virtualx-engine/platform/android/tts_android.h
Rémi Verschelde 92b9806dcc
Windows TTS: Use HashMap instead of RBMap for ids
And fixup includes in other implementations.
2023-04-11 15:54:21 +02:00

68 lines
3.1 KiB
C++

/**************************************************************************/
/* tts_android.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TTS_ANDROID_H
#define TTS_ANDROID_H
#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
#include "core/variant/array.h"
#include "servers/display_server.h"
#include <jni.h>
class TTS_Android {
static jobject tts;
static jclass cls;
static jmethodID _is_speaking;
static jmethodID _is_paused;
static jmethodID _get_voices;
static jmethodID _speak;
static jmethodID _pause_speaking;
static jmethodID _resume_speaking;
static jmethodID _stop_speaking;
static HashMap<int, Char16String> ids;
public:
static void setup(jobject p_tts);
static void _java_utterance_callback(int p_event, int p_id, int p_pos);
static bool is_speaking();
static bool is_paused();
static Array get_voices();
static void speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt);
static void pause();
static void resume();
static void stop();
};
#endif // TTS_ANDROID_H