS::get_singleton()->get_video_mode().height;
ViewportRect desired_rect;
desired_rect.x = desired_rect.y = 0;
desired_rect.width = window_w;
desired_rect.height = window_h;
if ( viewport_rect.x != desired_rect.x ||
viewport_rect.y != desired_rect.y ||
viewport_rect.width != desired_rect.width ||
viewport_rect.height != desired_rect.height ) {
viewport_rect=desired_rect;
rasterizer->set_viewport(viewport_rect);
}
rasterizer->canvas_begin();
rasterizer->canvas_disable_blending();
rasterizer->canvas_begin_rect(Matrix32());
rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));
}
//draw viewports attached to screen
for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) {
Viewport *vp = viewport_owner.get(E->key());
ERR_CONTINUE(!vp);
int window_w = OS::get_singleton()->get_video_mode(E->get()).width;
int window_h = OS::get_singleton()->get_video_mode(E->get()).height;
Rect2 r(0,0,vp->rect.width,vp->rect.height);
if (r.size.width==0)
r.size.width=window_w;
if (r.size.height==0)
r.size.height=window_h;
_draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height);
}
//check when a viewport associated to a render target was drawn
for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
Viewport *vp = E->self();
ERR_CONTINUE(!vp);
if (vp->render_target_update_mode!=RENDER_TARGET_UPDATE_WHEN_VISIBLE)
continue;
vp->rendered_in_prev_frame=rasterizer->render_target_renedered_in_frame(vp->render_target);
}
}
void VisualServerRaster::_draw_cursors_and_margins() {
int window_w = OS::get_singleton()->get_video_mode().width;
int window_h = OS::get_singleton()->get_video_mode().height;
ViewportRect desired_rect;
desired_rect.x = desired_rect.y = 0;
desired_rect.width = window_w;
desired_rect.height = window_h;
if ( viewport_rect.x != desired_rect.x ||
viewport_rect.y != desired_rect.y ||
viewport_rect.width != desired_rect.width ||
viewport_rect.height != desired_rect.height ) {
viewport_rect=desired_rect;
rasterizer->set_viewport(viewport_rect);
}
rasterizer->canvas_begin();
rasterizer->canvas_begin_rect(Matrix32());
for (int i=0; i<MAX_CURSORS; i++) {
if (!cursors[i].visible) {
continue;
};
RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture;
ERR_CONTINUE( !tex );
if (cursors[i].region.has_no_area()) {
Point2 size(texture_get_width(tex), texture_get_height(tex));
rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1));
} else {
Point2 size = cursors[i].region.size;
rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1));
}
};
if (black_image[MARGIN_LEFT].is_valid()) {
Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT]));
rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1));
} else if (black_margin[MARGIN_LEFT])
rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
if (black_image[MARGIN_RIGHT].is_valid()) {
Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]),rasterizer->texture_get_height(black_image[MARGIN_RIGHT]));
rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1));
} else if (black_margin[MARGIN_RIGHT])
rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
if (black_image[MARGIN_TOP].is_valid()) {
Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP]));
rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1));
} else if (black_margin[MARGIN_TOP]) {
rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
}
if (black_image[MARGIN_BOTTOM].is_valid()) {
Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM]));
rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1));
} else if (black_margin[MARGIN_BOTTOM]) {
rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
}
rasterizer->canvas_end_rect();
};
void VisualServerRaster::sync() {
//do none
}
void VisualServerRaster::draw() {
//if (changes)
// print_line("changes: "+itos(changes));
changes=0;
shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled",true);
light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled",true);
rasterizer->begin_frame();
_draw_viewports();
_draw_cursors_and_margins();
rasterizer->end_frame();
draw_extra_frame=rasterizer->needs_to_draw_next_frame();
}
bool VisualServerRaster::has_changed() const {
return changes>0 || draw_extra_frame;
