.. |
effects
|
Avoid trying to free null RIDs in FSR2 teardown
|
2023-09-27 16:07:41 +02:00 |
environment
|
Merge pull request #80992 from viksl/volumetric-fog-NaN-issues
|
2023-10-05 22:48:31 +02:00 |
forward_clustered
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
forward_mobile
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
shaders
|
Merge pull request #82546 from viksl/volumetric-fog-spot-light-artifacts
|
2023-10-05 22:50:12 +02:00 |
spirv-reflect
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
storage_rd
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
cluster_builder_rd.cpp
|
Use 16-bit index buffers instead of 32 when unnecessary
|
2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.h
|
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
|
2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
renderer_canvas_render_rd.cpp
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
renderer_canvas_render_rd.h
|
Fallback to linear color texture when using 2D HDR and MSDF font
|
2023-08-15 11:08:29 +02:00 |
renderer_compositor_rd.cpp
|
Fix drawing of viewports without swapping buffers
|
2023-10-03 13:51:47 +02:00 |
renderer_compositor_rd.h
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
renderer_scene_render_rd.cpp
|
Use internal texture at internal resolution for calculating luminance.
|
2023-09-29 13:41:40 -03:00 |
renderer_scene_render_rd.h
|
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
|
2023-09-06 11:24:19 -03:00 |
SCsub
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
|
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-25 18:45:30 +02:00 |
shader_rd.h
|
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-25 18:45:30 +02:00 |
uniform_set_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |