ddc0e7fd3b
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
1773 lines
38 KiB
C++
1773 lines
38 KiB
C++
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#include "baked_light_baker.h"
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#include <stdlib.h>
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#include <cmath>
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#include "io/marshalls.h"
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#include "tools/editor/editor_node.h"
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BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref<Texture>& p_tex) {
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if (!tex_map.has(p_tex)) {
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Ref<ImageTexture> imgtex=p_tex;
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if (imgtex.is_null())
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return NULL;
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Image image=imgtex->get_data();
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if (image.empty())
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return NULL;
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if (image.get_format()!=Image::FORMAT_RGBA) {
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if (image.get_format()>Image::FORMAT_INDEXED_ALPHA) {
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Error err = image.decompress();
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if (err)
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return NULL;
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}
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if (image.get_format()!=Image::FORMAT_RGBA)
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image.convert(Image::FORMAT_RGBA);
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}
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DVector<uint8_t> dvt=image.get_data();
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DVector<uint8_t>::Read r=dvt.read();
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MeshTexture mt;
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mt.tex_w=image.get_width();
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mt.tex_h=image.get_height();
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int len = image.get_width()*image.get_height()*4;
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mt.tex.resize(len);
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copymem(mt.tex.ptr(),r.ptr(),len);
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textures.push_back(mt);
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tex_map[p_tex]=&textures.back()->get();
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}
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return tex_map[p_tex];
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}
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void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform) {
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for(int i=0;i<p_mesh->get_surface_count();i++) {
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if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
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continue;
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Ref<Material> mat = p_mat_override.is_valid()?p_mat_override:p_mesh->surface_get_material(i);
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MeshMaterial *matptr=NULL;
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if (mat.is_valid()) {
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if (!mat_map.has(mat)) {
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MeshMaterial mm;
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Ref<FixedMaterial> fm = mat;
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if (fm.is_valid()) {
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//fixed route
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mm.diffuse.color=fm->get_parameter(FixedMaterial::PARAM_DIFFUSE);
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mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_DIFFUSE));
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mm.specular.color=fm->get_parameter(FixedMaterial::PARAM_SPECULAR);
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mm.specular.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_SPECULAR));
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} else {
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mm.diffuse.color=Color(1,1,1,1);
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mm.diffuse.tex=NULL;
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mm.specular.color=Color(0,0,0,1);
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mm.specular.tex=NULL;
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}
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materials.push_back(mm);
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mat_map[mat]=&materials.back()->get();
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}
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matptr=mat_map[mat];
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}
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int facecount=0;
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if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) {
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facecount=p_mesh->surface_get_array_index_len(i);
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} else {
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facecount=p_mesh->surface_get_array_len(i);
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}
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ERR_CONTINUE((facecount==0 || (facecount%3)!=0));
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facecount/=3;
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int tbase=triangles.size();
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triangles.resize(facecount+tbase);
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Array a = p_mesh->surface_get_arrays(i);
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DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
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DVector<Vector3>::Read vr=vertices.read();
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DVector<Vector2> uv;
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DVector<Vector2>::Read uvr;
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DVector<Vector3> normal;
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DVector<Vector3>::Read normalr;
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bool read_uv=false;
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bool read_normal=false;
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if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV) {
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uv=a[Mesh::ARRAY_TEX_UV];
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uvr=uv.read();
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read_uv=true;
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}
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if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_NORMAL) {
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normal=a[Mesh::ARRAY_NORMAL];
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normalr=normal.read();
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read_normal=true;
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}
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Matrix3 normal_xform = p_xform.basis.inverse().transposed();
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if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) {
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DVector<int> indices = a[Mesh::ARRAY_INDEX];
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DVector<int>::Read ir = indices.read();
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for(int i=0;i<facecount;i++) {
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Triangle &t=triangles[tbase+i];
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t.vertices[0]=p_xform.xform(vr[ ir[i*3+0] ]);
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t.vertices[1]=p_xform.xform(vr[ ir[i*3+1] ]);
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t.vertices[2]=p_xform.xform(vr[ ir[i*3+2] ]);
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t.material=matptr;
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if (read_uv) {
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t.uvs[0]=uvr[ ir[i*3+0] ];
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t.uvs[1]=uvr[ ir[i*3+1] ];
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t.uvs[2]=uvr[ ir[i*3+2] ];
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}
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if (read_normal) {
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t.normals[0]=normal_xform.xform(normalr[ ir[i*3+0] ]).normalized();
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t.normals[1]=normal_xform.xform(normalr[ ir[i*3+1] ]).normalized();
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t.normals[2]=normal_xform.xform(normalr[ ir[i*3+2] ]).normalized();
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}
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}
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} else {
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for(int i=0;i<facecount;i++) {
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Triangle &t=triangles[tbase+i];
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t.vertices[0]=p_xform.xform(vr[ i*3+0 ]);
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t.vertices[1]=p_xform.xform(vr[ i*3+1 ]);
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t.vertices[2]=p_xform.xform(vr[ i*3+2 ]);
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t.material=matptr;
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if (read_uv) {
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t.uvs[0]=uvr[ i*3+0 ];
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t.uvs[1]=uvr[ i*3+1 ];
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t.uvs[2]=uvr[ i*3+2 ];
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}
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if (read_normal) {
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t.normals[0]=normal_xform.xform(normalr[ i*3+0 ]).normalized();
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t.normals[1]=normal_xform.xform(normalr[ i*3+1 ]).normalized();
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t.normals[2]=normal_xform.xform(normalr[ i*3+2 ]).normalized();
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}
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}
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}
