virtualx-engine/scene/gui/check_box.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

79 lines
3 KiB
C++

/*************************************************************************/
/* check_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "check_box.h"
#include "servers/visual_server.h"
#include "button_group.h"
void CheckBox::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
Ref<Texture> on=Control::get_icon(is_radio() ? "radio_checked" : "checked");
Ref<Texture> off=Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
Vector2 ofs;
ofs.x = 0;
ofs.y = int((get_size().height - on->get_height())/2);
if (is_pressed())
on->draw(ci,ofs);
else
off->draw(ci,ofs);
}
}
bool CheckBox::is_radio()
{
Node* parent = this;
do {
parent = parent->get_parent();
if (parent->cast_to<ButtonGroup>())
break;
} while (parent);
return (parent != 0);
}
CheckBox::CheckBox(const String &p_text):
Button(p_text)
{
set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
}
CheckBox::~CheckBox()
{
}