7f83977f37
This avoids using magic numbers in code.
22 lines
1.1 KiB
XML
22 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ResourceImporter" inherits="RefCounted" version="4.0">
|
|
<brief_description>
|
|
Base class for the implementation of core resource importers.
|
|
</brief_description>
|
|
<description>
|
|
This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
|
|
</description>
|
|
<tutorials>
|
|
<link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<constants>
|
|
<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
|
|
The default import order.
|
|
</constant>
|
|
<constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
|
|
The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
|
|
</constant>
|
|
</constants>
|
|
</class>
|