.. |
effects
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2022-05-24 11:00:34 -07:00 |
environment
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shaders
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Evaluate specular reflections using specular dominant direction instead of assuming mirror reflections
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2022-06-29 23:36:18 -07:00 |
storage
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Implement MultiMesh in 3D and flesh out MultiMesh functions
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2022-06-14 21:23:20 -07:00 |
rasterizer_canvas_gles3.cpp
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Implement MultiMesh in 3D and flesh out MultiMesh functions
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2022-06-14 21:23:20 -07:00 |
rasterizer_canvas_gles3.h
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Implement MultiMesh in 3D and flesh out MultiMesh functions
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2022-06-14 21:23:20 -07:00 |
rasterizer_gles3.cpp
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
rasterizer_gles3.h
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
rasterizer_scene_gles3.cpp
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Introduce eye_offset for correcting stereoscopic reflections
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2022-06-17 19:39:34 +10:00 |
rasterizer_scene_gles3.h
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Introduce eye_offset for correcting stereoscopic reflections
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2022-06-17 19:39:34 +10:00 |
rasterizer_storage_gles3.cpp
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
rasterizer_storage_gles3.h
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2022-05-24 11:00:34 -07:00 |
shader_gles3.h
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2022-05-24 11:00:34 -07:00 |