191 lines
4.8 KiB
C#
191 lines
4.8 KiB
C#
using System;
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// TODO: Add comments describing what this class does. It is not obvious.
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namespace Godot
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{
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public static partial class GD
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{
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public static object Bytes2Var(byte[] bytes)
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{
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return NativeCalls.godot_icall_Godot_bytes2var(bytes);
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}
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public static object Convert(object what, int type)
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{
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return NativeCalls.godot_icall_Godot_convert(what, type);
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}
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public static float Db2Linear(float db)
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{
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return (float)Math.Exp(db * 0.11512925464970228420089957273422);
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}
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public static float Dectime(float value, float amount, float step)
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{
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float sgn = value < 0 ? -1.0f : 1.0f;
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float val = Mathf.Abs(value);
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val -= amount * step;
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if (val < 0.0f)
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val = 0.0f;
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return val * sgn;
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}
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public static FuncRef Funcref(Object instance, string funcname)
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{
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var ret = new FuncRef();
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ret.SetInstance(instance);
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ret.SetFunction(funcname);
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return ret;
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}
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public static int Hash(object var)
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{
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return NativeCalls.godot_icall_Godot_hash(var);
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}
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public static Object InstanceFromId(int instanceId)
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{
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return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
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}
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public static double Linear2Db(double linear)
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{
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return Math.Log(linear) * 8.6858896380650365530225783783321;
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}
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public static Resource Load(string path)
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{
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return ResourceLoader.Load(path);
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}
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public static void Print(params object[] what)
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{
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NativeCalls.godot_icall_Godot_print(what);
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}
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public static void PrintStack()
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{
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Print(System.Environment.StackTrace);
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}
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public static void Printerr(params object[] what)
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{
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NativeCalls.godot_icall_Godot_printerr(what);
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}
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public static void Printraw(params object[] what)
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{
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NativeCalls.godot_icall_Godot_printraw(what);
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}
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public static void Prints(params object[] what)
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{
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NativeCalls.godot_icall_Godot_prints(what);
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}
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public static void Printt(params object[] what)
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{
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NativeCalls.godot_icall_Godot_printt(what);
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}
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public static int[] Range(int length)
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{
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var ret = new int[length];
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for (var i = 0; i < length; i++)
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{
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ret[i] = i;
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}
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return ret;
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}
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public static int[] Range(int from, int to)
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{
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if (to < from)
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return new int[0];
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var ret = new int[to - from];
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for (var i = from; i < to; i++)
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{
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ret[i - from] = i;
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}
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return ret;
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}
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public static int[] Range(int from, int to, int increment)
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{
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if (to < from && increment > 0)
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return new int[0];
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if (to > from && increment < 0)
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return new int[0];
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// Calculate count
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int count;
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if (increment > 0)
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count = ((to - from - 1) / increment) + 1;
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else
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count = ((from - to - 1) / -increment) + 1;
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var ret = new int[count];
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if (increment > 0)
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{
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int idx = 0;
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for (var i = from; i < to; i += increment)
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{
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ret[idx++] = i;
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}
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}
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else
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{
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int idx = 0;
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for (var i = from; i > to; i += increment)
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{
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ret[idx++] = i;
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}
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}
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return ret;
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}
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public static void Seed(int seed)
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{
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NativeCalls.godot_icall_Godot_seed(seed);
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}
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public static string Str(params object[] what)
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{
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return NativeCalls.godot_icall_Godot_str(what);
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}
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public static object Str2Var(string str)
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{
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return NativeCalls.godot_icall_Godot_str2var(str);
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}
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public static bool TypeExists(string type)
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{
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return NativeCalls.godot_icall_Godot_type_exists(type);
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}
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public static byte[] Var2Bytes(object var)
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{
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return NativeCalls.godot_icall_Godot_var2bytes(var);
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}
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public static string Var2Str(object var)
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{
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return NativeCalls.godot_icall_Godot_var2str(var);
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}
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public static WeakRef Weakref(Object obj)
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{
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return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
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}
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}
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}
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