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}
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}
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void BakedLightBaker::_parse_geometry(Node* p_node) {
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if (p_node->cast_to<MeshInstance>()) {
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MeshInstance *meshi=p_node->cast_to<MeshInstance>();
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Ref<Mesh> mesh=meshi->get_mesh();
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if (mesh.is_valid()) {
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_add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform());
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}
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} else if (p_node->cast_to<Light>()) {
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Light *dl=p_node->cast_to<Light>();
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if (dl->get_bake_mode()!=Light::BAKE_MODE_DISABLED) {
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LightData dirl;
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dirl.type=VS::LightType(dl->get_light_type());
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dirl.diffuse=dl->get_color(DirectionalLight::COLOR_DIFFUSE);
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dirl.specular=dl->get_color(DirectionalLight::COLOR_SPECULAR);
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dirl.energy=dl->get_parameter(DirectionalLight::PARAM_ENERGY);
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dirl.pos=dl->get_global_transform().origin;
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dirl.up=dl->get_global_transform().basis.get_axis(1).normalized();
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dirl.left=dl->get_global_transform().basis.get_axis(0).normalized();
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dirl.dir=-dl->get_global_transform().basis.get_axis(2).normalized();
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dirl.spot_angle=dl->get_parameter(DirectionalLight::PARAM_SPOT_ANGLE);
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dirl.spot_attenuation=dl->get_parameter(DirectionalLight::PARAM_SPOT_ATTENUATION);
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dirl.attenuation=dl->get_parameter(DirectionalLight::PARAM_ATTENUATION);
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dirl.radius=dl->get_parameter(DirectionalLight::PARAM_RADIUS);
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dirl.bake_direct=dl->get_bake_mode()==Light::BAKE_MODE_FULL;
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dirl.rays_thrown=0;
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lights.push_back(dirl);
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}
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} else if (p_node->cast_to<Spatial>()){
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Spatial *sp = p_node->cast_to<Spatial>();
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Array arr = p_node->call("_get_baked_light_meshes");
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for(int i=0;i<arr.size();i+=2) {
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Transform xform=arr[i];
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Ref<Mesh> mesh=arr[i+1];
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_add_mesh(mesh,Ref<Material>(),base_inv * (sp->get_global_transform() * xform));
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}
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}
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for(int i=0;i<p_node->get_child_count();i++) {
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_parse_geometry(p_node->get_child(i));
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}
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}
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void BakedLightBaker::_fix_lights() {
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total_light_area=0;
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for(int i=0;i<lights.size();i++) {
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LightData &dl=lights[i];
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switch(dl.type) {
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case VS::LIGHT_DIRECTIONAL: {
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float up_max=-1e10;
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float dir_max=-1e10;
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float left_max=-1e10;
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float up_min=1e10;
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float dir_min=1e10;
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float left_min=1e10;
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for(int j=0;j<triangles.size();j++) {
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for(int k=0;k<3;k++) {
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Vector3 v = triangles[j].vertices[k];
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float up_d = dl.up.dot(v);
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float dir_d = dl.dir.dot(v);
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float left_d = dl.left.dot(v);
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if (up_d>up_max)
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up_max=up_d;
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if (up_d<up_min)
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up_min=up_d;
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if (left_d>left_max)
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left_max=left_d;
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if (left_d<left_min)
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left_min=left_d;
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if (dir_d>dir_max)
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dir_max=dir_d;
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if (dir_d<dir_min)
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dir_min=dir_d;
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}
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}
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//make a center point, then the upvector and leftvector
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dl.pos = dl.left*( left_max+left_min )*0.5 + dl.up*( up_max+up_min )*0.5 + dl.dir*(dir_min-(dir_max-dir_min));
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dl.left*=(left_max-left_min)*0.5;
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dl.up*=(up_max-up_min)*0.5;
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dl.length = (dir_max - dir_min)*10; //arbitrary number to keep it in scale
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dl.area=dl.left.length()*2*dl.up.length()*2;
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dl.constant=1.0/dl.area;
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} break;
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case VS::LIGHT_OMNI:
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case VS::LIGHT_SPOT: {
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dl.attenuation_table.resize(ATTENUATION_CURVE_LEN);
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for(int j=0;j<ATTENUATION_CURVE_LEN;j++) {
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dl.attenuation_table[j]=1.0-Math::pow(j/float(ATTENUATION_CURVE_LEN),dl.attenuation);
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float falloff=j*dl.radius/float(ATTENUATION_CURVE_LEN);
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if (falloff==0)
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falloff=0.000001;
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float intensity=4*Math_PI*(falloff*falloff);
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//dl.attenuation_table[j]*=falloff*falloff;
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dl.attenuation_table[j]*=1.0/(3.0/intensity);
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}
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if (dl.type==VS::LIGHT_OMNI) {
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dl.area=4.0*Math_PI*pow(dl.radius,2.0);
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dl.constant=1.0/3.5;
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} else {
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float r = Math::tan(Math::deg2rad(dl.spot_angle))*dl.radius;
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float c = 1.0-(Math::deg2rad(dl.spot_angle)*0.5+0.5);
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dl.constant=1.0/3.5;
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dl.constant*=1.0/c;
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dl.area=Math_PI*r*r*c;
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}
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} break;
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}
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total_light_area+=dl.area;
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}
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}
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BakedLightBaker::BVH* BakedLightBaker::_parse_bvh(BVH** p_children, int p_size, int p_depth, int &max_depth) {
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if (p_depth>max_depth) {
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max_depth=p_depth;
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}
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if (p_size==1) {
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return p_children[0];
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} else if (p_size==0) {
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return NULL;
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}
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AABB aabb;
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aabb=p_children[0]->aabb;
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for(int i=1;i<p_size;i++) {
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aabb.merge_with(p_children[i]->aabb);
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}
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int li=aabb.get_longest_axis_index();
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switch(li) {
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case Vector3::AXIS_X: {
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SortArray<BVH*,BVHCmpX> sort_x;
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sort_x.nth_element(0,p_size,p_size/2,p_children);
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//sort_x.sort(&p_bb[p_from],p_size);
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} break;
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case Vector3::AXIS_Y: {
