..
default_mouse_cursor.xpm
rasterizer.cpp
Fixed a typo in a Visual Server var name ( #8977 )
2017-05-29 08:08:16 +02:00
rasterizer.h
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_language.cpp
Added depth texture support (using parallax) to default material.
2017-06-04 20:35:45 -03:00
shader_language.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_types.cpp
Add AT_LIGHT_PASS builtin to canvas shaders
2017-06-15 02:03:15 +02:00
shader_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_canvas.cpp
Fix build error
2017-06-05 21:19:54 +07:00
visual_server_canvas.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_global.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_global.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_light_baker.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_light_baker.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_raster.cpp
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server_raster.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server_scene.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_scene.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_viewport.cpp
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server_viewport.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server_wrap_mt.cpp
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server_wrap_mt.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00