virtualx-engine/servers/visual
luz.paz 7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
..
rasterizer_rd Fix various typos 2020-03-11 13:59:18 -04:00
rasterizer.cpp
rasterizer.h Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
rendering_device.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rendering_device.h Fix various typos 2020-03-11 13:59:18 -04:00
SCsub
shader_language.cpp Fix various typos 2020-03-11 13:59:18 -04:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
visual_server_canvas.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_server_raster.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.h
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual_server_wrap_mt.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00