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SortArray<BVH*,BVHCmpY> sort_y;
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sort_y.nth_element(0,p_size,p_size/2,p_children);
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//sort_y.sort(&p_bb[p_from],p_size);
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} break;
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case Vector3::AXIS_Z: {
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SortArray<BVH*,BVHCmpZ> sort_z;
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sort_z.nth_element(0,p_size,p_size/2,p_children);
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//sort_z.sort(&p_bb[p_from],p_size);
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} break;
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}
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BVH* left = _parse_bvh(p_children,p_size/2,p_depth+1,max_depth);
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BVH* right = _parse_bvh(&p_children[p_size/2],p_size-p_size/2,p_depth+1,max_depth);
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BVH *_new = memnew(BVH);
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_new->aabb=aabb;
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_new->center=aabb.pos+aabb.size*0.5;
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_new->children[0]=left;
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_new->children[1]=right;
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_new->leaf=NULL;
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return _new;
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}
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void BakedLightBaker::_make_bvh() {
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Vector<BVH*> bases;
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bases.resize(triangles.size());
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int max_depth=0;
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for(int i=0;i<triangles.size();i++) {
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bases[i]=memnew( BVH );
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bases[i]->leaf=&triangles[i];
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bases[i]->aabb.pos=triangles[i].vertices[0];
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bases[i]->aabb.expand_to(triangles[i].vertices[1]);
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bases[i]->aabb.expand_to(triangles[i].vertices[2]);
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triangles[i].aabb=bases[i]->aabb;
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bases[i]->center=bases[i]->aabb.pos+bases[i]->aabb.size*0.5;
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}
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bvh=_parse_bvh(bases.ptr(),bases.size(),1,max_depth);
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ray_stack = memnew_arr(uint32_t,max_depth);
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bvh_stack = memnew_arr(BVH*,max_depth);
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}
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void BakedLightBaker::_octree_insert(int p_octant,Triangle* p_triangle, int p_depth) {
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uint32_t *stack=octant_stack;
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uint32_t *ptr_stack=octantptr_stack;
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Octant *octants=octant_pool.ptr();
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stack[0]=0;
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ptr_stack[0]=0;
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int stack_pos=0;
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while(true) {
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Octant *octant=&octants[ptr_stack[stack_pos]];
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if (stack[stack_pos]<8) {
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int i = stack[stack_pos];
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stack[stack_pos]++;
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//fit_aabb=fit_aabb.grow(bvh->aabb.size.x*0.0001);
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int child_idx =octant->children[i];
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bool encloses;
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if (!child_idx) {
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AABB aabb=octant->aabb;
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aabb.size*=0.5;
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if (i&1)
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aabb.pos.x+=aabb.size.x;
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if (i&2)
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aabb.pos.y+=aabb.size.y;
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if (i&4)
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aabb.pos.z+=aabb.size.z;
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aabb.grow_by(cell_size*octree_extra_margin);
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if (!aabb.intersects(p_triangle->aabb))
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continue;
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encloses=aabb.grow(cell_size*-octree_extra_margin*2.0).encloses(p_triangle->aabb);
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if (!encloses && !Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb2(aabb))
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continue;
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} else {
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Octant *child=&octants[child_idx];
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AABB aabb=child->aabb;
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aabb.grow_by(cell_size*octree_extra_margin);
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if (!aabb.intersects(p_triangle->aabb))
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continue;
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encloses=aabb.grow(cell_size*-octree_extra_margin*2.0).encloses(p_triangle->aabb);
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if (!encloses && !Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb2(aabb))
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continue;
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}
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if (encloses)
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stack[stack_pos]=8; // quick and dirty opt
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if (!child_idx) {
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if (octant_pool_size==octant_pool.size()) {
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octant_pool.resize(octant_pool_size+OCTANT_POOL_CHUNK);
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octants=octant_pool.ptr();
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octant=&octants[ptr_stack[stack_pos]];
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|
}
|
|
child_idx=octant_pool_size++;
|
|
octant->children[i]=child_idx;
|
|
Octant *child=&octants[child_idx];
|
|
|
|
child->aabb=octant->aabb;
|
|
child->texture_x=0;
|
|
child->texture_y=0;
|
|
|
|
child->aabb.size*=0.5;
|
|
if (i&1)
|
|
child->aabb.pos.x+=child->aabb.size.x;
|
|
if (i&2)
|
|
child->aabb.pos.y+=child->aabb.size.y;
|
|
if (i&4)
|
|
child->aabb.pos.z+=child->aabb.size.z;
|
|
|
|
|
|
|
|
if (stack_pos==octree_depth-1) {
|
|
child->leaf=true;
|
|
child->offset[0]=child->aabb.pos.x+child->aabb.size.x*0.5;
|
|
child->offset[1]=child->aabb.pos.y+child->aabb.size.y*0.5;
|
|
child->offset[2]=child->aabb.pos.z+child->aabb.size.z*0.5;
|
|
child->next_leaf=leaf_list;
|
|
|
|
for(int ci=0;ci<8;ci++) {
|
|
child->normal_accum[ci][0]=0;
|
|
child->normal_accum[ci][1]=0;
|
|
child->normal_accum[ci][2]=0;
|
|
}
|
|
|
|
child->bake_neighbour=0;
|
|
child->first_neighbour=true;
|
|
leaf_list=child_idx;
|
|
cell_count++;
|
|
|
|
int lz = lights.size();
|
|
child->light = memnew_arr(OctantLight,lz);
|
|
|
|
for(int li=0;li<lz;li++) {
|
|
for(int ci=0;ci<8;ci++) {
|
|
child->light[li].accum[ci][0]=0;
|
|
child->light[li].accum[ci][1]=0;
|
|
child->light[li].accum[ci][2]=0;
|
|
}
|
|
}
|
|
|
|
child->parent=ptr_stack[stack_pos];
|
|
|
|
} else {
|
|
|
|
child->leaf=false;
|
|
for(int j=0;j<8;j++) {
|
|
child->children[j]=0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!octants[child_idx].leaf) {
|
|
stack_pos++;
|
|
stack[stack_pos]=0;
|
|
ptr_stack[stack_pos]=child_idx;
|
|
} else {
|
|
|
|
Octant *child=&octants[child_idx];
|
|
|
|
Vector3 n = Plane(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).normal;
|
|
|
|
|
|
for(int ci=0;ci<8;ci++) {
|
|
|
|
Vector3 pos = child->aabb.pos;
|
|
|
|
if (ci&1)
|
|
pos.x+=child->aabb.size.x;
|
|
if (ci&2)
|
|
pos.y+=child->aabb.size.y;
|
|
if (ci&4)
|
|
pos.z+=child->aabb.size.z;
|
|
|
|
|
|
pos.x=floor((pos.x+cell_size*0.5)/cell_size);
|
|
pos.y=floor((pos.y+cell_size*0.5)/cell_size);
|
|
pos.z=floor((pos.z+cell_size*0.5)/cell_size);
|
|
|
|
Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos);
|
|
if (!E) {
|
|
endpoint_normal[pos]=n;
|
|
} else {
|
|
E->get()+=n;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
} else {
|
|
stack_pos--;
|
|
if (stack_pos<0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
void BakedLightBaker::_make_octree() {
|
|
|
|
|
|
AABB base = bvh->aabb;
|
|
float lal=base.get_longest_axis_size();
|
|
//must be square because we want square blocks
|
|
base.size.x=lal;
|
|
base.size.y=lal;
|
|
base.size.z=lal;
|
|
base.grow_by(lal*0.001); //for precision
|
|
octree_aabb=base;
|
|
|
|
cell_size=base.size.x;
|
|
for(int i=0;i<octree_depth;i++)
|
|
cell_size/=2.0;
|
|
octant_stack = memnew_arr(uint32_t,octree_depth*2 );
|
|
octantptr_stack = memnew_arr(uint32_t,octree_depth*2 );
|
|
|
|
octant_pool.resize(OCTANT_POOL_CHUNK);
|
|
octant_pool_size=1;
|
|
Octant *root=octant_pool.ptr();
|
|
root->leaf=false;
|
|
root->aabb=octree_aabb;
|
|
root->parent=-1;
|
|
for(int i=0;i<8;i++)
|
|
root->children[i]=0;
|
|
|
|
EditorProgress ep("bake_octree","Parsing "+itos(triangles.size())+" Triangles:",triangles.size());
|
|
|
|
for(int i=0;i<triangles.size();i++) {
|
|
|
|
_octree_insert(0,&triangles[i],octree_depth-1);
|
|
if ((i%1000)==0) {
|
|
|
|
ep.step("Triangle# "+itos(i),i);
|
|
}
|
|
}
|
|
|
|
{
|
|
uint32_t oct_idx=leaf_list;
|
|
Octant *octants=octant_pool.ptr();
|
|
while(oct_idx) {
|
|
|
|
BakedLightBaker::Octant *oct = &octants[oct_idx];
|
|
for(int ci=0;ci<8;ci++) {
|
|
|
|
|
|
Vector3 pos = oct->aabb.pos;
|
|
|
|
if (ci&1)
|
|
pos.x+=oct->aabb.size.x;
|
|
if (ci&2)
|
|
pos.y+=oct->aabb.size.y;
|
|
if (ci&4)
|
|
pos.z+=oct->aabb.size.z;
|
|
|
|
|
|
pos.x=floor((pos.x+cell_size*0.5)/cell_size);
|
|
pos.y=floor((pos.y+cell_size*0.5)/cell_size);
|
|
pos.z=floor((pos.z+cell_size*0.5)/cell_size);
|
|
|
|
Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos);
|
|
if (!E) {
|
|
//?