}
int VisualServerRaster::get_render_info(RenderInfo p_info) {
return rasterizer->get_render_info(p_info);
}
bool VisualServerRaster::has_feature(Features p_feature) const {
return rasterizer->has_feature(p_feature); // lies for now
}
void VisualServerRaster::set_default_clear_color(const Color& p_color) {
clear_color=p_color;
}
Color VisualServerRaster::get_default_clear_color() const {
return clear_color;
}
void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) {
if (p_image.empty())
return;
rasterizer->restore_framebuffer();
rasterizer->begin_frame();
int window_w = OS::get_singleton()->get_video_mode(0).width;
int window_h = OS::get_singleton()->get_video_mode(0).height;
ViewportRect vr;
vr.x=0;
vr.y=0;
vr.width=OS::get_singleton()->get_video_mode(0).width;
vr.height=OS::get_singleton()->get_video_mode(0).height;
rasterizer->set_viewport(vr);
rasterizer->clear_viewport(p_color);
rasterizer->canvas_begin();
RID texture = texture_create();
texture_allocate(texture,p_image.get_width(),p_image.get_height(),p_image.get_format(),TEXTURE_FLAG_FILTER);
texture_set_data(texture,p_image);
rasterizer->canvas_begin_rect(Matrix32());
Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height());
Rect2 screenrect;
if (p_scale) {
if (window_w > window_h) {
//scale horizontally
screenrect.size.y = window_h;
screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
screenrect.pos.x = (window_w - screenrect.size.x)/2;
} else {
//scale vertically
screenrect.size.x = window_w;
screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
screenrect.pos.y = (window_h - screenrect.size.y)/2;
}
} else {
screenrect=imgrect;
screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor();
}
rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1));
rasterizer->canvas_end_rect();
rasterizer->end_frame();
rasterizer->flush_frame();
free(texture); // free since it's only one frame that stays there
}
void VisualServerRaster::init() {
rasterizer->init();
shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
//default_scenario = scenario_create();
//default_viewport = viewport_create();
for(int i=0;i<4;i++)
black_margin[i]=0;
Image img;
img.create(default_mouse_cursor_xpm);
//img.convert(Image::FORMAT_RGB);
default_cursor_texture = texture_create_from_image(img, 0);
aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) );
for(int i=0;i<aabb_random_points.size();i++)
aabb_random_points[i]=Vector3(Math::random(0,1),Math::random(0,1),Math::random(0,1));
transformed_aabb_random_points.resize(aabb_random_points.size());
changes=0;
}
void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) {
List<RID> rids;
p_owner->get_owned_list(&rids);
int lost=0;
for(List<RID>::Element *I=rids.front();I;I=I->next()) {
if (OS::get_singleton()->is_stdout_verbose()) {
lost++;
}
free(I->get());
}
if (lost)
print_line("VisualServerRaster: WARNING: Lost "+itos(lost)+" RIDs of type "+p_type);
}
void VisualServerRaster::finish() {
free(default_cursor_texture);
if (test_cube.is_valid())
free(test_cube);
_free_internal_rids();
_clean_up_owner( &room_owner,"Room" );
_clean_up_owner( &portal_owner,"Portal" );
_clean_up_owner( &camera_owner,"Camera" );
_clean_up_owner( &viewport_owner,"Viewport" );
_clean_up_owner( &scenario_owner,"Scenario" );
_clean_up_owner( &instance_owner,"Instance" );
_clean_up_owner( &canvas_owner,"Canvas" );
_clean_up_owner( &canvas_item_owner,"CanvasItem" );
rasterizer->finish();
octree_allocator.clear();
if (instance_dependency_map.size()) {
print_line("Base resources missing amount: "+itos(instance_dependency_map.size()));
}
ERR_FAIL_COND( instance_dependency_map.size() );
}
RID VisualServerRaster::get_test_cube() {
if (test_cube.is_valid())
return test_cube;
test_cube=_make_test_cube();
return test_cube;
}
VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) {
rasterizer=p_rasterizer;
rasterizer->draw_viewport_func=_render_canvas_item_viewport;
instance_update_list=NULL;
render_pass=0;
clear_color=Color(0.3,0.3,0.3,1.0);
OctreeAllocator::allocator=&octree_allocator;
draw_extra_frame=false;
}
VisualServerRaster::~VisualServerRaster()
{
}