virtualx-engine/servers/rendering/renderer_rd/shaders
2024-08-27 08:48:46 +03:00
..
effects Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 2024-08-12 12:04:16 -07:00
environment Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
forward_clustered Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
forward_mobile Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
blit.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
particles.glsl Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Add optional depth fog 2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Properly calculate penumbra for soft shadows with reverse z 2024-04-25 17:06:49 -07:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00