|
|
print_line("lolwut?");
|
|
} else {
|
|
Vector3 n = E->get().normalized();
|
|
oct->normal_accum[ci][0]=n.x;
|
|
oct->normal_accum[ci][1]=n.y;
|
|
oct->normal_accum[ci][2]=n.z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
oct_idx=oct->next_leaf;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BakedLightBaker::_plot_light(int p_light_index, const Vector3& p_plot_pos, const AABB& p_plot_aabb, const Color& p_light, const Plane& p_plane) {
|
|
|
|
//stackless version
|
|
|
|
uint32_t *stack=octant_stack;
|
|
uint32_t *ptr_stack=octantptr_stack;
|
|
Octant *octants=octant_pool.ptr();
|
|
|
|
stack[0]=0;
|
|
ptr_stack[0]=0;
|
|
|
|
int stack_pos=0;
|
|
|
|
|
|
while(true) {
|
|
|
|
Octant &octant=octants[ptr_stack[stack_pos]];
|
|
|
|
if (octant.leaf) {
|
|
|
|
|
|
|
|
//if (p_plane.normal.dot(octant.aabb.get_support(p_plane.normal)) < p_plane.d-CMP_EPSILON) { //octants behind are no go
|
|
|
|
|
|
|
|
float r=cell_size*plot_size;
|
|
for(int i=0;i<8;i++) {
|
|
Vector3 pos=octant.aabb.pos;
|
|
if (i&1)
|
|
pos.x+=octant.aabb.size.x;
|
|
if (i&2)
|
|
pos.y+=octant.aabb.size.y;
|
|
if (i&4)
|
|
pos.z+=octant.aabb.size.z;
|
|
|
|
|
|
|
|
float d = p_plot_pos.distance_to(pos);
|
|
|
|
if (d<=r) {
|
|
|
|
|
|
float intensity = 1.0 - (d/r)*(d/r); //not gauss but..
|
|
float damp = Math::abs(p_plane.normal.dot(Vector3(octant.normal_accum[i][0],octant.normal_accum[i][1],octant.normal_accum[i][2])));
|
|
intensity*=pow(damp,edge_damp);
|
|
//intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size);
|
|
octant.light[p_light_index].accum[i][0]+=p_light.r*intensity;
|
|
octant.light[p_light_index].accum[i][1]+=p_light.g*intensity;
|
|
octant.light[p_light_index].accum[i][2]+=p_light.b*intensity;
|
|
}
|
|
}
|
|
|
|
stack_pos--;
|
|
} else if (stack[stack_pos]<8) {
|
|
|
|
int i = stack[stack_pos];
|
|
stack[stack_pos]++;
|
|
|
|
if (!octant.children[i]) {
|
|
continue;
|
|
}
|
|
|
|
Octant &child=octants[octant.children[i]];
|
|
|
|
if (!child.aabb.intersects(p_plot_aabb))
|
|
continue;
|
|
|
|
if (child.aabb.encloses(p_plot_aabb)) {
|
|
stack[stack_pos]=8; //don't test the rest
|
|
}
|
|
|
|
stack_pos++;
|
|
stack[stack_pos]=0;
|
|
ptr_stack[stack_pos]=octant.children[i];
|
|
} else {
|
|
stack_pos--;
|
|
if (stack_pos<0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce) {
|
|
|
|
|
|
uint32_t* stack = ray_stack;
|
|
BVH **bstack = bvh_stack;
|
|
|
|
enum {
|
|
TEST_AABB_BIT=0,
|
|
VISIT_LEFT_BIT=1,
|
|
VISIT_RIGHT_BIT=2,
|
|
VISIT_DONE_BIT=3,
|
|
|
|
|
|
};
|
|
|
|
Vector3 n = (p_end-p_begin);
|
|
float len=n.length();
|
|
if (len==0)
|
|
return 0;
|
|
n/=len;
|
|
|
|
|
|
real_t d=1e10;
|
|
bool inters=false;
|
|
Vector3 r_normal;
|
|
Vector3 r_point;
|
|
Vector3 end=p_end;
|
|
|
|
Triangle *triangle=NULL;
|
|
|
|
//for(int i=0;i<max_depth;i++)
|
|
// stack[i]=0;
|
|
|
|
int level=0;
|
|
//AABB ray_aabb;
|
|
//ray_aabb.pos=p_begin;
|
|
//ray_aabb.expand_to(p_end);
|
|
|
|
|
|
const BVH *bvhptr = bvh;
|
|
|
|
bstack[0]=bvh;
|
|
stack[0]=TEST_AABB_BIT;
|
|
|
|
|
|
while(true) {
|
|
|
|
uint32_t mode = stack[level];
|
|
const BVH &b = *bstack[level];
|
|
bool done=false;
|
|
|
|
switch(mode) {
|
|
case TEST_AABB_BIT: {
|
|
|
|
if (b.leaf) {
|
|
|
|
|
|
Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]);
|
|
|
|
|
|
Vector3 res;
|
|
|
|
if (f3.intersects_segment(p_begin,end,&res)) {
|
|
|
|
|
|
float nd = n.dot(res);
|
|
if (nd<d) {
|
|
|
|
d=nd;
|
|
r_point=res;
|
|
end=res;
|
|
len=(p_begin-end).length();
|
|
r_normal=f3.get_plane().get_normal();
|
|
triangle=b.leaf;
|
|
inters=true;
|
|
}
|
|
|
|
}
|
|
|
|
stack[level]=VISIT_DONE_BIT;
|
|
} else {
|
|
|
|
|
|
bool valid = b.aabb.smits_intersect_ray(p_begin,n,0,len);
|
|
//bool valid = b.aabb.intersects_segment(p_begin,p_end);
|
|
// bool valid = b.aabb.intersects(ray_aabb);
|
|
|
|
if (!valid) {
|
|
|
|
stack[level]=VISIT_DONE_BIT;
|
|
|
|
} else {
|
|
|
|
stack[level]=VISIT_LEFT_BIT;
|
|
}
|
|
}
|
|
|
|
} continue;
|
|
case VISIT_LEFT_BIT: {
|
|
|
|
stack[level]=VISIT_RIGHT_BIT;
|
|
bstack[level+1]=b.children[0];
|
|
stack[level+1]=TEST_AABB_BIT;
|
|
level++;
|
|
|
|
} continue;
|
|
case VISIT_RIGHT_BIT: {
|
|
|
|
stack[level]=VISIT_DONE_BIT;
|
|
bstack[level+1]=b.children[1];
|
|
stack[level+1]=TEST_AABB_BIT;
|
|
level++;
|
|
} continue;
|
|
case VISIT_DONE_BIT: {
|
|
|
|
if (level==0) {
|
|
done=true;
|
|
break;
|
|
} else
|
|
level--;
|
|
|
|
} continue;
|
|
}
|
|
|
|
|
|
if (done)
|
|
break;
|
|
}
|
|
|
|
|
|
if (inters) {
|
|
|
|
|
|
|
|
//should check if there is normals first
|
|
Vector2 uv;
|
|
if (true) {
|
|
|
|
triangle->get_uv_and_normal(r_point,uv,r_normal);
|
|
|
|
} else {
|
|
|
|
}
|
|
|
|
if (n.dot(r_normal)>0)
|
|
r_normal=-r_normal;
|
|
|
|
|
|
//ok...
