virtualx-engine/servers/rendering/renderer_rd
Rémi Verschelde c05f521e16
Merge pull request #82892 from clayjohn/tangent-binormal-transform
Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-06 12:53:05 +02:00
..
effects Avoid trying to free null RIDs in FSR2 teardown 2023-09-27 16:07:41 +02:00
environment Merge pull request #82877 from tomissj2/master 2023-10-05 22:51:48 +02:00
forward_clustered Avoid default fallback material when using world_vertex_coords 2023-10-05 19:11:48 -06:00
forward_mobile Avoid default fallback material when using world_vertex_coords 2023-10-05 19:11:48 -06:00
shaders Only perform modelview transform on tangent and binormal when vertex shader is in local space 2023-10-05 22:08:36 -06:00
spirv-reflect
storage_rd Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
renderer_canvas_render_rd.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Use internal texture at internal resolution for calculating luminance. 2023-09-29 13:41:40 -03:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h