virtualx-engine/thirdparty/squish
David Sichma 555c4bcb19 Fix GLES2 Red Green Texture Decompression
Replaced broken decompression code with two calls to DXT5 decompression.

This should fix some issues with normal maps as they usually are stored
as RG Textures and were decompressed incorrectly.
2018-11-27 20:45:28 +01:00
..
alpha.cpp
alpha.h
clusterfit.cpp
clusterfit.h
colourblock.cpp
colourblock.h
colourfit.cpp
colourfit.h
colourset.cpp
colourset.h
config.h
godot-changes.patch
maths.cpp
maths.h
rangefit.cpp
rangefit.h
simd.h
simd_float.h
simd_sse.h
simd_ve.h
singlecolourfit.cpp
singlecolourfit.h
singlecolourlookup.inl
squish.cpp
squish.h