|
|
Color diffuse_at_point(0.8,0.8,0.8);
|
|
Color specular_at_point(0.0,0.0,0.0);
|
|
|
|
|
|
float dist = p_begin.distance_to(r_point);
|
|
|
|
AABB aabb;
|
|
aabb.pos=r_point;
|
|
aabb.pos-=Vector3(1,1,1)*cell_size*plot_size;
|
|
aabb.size=Vector3(2,2,2)*cell_size*plot_size;
|
|
|
|
Color res_light=p_light;
|
|
float att=1.0;
|
|
float dp=(1.0-normal_damp)*n.dot(-r_normal)+normal_damp;
|
|
|
|
if (p_att_curve) {
|
|
|
|
p_att_pos+=dist;
|
|
int cpos = Math::fast_ftoi((p_att_pos/p_att_curve_len)*ATTENUATION_CURVE_LEN);
|
|
cpos=CLAMP(cpos,0,ATTENUATION_CURVE_LEN-1);
|
|
att=p_att_curve[cpos];
|
|
}
|
|
|
|
|
|
res_light.r*=dp;
|
|
res_light.g*=dp;
|
|
res_light.b*=dp;
|
|
|
|
//light is plotted before multiplication with diffuse, this way
|
|
//the multiplication can happen with more detail in the shader
|
|
|
|
|
|
float ret=1e6;
|
|
|
|
if (p_bounces>0) {
|
|
|
|
|
|
p_rest-=dist;
|
|
if (p_rest<CMP_EPSILON)
|
|
return 0;
|
|
|
|
if (r_normal==-n)
|
|
return 0; //todo change a little
|
|
|
|
r_point+=r_normal*0.01;
|
|
|
|
|
|
|
|
if (triangle->material) {
|
|
|
|
//triangle->get_uv(r_point);
|
|
|
|
diffuse_at_point=triangle->material->diffuse.get_color(uv);
|
|
specular_at_point=triangle->material->specular.get_color(uv);
|
|
}
|
|
|
|
|
|
diffuse_at_point.r=res_light.r*diffuse_at_point.r;
|
|
diffuse_at_point.g=res_light.g*diffuse_at_point.g;
|
|
diffuse_at_point.b=res_light.b*diffuse_at_point.b;
|
|
|
|
specular_at_point.r=res_light.r*specular_at_point.r;
|
|
specular_at_point.g=res_light.g*specular_at_point.g;
|
|
specular_at_point.b=res_light.b*specular_at_point.b;
|
|
|
|
|
|
|
|
if (use_diffuse && (diffuse_at_point.r>CMP_EPSILON || diffuse_at_point.g>CMP_EPSILON || diffuse_at_point.b>CMP_EPSILON)) {
|
|
//diffuse bounce
|
|
|
|
Vector3 c1=r_normal.cross(n).normalized();
|
|
Vector3 c2=r_normal.cross(c1).normalized();
|
|
double r1 = double(rand())/RAND_MAX;
|
|
double r2 = double(rand())/RAND_MAX;
|
|
double r3 = double(rand())/RAND_MAX;
|
|
#if 0
|
|
Vector3 next = - ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*(r3-0.5))).normalized()*0.5 + r_normal*0.5;
|
|
|
|
if (next==Vector3())
|
|
next=r_normal;
|
|
Vector3 rn=next.normalized();
|
|
|
|
#else
|
|
Vector3 rn = ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*r3*0.5)).normalized();
|
|
#endif
|
|
|
|
|
|
ret=_throw_ray(p_light_index,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1);
|
|
}
|
|
|
|
if (use_specular && (specular_at_point.r>CMP_EPSILON || specular_at_point.g>CMP_EPSILON || specular_at_point.b>CMP_EPSILON)) {
|
|
//specular bounce
|
|
|
|
//Vector3 c1=r_normal.cross(n).normalized();
|
|
//Vector3 c2=r_normal.cross(c1).normalized();
|
|
|
|
Vector3 rn = n - r_normal *r_normal.dot(n) * 2.0;
|
|
|
|
_throw_ray(p_light_index,r_point,r_point+rn*p_rest,p_rest,specular_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1);
|
|
}
|
|
}
|
|
|
|
//specular later
|
|
// _plot_light_point(r_point,octree,octree_aabb,p_light);
|
|
|
|
|
|
Color plot_light=res_light;
|
|
plot_light.r*=att;
|
|
plot_light.g*=att;
|
|
plot_light.b*=att;
|
|
|
|
if (!p_first_bounce) {
|
|
|
|
|
|
float r = plot_size * cell_size;
|
|
if (ret<r) {
|
|
//avoid accumulaiton of light on corners
|
|
//plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
|
|
plot_light=Color(0,0,0,0);
|
|
}
|
|
}
|
|
|
|
|
|
if (!p_first_bounce || lights[p_light_index].bake_direct) {
|
|
Plane plane(r_point,r_normal);
|
|
//print_line(String(plot_light)+String(" ")+rtos(att));
|
|
_plot_light(p_light_index,r_point,aabb,plot_light,plane);
|
|
}
|
|
|
|
|
|
return dist;
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BakedLightBaker::_make_octree_texture() {
|
|
|
|
|
|
BakedLightBaker::Octant *octants=octant_pool.ptr();
|
|
|
|
//find neighbours first, to have a better idea of what amount of space is needed
|
|
{
|
|
|
|
Vector<OctantHash> octant_hashing;
|
|
octant_hashing.resize(octant_pool_size);
|
|
Vector<uint32_t> hash_table;
|
|
int hash_table_size=Math::larger_prime(16384);
|
|
hash_table.resize(hash_table_size);
|
|
uint32_t*hashptr = hash_table.ptr();
|
|
OctantHash*octhashptr = octant_hashing.ptr();
|
|
|
|
for(int i=0;i<hash_table_size;i++)
|
|
hashptr[i]=0;
|
|
|
|
|
|
//step 1 add to hash table
|
|
|
|
uint32_t oct_idx=leaf_list;
|
|
|
|
|
|
while(oct_idx) {
|
|
|
|
BakedLightBaker::Octant *oct = &octants[oct_idx];
|
|
uint64_t base=0;
|
|
Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive
|
|
base=int((pos.x+cell_size*0.5)/cell_size);
|
|
base<<=16;
|
|
base|=int((pos.y+cell_size*0.5)/cell_size);
|
|
base<<=16;
|
|
base|=int((pos.z+cell_size*0.5)/cell_size);
|
|
|
|
uint32_t hash = HashMapHahserDefault::hash(base);
|
|
uint32_t idx = hash % hash_table_size;
|
|
octhashptr[oct_idx].next=hashptr[idx];
|
|
octhashptr[oct_idx].hash=hash;
|
|
octhashptr[oct_idx].value=base;
|
|
hashptr[idx]=oct_idx;
|
|
|
|
oct_idx=oct->next_leaf;
|
|
|
|
}
|
|
|
|
//step 2 find neighbours
|
|
oct_idx=leaf_list;
|
|
int neighbours=0;
|
|
|
|
|
|
while(oct_idx) {
|
|
|
|
BakedLightBaker::Octant *oct = &octants[oct_idx];
|
|
Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive
|
|
pos.x+=cell_size;
|
|
uint64_t base=0;
|
|
base=int((pos.x+cell_size*0.5)/cell_size);
|
|
base<<=16;
|
|
base|=int((pos.y+cell_size*0.5)/cell_size);
|
|
base<<=16;
|
|
base|=int((pos.z+cell_size*0.5)/cell_size);
|
|
|
|
uint32_t hash = HashMapHahserDefault::hash(base);
|
|
uint32_t idx = hash % hash_table_size;
|
|
|
|
uint32_t bucket = hashptr[idx];
|
|
|
|
while(bucket) {
