.. |
bokeh_dof.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
canvas.glsl
|
Implement signed distance fields for 2D shaders
|
2020-11-26 10:49:50 -03:00 |
canvas_occlusion.glsl
|
Implement signed distance fields for 2D shaders
|
2020-11-26 10:49:50 -03:00 |
canvas_sdf.glsl
|
Implement signed distance fields for 2D shaders
|
2020-11-26 10:49:50 -03:00 |
canvas_uniforms_inc.glsl
|
Implement signed distance fields for 2D shaders
|
2020-11-26 10:49:50 -03:00 |
cluster_data_inc.glsl
|
Added volumetric fog effect.
|
2020-08-13 11:28:45 -03:00 |
copy.glsl
|
Implement CanvasGroup and CanvasItem clipping
|
2020-10-28 18:53:32 -03:00 |
copy_to_fb.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
cube_to_dp.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
cubemap_downsampler.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
cubemap_filter.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
cubemap_roughness.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
gi.glsl
|
Added volumetric fog effect.
|
2020-08-13 11:28:45 -03:00 |
giprobe.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
giprobe_debug.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
giprobe_sdf.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
giprobe_write.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
luminance_reduce.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
particles.glsl
|
Implement GPU Particle Collisions
|
2020-10-09 13:25:47 -03:00 |
particles_copy.glsl
|
Re-Implement GPU particles on master.
|
2020-09-02 21:37:11 +02:00 |
resolve.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
roughness_limiter.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
scene_high_end.glsl
|
Remove empty lines around braces with the formatting script
|
2020-11-16 23:38:11 -05:00 |
scene_high_end_inc.glsl
|
Add aerial perspective to fixed fog
|
2020-10-17 10:53:07 -07:00 |
screen_space_reflection.glsl
|
Merge pull request #38949 from puchik/ssr-fix-cutoff
|
2020-10-18 14:45:33 -03:00 |
screen_space_reflection_filter.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
screen_space_reflection_scale.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
SCsub
|
Implement signed distance fields for 2D shaders
|
2020-11-26 10:49:50 -03:00 |
sdfgi_debug.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
sdfgi_debug_probes.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
sdfgi_direct_light.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |
sdfgi_fields.glsl
|
Addition of SDFGI for open world global illumination
|
2020-06-26 11:06:48 -03:00 |
sdfgi_integrate.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |
sdfgi_preprocess.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |
shadow_reduce.glsl
|
Added volumetric fog effect.
|
2020-08-13 11:28:45 -03:00 |
sky.glsl
|
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
|
2020-10-18 18:33:41 -03:00 |
sort.glsl
|
Re-Implement GPU particles on master.
|
2020-09-02 21:37:11 +02:00 |
specular_merge.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
ssao.glsl
|
Revert "Replace SAO implementation with MSSAO"
|
2020-10-18 19:27:51 -03:00 |
ssao_blur.glsl
|
Revert "Replace SAO implementation with MSSAO"
|
2020-10-18 19:27:51 -03:00 |
ssao_minify.glsl
|
Revert "Replace SAO implementation with MSSAO"
|
2020-10-18 19:27:51 -03:00 |
subsurface_scattering.glsl
|
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
2020-05-18 10:58:14 +02:00 |
tonemap.glsl
|
Remove extra exposure multiply in FXAA
|
2020-10-24 13:00:39 -07:00 |
volumetric_fog.glsl
|
Fix typos with codespell
|
2020-09-18 13:44:25 +02:00 |