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A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414. |
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src/com/godot/game | ||
AndroidManifest.xml | ||
build.gradle | ||
config.gradle |