|
|
|
|
if (octhashptr[bucket].value==base) {
|
|
|
|
oct->bake_neighbour=bucket;
|
|
octants[bucket].first_neighbour=false;
|
|
neighbours++;
|
|
break;
|
|
}
|
|
|
|
bucket = octhashptr[bucket].next;
|
|
}
|
|
|
|
oct_idx=oct->next_leaf;
|
|
|
|
}
|
|
|
|
print_line("octant with neighbour: "+itos(neighbours));
|
|
|
|
}
|
|
|
|
|
|
//ok let's try to just create a texture
|
|
|
|
{
|
|
|
|
int otex_w=(1<<lattice_size)*(1<<lattice_size)*2; //make sure lattice fits horizontally
|
|
Vector3 lattice_cell_size=octree_aabb.size;
|
|
for(int i=0;i<lattice_size;i++) {
|
|
|
|
lattice_cell_size*=0.5;
|
|
}
|
|
|
|
|
|
|
|
while(true) {
|
|
|
|
//let's plot the leafs first, given the octree is not so obvious which size it will have
|
|
int row=4+4*(1<<lattice_size);
|
|
|
|
|
|
uint32_t oct_idx=leaf_list;
|
|
|
|
//untag
|
|
while(oct_idx) {
|
|
|
|
BakedLightBaker::Octant *oct = &octants[oct_idx];
|
|
//0,0 also means unprocessed
|
|
oct->texture_x=0;
|
|
oct->texture_y=0;
|
|
oct_idx=oct->next_leaf;
|
|
|
|
}
|
|
|
|
oct_idx=leaf_list;
|
|
|
|
|
|
print_line("begin at row "+itos(row));
|
|
int longest_line_reused=0;
|
|
int col=0;
|
|
int processed=0;
|
|
|
|
while(oct_idx) {
|
|
|
|
BakedLightBaker::Octant *oct = &octants[oct_idx];
|
|
if (oct->first_neighbour && oct->texture_x==0 && oct->texture_y==0) {
|
|
//was not processed
|
|
uint32_t current_idx=oct_idx;
|
|
int reused=0;
|
|
|
|
while(current_idx) {
|
|
BakedLightBaker::Octant *o = &octants[current_idx];
|
|
if (col+1 >= otex_w) {
|
|
col=0;
|
|
row+=4;
|
|
}
|
|
o->texture_x=col;
|
|
o->texture_y=row;
|
|
processed++;
|
|
|
|
if (o->bake_neighbour) {
|
|
reused++;
|
|
}
|
|
col+=o->bake_neighbour ? 1 : 2; //reuse neighbour
|
|
current_idx=o->bake_neighbour;
|
|
}
|
|
|
|
if (reused>longest_line_reused) {
|
|
longest_line_reused=reused;
|
|
}
|
|
}
|
|
oct_idx=oct->next_leaf;
|
|
}
|
|
|
|
print_line("processed "+itos(processed));
|
|
|
|
print_line("longest reused: "+itos(longest_line_reused));
|
|
|
|
col=0;
|
|
row+=4;
|
|
print_line("end at row "+itos(row));
|
|
|
|
//put octree, no need for recursion, just loop backwards.
|
|
int regular_octants=0;
|
|
for(int i=octant_pool_size-1;i>=0;i--) {
|
|
|
|
BakedLightBaker::Octant *oct = &octants[i];
|
|
if (oct->leaf) //ignore leaf
|
|
continue;
|
|
if (oct->aabb.size.x>lattice_cell_size.x*1.1) { //bigger than latice, skip
|
|
oct->texture_x=0;
|
|
oct->texture_y=0;
|
|
} else if (oct->aabb.size.x>lattice_cell_size.x*0.8) {
|
|
//this is the initial lattice
|
|
Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive
|
|
int x = int((pos.x+lattice_cell_size.x*0.5)/lattice_cell_size.x);
|
|
int y = int((pos.y+lattice_cell_size.y*0.5)/lattice_cell_size.y);
|
|
int z = int((pos.z+lattice_cell_size.z*0.5)/lattice_cell_size.z);
|
|
//bug net
|
|
ERR_FAIL_INDEX(x,(1<<lattice_size));
|
|
ERR_FAIL_INDEX(y,(1<<lattice_size));
|
|
ERR_FAIL_INDEX(z,(1<<lattice_size));
|
|
|
|
/*int ofs = z*(1<<lattice_size)*(1<<lattice_size)+y*(1<<lattice_size)+x;
|
|
ofs*=4;
|
|
oct->texture_x=ofs%otex_w;
|
|
oct->texture_y=(ofs/otex_w)*4+4;
|
|
*/
|
|
|
|
oct->texture_x=(x+(1<<lattice_size)*z)*2;
|
|
oct->texture_y=4+y*4;
|
|
//print_line("pos: "+itos(x)+","+itos(y)+","+itos(z)+" - ofs"+itos(oct->texture_x)+","+itos(oct->texture_y));
|
|
|
|
|
|
} else {
|
|
//an everyday regular octant
|
|
|
|
if (col+2 > otex_w) {
|
|
col=0;
|
|
row+=4;
|
|
}
|
|
|
|
oct->texture_x=col;
|
|
oct->texture_y=row;
|
|
col+=2;
|
|
regular_octants++;
|
|
|
|
|
|
}
|
|
}
|
|
print_line("octants end at row "+itos(row)+" totalling"+itos(regular_octants));
|
|
|
|
//ok evaluation.
|
|
|
|
if (otex_w<=2048 && row>2048) { //too big upwards, try bigger texture
|
|
otex_w*=2;
|
|
continue;
|
|
} else {
|
|
baked_octree_texture_w=otex_w;
|
|
baked_octree_texture_h=row+4;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
baked_octree_texture_h=nearest_power_of_2(baked_octree_texture_h);
|
|
print_line("RESULT! "+itos(baked_octree_texture_w)+","+itos(baked_octree_texture_h));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
double BakedLightBaker::get_normalization(int p_light_idx) const {
|
|
|
|
double nrg=0;
|
|
|
|
const LightData &dl=lights[p_light_idx];
|
|
double cell_area = cell_size*cell_size;;
|
|
//nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area);
|
|
nrg=dl.rays_thrown * cell_area;
|
|
nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel
|
|
nrg*=dl.constant;
|
|
//nrg*=5;
|
|
print_line("CS: "+rtos(cell_size));
|
|
|
|
return nrg;
|
|
}
|
|
|
|
void BakedLightBaker::throw_rays(int p_amount) {
|
|
|
|
|
|
|
|
for(int i=0;i<lights.size();i++) {
|
|
|
|
LightData &dl=lights[i];
|
|
|
|
|
|
int amount = p_amount * total_light_area / dl.area;
|
|
|
|
switch(dl.type) {
|
|
|
|
case VS::LIGHT_DIRECTIONAL: {
|
|
|
|
|
|
for(int j=0;j<amount;j++) {
|
|
Vector3 from = dl.pos;
|
|
double r1 = double(rand())/RAND_MAX;
|
|
double r2 = double(rand())/RAND_MAX;
|
|
from+=dl.up*(r1*2.0-1.0);
|
|
from+=dl.left*(r2*2.0-1.0);
|
|
Vector3 to = from+dl.dir*dl.length;
|
|
Color col=dl.diffuse;
|
|
col.r*=dl.energy;
|
|
col.g*=dl.energy;
|
|
col.b*=dl.energy;
|
|
dl.rays_thrown++;
|
|
total_rays++;
|
|
_throw_ray(i,from,to,dl.length,col,NULL,0,0,max_bounces,true);
|
|
}
|
|
} break;
|
|
case VS::LIGHT_OMNI: {
|
|
|
|
|
|
for(int j=0;j<amount;j++) {
|
|
Vector3 from = dl.pos;
|
|
|
|
double r1 = double(rand())/RAND_MAX;
|
|
double r2 = double(rand())/RAND_MAX;
|
|
double r3 = double(rand())/RAND_MAX;
|
|
|
|
#if 0
|
|
//crap is not uniform..
