134 lines
4 KiB
C++
134 lines
4 KiB
C++
/*************************************************************************/
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/* tabs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TABS_H
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#define TABS_H
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#include "scene/gui/control.h"
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class Tabs : public Control {
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GDCLASS( Tabs, Control );
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public:
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enum TabAlign {
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ALIGN_LEFT,
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ALIGN_CENTER,
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ALIGN_RIGHT
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};
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enum CloseButtonDisplayPolicy {
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CLOSE_BUTTON_SHOW_NEVER,
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CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
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CLOSE_BUTTON_SHOW_ALWAYS,
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};
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private:
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struct Tab {
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String text;
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Ref<Texture> icon;
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int ofs_cache;
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int size_cache;
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int x_cache;
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int x_size_cache;
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Ref<Texture> right_button;
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Rect2 rb_rect;
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Rect2 cb_rect;
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};
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int offset;
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int max_drawn_tab;
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int hilite_arrow;
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bool buttons_visible;
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bool missing_right;
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Vector<Tab> tabs;
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int current;
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Control *_get_tab(int idx) const;
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int _get_top_margin() const;
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TabAlign tab_align;
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int rb_hover;
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bool rb_pressing;
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int cb_hover;
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bool cb_pressing;
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CloseButtonDisplayPolicy cb_displaypolicy;
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int hover; // hovered tab
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int get_tab_width(int p_idx) const;
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void _ensure_no_over_offset();
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protected:
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void _gui_input(const InputEvent& p_event);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void add_tab(const String& p_str="",const Ref<Texture>& p_icon=Ref<Texture>());
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void set_tab_title(int p_tab,const String& p_title);
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String get_tab_title(int p_tab) const;
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void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
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Ref<Texture> get_tab_icon(int p_tab) const;
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void set_tab_right_button(int p_tab,const Ref<Texture>& p_right_button);
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Ref<Texture> get_tab_right_button(int p_tab) const;
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void set_tab_align(TabAlign p_align);
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TabAlign get_tab_align() const;
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void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
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int get_tab_count() const;
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void set_current_tab(int p_current);
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int get_current_tab() const;
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void remove_tab(int p_idx);
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void clear_tabs();
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void ensure_tab_visible(int p_idx);
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Size2 get_minimum_size() const;
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Tabs();
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};
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VARIANT_ENUM_CAST(Tabs::TabAlign);
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#endif // TABS_H
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