5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
/*************************************************************************/
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/* stream_peer_tcp.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STREAM_PEER_TCP_H
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#define STREAM_PEER_TCP_H
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#include "stream_peer.h"
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#include "io/ip.h"
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#include "ip_address.h"
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class StreamPeerTCP : public StreamPeer {
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GDCLASS(StreamPeerTCP, StreamPeer);
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OBJ_CATEGORY("Networking");
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public:
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enum Status {
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STATUS_NONE,
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STATUS_CONNECTING,
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STATUS_CONNECTED,
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STATUS_ERROR,
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};
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protected:
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virtual Error _connect(const String &p_address, int p_port);
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static StreamPeerTCP *(*_create)();
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static void _bind_methods();
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public:
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virtual Error connect_to_host(const IP_Address &p_host, uint16_t p_port) = 0;
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//read/write from streampeer
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virtual bool is_connected_to_host() const = 0;
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virtual Status get_status() const = 0;
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virtual void disconnect_from_host() = 0;
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virtual IP_Address get_connected_host() const = 0;
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virtual uint16_t get_connected_port() const = 0;
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virtual void set_nodelay(bool p_enabled) = 0;
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static Ref<StreamPeerTCP> create_ref();
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static StreamPeerTCP *create();
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StreamPeerTCP();
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~StreamPeerTCP();
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};
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VARIANT_ENUM_CAST(StreamPeerTCP::Status);
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#endif
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