|
|
Vector3 dir = Vector3(r1*2.0-1.0,r2*2.0-1.0,r3*2.0-1.0).normalized();
|
|
|
|
#else
|
|
|
|
double phi = r1*Math_PI*2.0;
|
|
double costheta = r2*2.0-1.0;
|
|
double u = r3;
|
|
|
|
double theta = acos( costheta );
|
|
double r = 1.0 * pow( u,1/3.0 );
|
|
|
|
Vector3 dir(
|
|
r * sin( theta) * cos( phi ),
|
|
r * sin( theta) * sin( phi ),
|
|
r * cos( theta )
|
|
);
|
|
dir.normalize();
|
|
|
|
#endif
|
|
Vector3 to = dl.pos+dir*dl.radius;
|
|
Color col=dl.diffuse;
|
|
col.r*=dl.energy;
|
|
col.g*=dl.energy;
|
|
col.b*=dl.energy;
|
|
|
|
dl.rays_thrown++;
|
|
total_rays++;
|
|
_throw_ray(i,from,to,dl.radius,col,dl.attenuation_table.ptr(),0,dl.radius,max_bounces,true);
|
|
// _throw_ray(i,from,to,dl.radius,col,NULL,0,dl.radius,max_bounces,true);
|
|
}
|
|
|
|
} break;
|
|
case VS::LIGHT_SPOT: {
|
|
|
|
for(int j=0;j<amount;j++) {
|
|
Vector3 from = dl.pos;
|
|
|
|
double r1 = double(rand())/RAND_MAX;
|
|
double r2 = double(rand())/RAND_MAX;
|
|
double r3 = double(rand())/RAND_MAX;
|
|
|
|
float d=Math::tan(Math::deg2rad(dl.spot_angle));
|
|
|
|
float x = sin(r1*Math_PI*2.0)*d;
|
|
float y = cos(r1*Math_PI*2.0)*d;
|
|
|
|
Vector3 dir = r3*(dl.dir + dl.up*y + dl.left*x) + (1.0-r3)*dl.dir;
|
|
dir.normalize();
|
|
|
|
|
|
Vector3 to = dl.pos+dir*dl.radius;
|
|
Color col=dl.diffuse;
|
|
col.r*=dl.energy;
|
|
col.g*=dl.energy;
|
|
col.b*=dl.energy;
|
|
|
|
dl.rays_thrown++;
|
|
total_rays++;
|
|
_throw_ray(i,from,to,dl.radius,col,dl.attenuation_table.ptr(),0,dl.radius,max_bounces,true);
|
|
// _throw_ray(i,from,to,dl.radius,col,NULL,0,dl.radius,max_bounces,true);
|
|
}
|
|
|
|
} break;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void BakedLightBaker::bake(const Ref<BakedLight> &p_light, Node* p_node) {
|
|
|
|
if (baking)
|
|
return;
|
|
cell_count=0;
|
|
|
|
base_inv=p_node->cast_to<Spatial>()->get_global_transform().affine_inverse();
|
|
EditorProgress ep("bake","Light Baker Setup:",5);
|
|
baked_light=p_light;
|
|
lattice_size=baked_light->get_initial_lattice_subdiv();
|
|
octree_depth=baked_light->get_cell_subdivision();
|
|
plot_size=baked_light->get_plot_size();
|
|
max_bounces=baked_light->get_bounces();
|
|
use_diffuse=baked_light->get_bake_flag(BakedLight::BAKE_DIFFUSE);
|
|
use_specular=baked_light->get_bake_flag(BakedLight::BAKE_SPECULAR);
|
|
use_translucency=baked_light->get_bake_flag(BakedLight::BAKE_TRANSLUCENT);
|
|
|
|
edge_damp=baked_light->get_edge_damp();
|
|
normal_damp=baked_light->get_normal_damp();
|
|
octree_extra_margin=baked_light->get_cell_extra_margin();
|
|
|
|
|
|
|
|
ep.step("Parsing Geometry",0);
|
|
_parse_geometry(p_node);
|
|
mat_map.clear();
|
|
tex_map.clear();
|
|
print_line("\ttotal triangles: "+itos(triangles.size()));
|
|
ep.step("Fixing Lights",1);
|
|
_fix_lights();
|
|
ep.step("Making BVH",2);
|
|
_make_bvh();
|
|
ep.step("Creating Light Octree",3);
|
|
_make_octree();
|
|
ep.step("Creating Octree Texture",4);
|
|
_make_octree_texture();
|
|
baking=true;
|
|
_start_thread();
|
|
|
|
}
|
|
|
|
|
|
void BakedLightBaker::update_octree_image(DVector<uint8_t> &p_image) {
|
|
|
|
|
|
int len = baked_octree_texture_w*baked_octree_texture_h*4;
|
|
p_image.resize(len);
|
|
DVector<uint8_t>::Write w = p_image.write();
|
|
zeromem(w.ptr(),len);
|
|
float gamma = baked_light->get_gamma_adjust();
|
|
float mult = baked_light->get_energy_multiplier();
|
|
|
|
for(int i=0;i<len;i+=4) {
|
|
w[i+0]=0xFF;
|
|
w[i+1]=0;
|
|
w[i+2]=0xFF;
|
|
w[i+3]=0xFF;
|
|
}
|
|
|
|
float multiplier=1.0;
|
|
|
|
if (baked_light->get_format()==BakedLight::FORMAT_HDR8)
|
|
multiplier=8;
|
|
encode_uint32(baked_octree_texture_w,&w[0]);
|
|
encode_uint32(baked_octree_texture_h,&w[4]);
|
|
encode_uint32(0,&w[8]);
|
|
encode_float(1<<lattice_size,&w[12]);
|
|
encode_uint32(octree_depth-lattice_size,&w[16]);
|
|
encode_uint32(multiplier,&w[20]);
|
|
|
|
encode_float(octree_aabb.pos.x,&w[32]);
|
|
encode_float(octree_aabb.pos.y,&w[36]);
|
|
encode_float(octree_aabb.pos.z,&w[40]);
|
|
encode_float(octree_aabb.size.x,&w[44]);
|
|
encode_float(octree_aabb.size.y,&w[48]);
|
|
encode_float(octree_aabb.size.z,&w[52]);
|
|
|
|
|
|
BakedLightBaker::Octant *octants=octant_pool.ptr();
|
|
int octant_count=octant_pool_size;
|
|
uint8_t *ptr = w.ptr();
|
|
|
|
|
|
int child_offsets[8]={
|
|
0,
|
|
4,
|
|
baked_octree_texture_w*4,
|
|
baked_octree_texture_w*4+4,
|
|
baked_octree_texture_w*8+0,
|
|
baked_octree_texture_w*8+4,
|
|
baked_octree_texture_w*8+baked_octree_texture_w*4,
|
|
baked_octree_texture_w*8+baked_octree_texture_w*4+4,
|
|
};
|
|
|
|
Vector<double> norm_arr;
|
|
norm_arr.resize(lights.size());
|
|
|
|
for(int i=0;i<lights.size();i++) {
|
|
