virtualx-engine/core/os/main_loop.cpp
bruvzg 15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00

98 lines
3.9 KiB
C++

/*************************************************************************/
/* main_loop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main_loop.h"
#include "core/script_language.h"
void MainLoop::_bind_methods() {
ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);
BIND_VMETHOD(MethodInfo("_initialize"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo("_finalize"));
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted")));
};
void MainLoop::set_init_script(const Ref<Script> &p_init_script) {
init_script = p_init_script;
}
MainLoop::MainLoop() {
}
MainLoop::~MainLoop() {
}
void MainLoop::init() {
if (init_script.is_valid())
set_script(init_script);
if (get_script_instance())
get_script_instance()->call("_initialize");
}
bool MainLoop::iteration(float p_time) {
if (get_script_instance())
return get_script_instance()->call("_iteration", p_time);
return false;
}
bool MainLoop::idle(float p_time) {
if (get_script_instance())
return get_script_instance()->call("_idle", p_time);
return false;
}
void MainLoop::finish() {
if (get_script_instance()) {
get_script_instance()->call("_finalize");
set_script(Variant()); //clear script
}
}