norm_arr[i] = 1.0/get_normalization(i);
|
|
}
|
|
|
|
const double *normptr=norm_arr.ptr();
|
|
|
|
int lz=lights.size();
|
|
mult/=multiplier;
|
|
|
|
for(int i=0;i<octant_count;i++) {
|
|
|
|
Octant &oct=octants[i];
|
|
if (oct.texture_x==0 && oct.texture_y==0)
|
|
continue;
|
|
int ofs = (oct.texture_y * baked_octree_texture_w + oct.texture_x)<<2;
|
|
|
|
if (oct.leaf) {
|
|
|
|
//write colors
|
|
for(int j=0;j<8;j++) {
|
|
|
|
//if (!oct.children[j])
|
|
// continue;
|
|
uint8_t *iptr=&ptr[ofs+child_offsets[j]];
|
|
float r=0;
|
|
float g=0;
|
|
float b=0;
|
|
|
|
for(int k=0;k<lz;k++) {
|
|
r+=oct.light[k].accum[j][0]*normptr[k];
|
|
g+=oct.light[k].accum[j][1]*normptr[k];
|
|
b+=oct.light[k].accum[j][2]*normptr[k];
|
|
}
|
|
|
|
r=pow(r*mult,gamma);
|
|
g=pow(g*mult,gamma);
|
|
b=pow(b*mult,gamma);
|
|
|
|
float ic[3]={
|
|
r,
|
|
g,
|
|
b,
|
|
};
|
|
iptr[0]=CLAMP(ic[0]*255.0,0,255);
|
|
iptr[1]=CLAMP(ic[1]*255.0,0,255);
|
|
iptr[2]=CLAMP(ic[2]*255.0,0,255);
|
|
iptr[3]=255;
|
|
}
|
|
|
|
} else {
|
|
|
|
|
|
//write indices
|
|
for(int j=0;j<8;j++) {
|
|
|
|
if (!oct.children[j])
|
|
continue;
|
|
Octant&choct=octants[oct.children[j]];
|
|
uint8_t *iptr=&ptr[ofs+child_offsets[j]];
|
|
|
|
iptr[0]=choct.texture_x>>8;
|
|
iptr[1]=choct.texture_x&0xFF;
|
|
iptr[2]=choct.texture_y>>8;
|
|
iptr[3]=choct.texture_y&0xFF;
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
void BakedLightBaker::_free_bvh(BVH* p_bvh) {
|
|
|
|
if (!p_bvh->leaf) {
|
|
if (p_bvh->children[0])
|
|
_free_bvh(p_bvh->children[0]);
|
|
if (p_bvh->children[1])
|
|
_free_bvh(p_bvh->children[1]);
|
|
}
|
|
|
|
memdelete(p_bvh);
|
|
|
|
}
|
|
|
|
|
|
bool BakedLightBaker::is_baking() {
|
|
|
|
return baking;
|
|
}
|
|
|
|
void BakedLightBaker::set_pause(bool p_pause){
|
|
|
|
if (paused==p_pause)
|
|
return;
|
|
|
|
paused=p_pause;
|
|
|
|
if (paused) {
|
|
_stop_thread();
|
|
} else {
|
|
_start_thread();
|
|
}
|
|
}
|
|
bool BakedLightBaker::is_paused() {
|
|
|
|
return paused;
|
|
|
|
}
|
|
|
|
void BakedLightBaker::_bake_thread_func(void *arg) {
|
|
|
|
BakedLightBaker *ble = (BakedLightBaker*)arg;
|
|
|
|
ble->rays_at_snap_time=ble->total_rays;
|
|
ble->snap_time=OS::get_singleton()->get_ticks_usec();
|
|
|
|
while(!ble->bake_thread_exit) {
|
|
|
|
ble->throw_rays(1000);
|
|
uint64_t t=OS::get_singleton()->get_ticks_usec();
|
|
if (t-ble->snap_time>1000000) {
|
|
|
|
double time = (t-ble->snap_time)/1000000.0;
|
|
|
|
int rays=ble->total_rays-ble->rays_at_snap_time;
|
|
ble->rays_sec=int(rays/time);
|
|
ble->snap_time=OS::get_singleton()->get_ticks_usec();
|
|
ble->rays_at_snap_time=ble->total_rays;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void BakedLightBaker::_start_thread() {
|
|
|
|
if (thread!=NULL)
|
|
return;
|
|
bake_thread_exit=false;
|
|
thread=Thread::create(_bake_thread_func,this);
|
|
|
|
}
|
|
|
|
void BakedLightBaker::_stop_thread() {
|
|
|
|
if (thread==NULL)
|
|
return;
|
|
bake_thread_exit=true;
|
|
Thread::wait_to_finish(thread);
|
|
thread=NULL;
|
|
}
|
|
|
|
void BakedLightBaker::clear() {
|
|
|
|
|
|
|
|
_stop_thread();
|
|
|
|
if (bvh)
|
|
_free_bvh(bvh);
|
|
|
|
if (ray_stack)
|
|
memdelete_arr(ray_stack);
|
|
if (octant_stack)
|
|
memdelete_arr(octant_stack);
|
|
if (octantptr_stack)
|
|
memdelete_arr(octantptr_stack);
|
|
if (bvh_stack)
|
|
memdelete_arr(bvh_stack);
|
|
|
|
for(int i=0;i<octant_pool.size();i++) {
|
|
if (octant_pool[i].leaf) {
|
|
memdelete_arr( octant_pool[i].light );
|
|
}
|
|
}
|
|
octant_pool.clear();
|
|
octant_pool_size=0;
|
|
bvh=NULL;
|
|
leaf_list=0;
|
|
cell_count=0;
|
|
ray_stack=NULL;
|
|
octant_stack=NULL;
|
|
octantptr_stack=NULL;
|
|
bvh_stack=NULL;
|
|
materials.clear();
|
|
materials.clear();
|
|
textures.clear();
|
|
lights.clear();
|
|
triangles.clear();;
|
|
endpoint_normal.clear();
|
|
baked_octree_texture_w=0;
|
|
baked_octree_texture_h=0;
|
|
paused=false;
|
|
baking=false;
|
|
thread=NULL;
|
|
bake_thread_exit=false;
|
|
baked_light=Ref<BakedLight>();
|
|
total_rays=0;
|
|
|
|
}
|
|
|
|
BakedLightBaker::BakedLightBaker() {
|
|
octree_depth=9;
|
|
lattice_size=4;
|
|
octant_pool.clear();
|
|
octant_pool_size=0;
|
|
bvh=NULL;
|
|
leaf_list=0;
|
|
cell_count=0;
|
|
ray_stack=NULL;
|
|
bvh_stack=NULL;
|
|
octant_stack=NULL;
|
|
octantptr_stack=NULL;
|
|
plot_size=2.5;
|
|
max_bounces=2;
|
|
materials.clear();
|
|
baked_octree_texture_w=0;
|
|
baked_octree_texture_h=0;
|
|
paused=false;
|
|
baking=false;
|
|
thread=NULL;
|
|
bake_thread_exit=false;
|
|
rays_at_snap_time=0;
|
|
snap_time=0;
|
|
rays_sec=0;
|
|
total_rays=0;
|
|
|
|
}
|
|
|
|
BakedLightBaker::~BakedLightBaker() {
|
|
|
|
clear();
|
|
}
|